Feed aggregator

Splatoon review: Nintendo’s ink-spraying shooter is refreshing and different

Nintendo has a lot riding on Splatoon’s success. With Zelda Wii U pushed back to a release date likely sometime next year, and with very few other big games coming out on the console over the next few months (other than Star Fox and Yoshi’s Woolly World), Splatoon sits alone as one of the only upcoming announced Wii U titles that looks promising.

Refreshingly, Splatoon is also one of the only Nintendo games released in the last 15 years to feature original characters. And it’s a third-person shooter — albeit not a traditional one — which is completely new territory for the company. The game is the answer to what Nintendo naysayers have been complaining about on Internet forums for years: “Why doesn’t Nintendo do something different?” and “Nintendo needs to evolve.”

So will Nintendo’s ink-filled shooter satisfy the unquenchable thirst of angry former Nintendo fans and hardcore fanatics? It just might. The game hits a similar level of perfection as some of the company’s other first-party developed titles, such as Super Mario 3D World. But underneath the colourful paint of Splatoon’s charms, the game is also rife with significant issues, some that might be game-ruining for shooter fans.

With this said though, Splatoon is different, inventive, and the most fun I’ve had with a Nintendo-developed title since the Wii U launched. If you’re a Wii U owner there is very little reason not to buy this game.

Perhaps the most interesting thing about Splatoon is that it isn’t about racking up kills. Instead, it’s focused on pitting two teams of four against one another as they try to spray as much paint as possible across the game’s various multiplayer arenas. The premise really is as simple as that. Whatever team has covered a higher percentage of the level at the end of the match is the victor. In an industry full of shooting games that copy each others’ gametypes, a new way to play that isn’t focused on killing your opponents is a  nice change of pace.

Players are also awarded an individual score at the end of each game that’s added to their overall point statistics, which then levels up their online profile and unlocks new weapons and clothing for their character. This is all standard shooter fare, but there’s a level of simplicity to Splatoon’s progression system that isn’t present in other shooting games such as the Call of Duty series. Splatoon might be a shooter, but it’s very much the kind of shooter only Nintendo could create.

NintendoThe objective in Splatoon, even in the games singleplayer, is to spray everything in sight with ink.

Specific weapons perform better in different situations, and depending on your play-style, you’ll likely find some guns relatively useless.

The Splat Roller also feels overpowered at first, since it plasters a level with paint relatively easily. But after spending a few hours with the game I realized this wasn’t actually the case. Inventive players will quickly find ways to take down opponents who gravitate towards the close quarters-focussed Roller.

But as someone who’s fond of the Splat Roller, there are also obvious strategies to take down players using projectile weapons like the Splattershot, long-range Splat Charger or Jet Squelcher. The moment I saw anyone from the opposing team, I’d instantly dive down into the ink and swim to an area my enemy might not think I would be. I’d then pop out of the ink and smash the Splat Roller on top of my foe. The weapon also shoots out a small amount of ink when it’s smashed to the ground, taking out any enemies directly in front of you.

NintendoEmo octopus really are an enemy in Splatoon (that's even what Nintendo calls them)

Additionally, each weapon has its own special power-ups. For example, the Killer Wail can take out multiple enemies at once with its tornado of paint. While I’m still getting the hang of timing when to appropriately use power-ups, I’ve seen a number of high-level players turn the tide of a match with only seconds remaining on the clock by busting out an Inkzooka at the right time.

In short, Splatoon is an expertly balanced game and it’s easy to tell Nintendo painstakingly play-tested the experience to ensure the finished product was as balanced as possible. Matches often boil down to wars of attrition, with each team pushing forward slightly with their brightly coloured paint until one squad eventually breaks through the barrier of colour, opening the floodgates.

This brings me to perhaps Splatoon’s most unique mechanic beyond the wall-covering ink-spraying. Your “kid” character has the ability to turn into a squid and can dive into surrounding ink. This allows you to hide from your enemies and move around the map much quicker than when in kid mode. The ability to dive over objects while playing as a squid, and the visceral speed that comes from the transformation, makes Splatoon’s combat feel extremely fluid and, in some ways, almost rhythmic.

There are downsides to Splatoon’s multiplayer, though. For a game where teamwork is so integral to its core experience, it’s a shame Splatoon doesn’t feature voice chat. Since this is a Nintendo title, I expected this issue ahead of time considering there are only a handful of Wii U titles that support the feature, but this doesn’t excuse voice chat’s absence.

Having the ability to communicate with your team would add a lot to Splatoon.  For some players, the game’s lack of voice communication will be a deal breaker, especially those who have played other shooter games or even online multiplayer titles in general.

Splatoon is also different, inventive, and the most fun I’ve had with a Nintendo-developed game since the Wii U launched

While Splatoon’s matchmaking system is great and does a commendable job of putting together two teams of similarly levelled players relatively quickly, there is no simple way to play with friends. The only way to join someone on your friends list is to select “join a friend” and then wait until there is space in their game for you to jump in.

The lobby or party systems many online console players will be familiar with from other titles are not part of Splatoon. Nintendo has stated they have plans to add custom game lobbies as well as a party system via an update set to release in August, but as the game stands right now, it’s a chore to play with even just one other friend.

NintendoSplatoon's overall look is very reminiscent of early 2000s games like Jet Grind Radio.

Map selection and gametypes are also limited, although Nintendo has plans to add additional free maps and new gametypes over the course of the summer. Competitive ranked lobbies unlock once you reach level 10 (which will take quite a bit of time), giving players access to a surprisingly fun king of the hill-style gametype called Splat Zone. Splatoon’s standard ink-spraying gametype is called Turf Wars.

Offline multiplayer is also confined to just two players, and while this game mode is fun, Splatoon’s lack of four player offline mode seems like a missed opportunity.

On the bright side, while Splatoon is a decidedly multiplayer-focused experience, the game does offer an extensive singleplayer mode clocking in at approximately five to six hours. Players traverse through a variety of Mario-esque levels, painting platforms, exploding balloons, and taking on emo octopus enemies. Yes, you read that correctly.

NintendoWhile there are only a few multiplayer maps available right now, the ones you can play on are balanced expertly thought out.

What’s unfortunate about Splatoon’s singleplayer is parts of it don’t feel fleshed out enough. The game slowly introduces a great concept such as bouncing between guisers, only to have it disappear in the following level. Mechanics that are part of Splatoon’s singleplayer early on in the game are also rarely brought back again later.

Another drawback are Splatoon’s graphics. While the game’s look is interesting and reminiscent of Dreamcast classic Jet Grind Radio, its bright and inventive visuals don’t feature the same level of polish as other internally developed Wii U titles. Characters and objects often feature distracting jagged edges. On the plus side, plastering a level with colourful ink looks great and the game’s frame rate is solid.

Related

Despite its shortcomings, Splatoon is one of the best Wii U titles and is exactly the kind of game Nintendo needs to release right – a game that’s different, unique and, most importantly, features the charm people have come to expect from the company’s titles.

I saw something special in Splatoon last year when I played the game at E3 and it seems I was right.

Silk Road coupon forger charged with wire fraud

US law enforcement's infiltration and takedown of the Silk Road underground marketplace has turned up yet another court case, with a New Orleans man charged with selling counterfeit shopping coupons through the site, and its successors, on an epic scale.

Meet the other Musk: Kimbal making the most of his passion for food and business

MONTREAL – Kimbal Musk says an accident that almost killed him is also what changed the way he looked at his two passions – business and food. Musk broke his neck while tubing down a ski hill in 2010.

At the time, he had been running a restaurant in Boulder, Colorado. This was not his first business venture. In 1999, Musk sold the online publishing company Zip2 – founded with his older brother, Tesla Motors Inc. CEO Elon Musk – to Compaq Computer Corp. for US$307 million. He says his restaurant was successful, but after the accident nearly left him paralyzed, he wanted to make a bigger impact.

“Passion for business and passion for food were almost fighting each other,” said Musk, 42, during an interview at the C2 business conference in Montreal.

“[I] decided to find a way to tie them together and make business and food the same thing. After I did that I was much happier, and much more successful as well.”

For him, the answer was to create a non-profit organization called Kitchen Community, that works with schools on issues relating to food and education, while using his for-profit businesses for funding.

“You have both a financial return and a social return. I’ve always struggled with it because you can’t measure the social return,” said Musk.

Though Musk was born in South Africa, his mother is from Regina. He studied at Queen’s University in Kingston, Ont. while working at Bank of Nova Scotia, and graduated with a Business Communication degree in 1995. After selling Zip2, Musk moved to New York to study cooking, and in 2001 volunteered to cook for firefighters in the aftermath of the 9/11 attacks.

“That got me really, really passionate about food,” he said.

Since then he has opened eight restaurants, runs a non-profit that works in 225 schools across the U.S., and sits on Chipotle Mexican Grill Inc’s board of directors. Musk also still works with his brother as a member of Tesla’s board.

The company has a US$31.5-billion market capitalization, has sold 70,000 fully-electric cars since 2008, and earlier this year announced its Powerwall battery for home energy storage. Tesla is building Gigafactory 1, a lithium-ion battery plant that is projected to cost US$5 billion.

Related

Elon also attracts a lot of attention for his high-tech, interplanetary aspirations that include founding SpaceX, a private company with the goal of reducing space transportation costs to enable the colonization of Mars (Kimbal is also on the board).

Kimbal says that while the two were competitive while growing up, these days neither are fighting for fame.

“We do different things.  Honestly, I don’t think either of us are that excited about the spotlight. We do it because it helps us further our mission, but I don’t think we’re jumping at it either,” said Musk.

Musk says he has felt at home being in the kitchen since he was a child, surrounded by an ambitious family that included a fashion model mother, and an electrical engineer father.

“I loved cooking because it brought the family together, and if you know my family, they’re an intense, high-energy group of people,” said Musk.

For him, the relationship between food and transportation is clear.

Passion for business and passion for food were almost fighting each other

“There are certain things in our world that need to happen. Electric cars need to happen. The global pollution is just insane,” he said. “It’s the same with food … we need to understand the true cost of what food is, not just in terms of what we put into our body, but it terms of how we’re polluting the ground and rivers, and also climate change.”

At the moment, he says he’s focused on a project in Memphis — one of the most overweight cities in the U.S. — where he works with 100 schools, runs two restaurants and is financing farms.

Five major takeaways from Google I/O 2015: Android M, Google Photos, Brillo and more

During Google Inc’s annual I/O 2015 developers press conference on Thursday, the company discussed future plans for its Android Wear operating system, additional information about the next iteration of Android, dubbed “M,” and also revealed a new “smart” home network called Brillo/Weave, pitting the company in a head-to-head battle against Apple Inc’s HomeKit in the burgeoning Internet-enabled home device market.

Related

Below are five major takeaways from Google I/O 2015:

5. Google Cardboard will now work with Apple’s iOS – get ready for Google Cardboard V2

Justin Sullivan/Getty ImagesThe new version of Google Cardboard will be designed to also work with Apple's iOS devices.

Google Cardboard’s SDK development tool will now allow app developers to create programs and games for both Android and iOS. While there are a few unofficial iOS apps available that already work with Google Cardboard, most are missing key features, such as the ability to use Google Cardboard’s magnetic button. Many also suffered from other performance and motion control related issues.

Now that Cardboard’s SDK supports both iOS and Android this will no longer be an issue for developers. The platform will also be open to a much larger audience than ever before now that Google’s Cardboard virtual reality app is set to launch on iOS.

The new version of Google Cardboard is designed to fit larger smartphones – up to 6-inches in size. The magnet button featured in earlier versions of the device has also been removed in favour of a cardboard button designed to work with every major Android smartphone (support of the original Cardboard’s magnet button was sporadic).

Google also revealed plans to begin promoting Google Cardboard as an educational tool, giving students a cost-effective way to go on virtual-reality field trips.

4. Android Wear update brings black and white battery-saver mode

AP Photo/Jeff ChiuDavid Singleton, director at Android Wear, speaks during the Google I/O 2015 keynote presentation in San Francisco. Android wear now has more than 4000 applications.

During Google I/O the company also revealed Android Wear is set to add a number of new features to its wearable operating system. Google has plans to add gestures, allowing users to flick their wrist up and down to scroll through notifications, as well as Wi-Fi and GPS support, but more importantly, always-on apps are coming to Android Wear. This is a feature Apple’s recently launched Apple Watch includes in some core Apple-developed applications. For instance, Apple Maps stays open the entire time a user is navigating to a location with turn-by-turn directions via the application.

Google also plans to allow Android Wear manufacturers to include an additional always-on feature in their devices, displaying the time, as well as possibly basic notifications, in a Pebble-like monochrome black and white coloured interface. This conserves battery life while still maintaining the “watch” appearance of the wearable, giving users quick at-a-glance access to information.

According to Google, the company’s Android Wear operating system also now has more than 4,000 apps.

3. Google Photos now offers unlimited photo and video storage

Justin Sullivan/Getty ImagesGoogle Photos will now allow users to upload an unlimited number of photos an videos.

In what seems like an effort to ensure its users continue to be heavily invested in Google’s growing Android ecosystem, during I/O the company revealed a new version of Google Photos that gives users unlimited photo and video storage, allowing images of up to 16-megapixels in quality and 1080p in video resolution, to be stored directly through the application.

The same photo editing tools available through the company’s struggling social network, Google+, as well as the ability to analyze and tag uploaded photos and videos, will also be added to the company’s mobile photo app.

Google’s new free Google Photos app is set to launch on Thursday, May 28, shortly following Google’s I/O press conference.

2. Google announces Brillo, a new way to control your “smart” home

David Paul Morris/BloombergGoogle's Brillo is set to compete directly with Apple's HomeKit.

As the general concept of a “smart home” and Internet-enabled household devices continues to become more common, Google is poising Brillo as an effort by the company to get ahead of the curve and become the hub for all smart products.

Brillo has been developed in a partnership with Nest’s creators, the developers of an Internet-enabled thermostat and carbon monoxide detector. According to what Google showed off during I/O, the Android-based operating system that powers Brillo is designed to be a stripped-down version of Android’s mobile smartphone operating system.

The standard running behind Brillo was referred to during I/O’s keynote as Weave, a cross-platform common language that brings Brillo and other devices such as smartphones and computers, into the Brillo fold. According to Google, this new smart home operating system is designed to provide a platform for smart devices to communicate between each other. This means your smart lock, thermostat, light bulbs and any other device with an Internet connection, will be able to communicate.

According to Google, Brillo will be available towards the end of 2015. Apple has its own smart home communication network called Apple HomeKit and it seems Google’s Brillo/Weave is designed to compete directly with Apple’s offering. A developer preview of Brillo is coming in the third quarter of 2015.

1. Android M is Google’s smartphone future

Michael Short/BloombergUsers are engaging more and more with programs that have no attachment or often need for search on the broad web, and as a result Google Inc.'s position as the owner of our habits, interests, and needs on the internet has looked increasingly at risk. Today, Google might have just changed its trajectory.

Google’s next mobile operating system (OS), called Android M, is the successor to its current OS, Lollipop. During Google’s I/O press conference the company discussed its plans to focus M’s development on “polish and quality,” placing an emphasis on solving and simplifying one of every mobile operating system’s most significant issues – app permissions.

Google’s new permission system included in Android M allows users to accept and revoke permissions as an app requests access to different portions of your smartphone, rather than only during the initial installation of the application like it does now. For instance, if the app a user has opened needs to access their contact list, a pop-up will be displayed on the screen asking whether or not they would like to grant the app this permission. Google says this new permission system has been designed to help mobile security and privacy, two issues the company’s Android ecosystem is often criticized about.

Additionally, Android M is bringing updates to its U.S.-only payment option, Android Pay, though fingerprint authentication support, a feature Apple also touted during its most recent press conference when discussing Apple Pay. Android M will also bring improved “idle battery life” to Android devices, according to Google, doubling an Android smartphone’s battery life (this feature was shown off on a Nexus 6 during the press conference via a detailed infographic) through a new efficient, battery-saving operating system feature called Doze.

Google is also opening its popular Google Now personal assistant platform to third-party developers. Double tapping on an Android device’s home screen now opens Google Now and a feature Google’s Now’s team director, Aparna Chennapragada, referred to as “Now on Tap.” M-powered Now on Tap allows users to quickly create custom Google Card reminders, as well as search for the information they want in a more efficient way. The example shown off during Google I/O 2015 featured Chennapragada searching for information about a movie after receiving an email from a friend in Gmail, as well as searching for the correct way to pronounce a specific food at an Italian restaurant, while still browsing its digital menu.

Now on Tap is essentially a contextual search option that gives users information about almost anything they’re doing on their smartphone, almost instantly, at least if the new platform performs how Google says it will. This would effectively make Google Now and Now on Tap the glue holding an Android user’s digital world together.

USB-Type C is also coming to Android M. The new operating system is set for a late 2015 release date.

What Google Inc just announced is a bombshell that could radically change the way you use your smartphone

What Google just announced at its IO conference is a bombshell for the future of the company. For years the search giant has witnessed the chipping away of its core product — search — due to the rise of mobile applications and their siloed-off experiences. Users are engaging more and more with programs that have no attachment or often need for search on the broad web, and as a result Google’s position as the owner of our habits, interests, and needs on the Internet has looked increasingly at risk.

Today, Google might have just changed its trajectory.

The company demoed a new feature of its Android OS which allows its Now service (a dashboard of notifications focused on your life and interests) to plug in as a layer that essentially hovers above any app running on your phone or tablet. It’s always on and listening. This means that you can get contextual search information around almost anything you’re doing, provided there is text and data that Google can pull from the app itself. And the best part is that developers won’t have to make any changes to their existing software to allow the new service — dubbed Now on Tap — to bring search and context into the user’s view.

For instance, while listening to music in Spotify you can search for more info on an artist, or if you’re talking about a restaurant in WhatsApp, Google can pull up data on the place and even help you make reservations. And this is not a feature of the app itself, rather a helper that lives inside of the entire operating system.

Related

This is a major move for two reasons. The first is that it really brings Google back to a place of dominance as the glue that holds your digital life together. The web has thrived and grown in no small part because of Google’s ability to track, organize, and understand all of its disparate pieces. Now it’s able to do the same thing with every app running on your phone. It allows Google to get back into the search game but by speaking the common language of apps. It gives the company a second life with access to user behavior and needs.

But secondly, it starts to show how Google can be an interconnecting layer between the apps themselves — a kind of neutral staging ground between one action and another. This is a sea-change for how we use our mobile devices and how mobile apps interact with one another. Currently, we use OS-defined tools which let apps interact with each other (with rules defined by the OS-makers, not developers). But imagine if developers didn’t have to think about how their work connects to the rest of your world? Imagine if Now on Tap is aware enough of the core functions of those apps that it can predict what you’d most likely want to do with them, and then execute on those needs?

That’s the ultimate promise of Now on Tap — and it’s a game changing one.

However, the technology has its limits. There’s no chance a service like this will ever make its way to Apple’s iOS given the closed nature of the operating system (and the fact that Apple will undoubtedly take a stab at the same concept). And Google also has to prove that this kind of natural language processing can work effectively enough to live up to the company’s promise of a seamless experience.

But if the service is as impressive as what Google just showed off on stage in San Francisco — there is a whole new world ahead of us for our devices. One that’s more connected than ever.

Bloomberg.com

CRTC to hear complaint over Shomi subscriptions despite plan to expand service to all Canadians

While Shomi plans to make its subscriptions available to all Canadians sometime this summer, a complaint alleging that the video streaming platform and its two owners are in violation of telecommunications laws remains “unchanged and live” and before the industry’s national watchdog.

The Public Interest Advocacy Centre and the Consumers’ Association of Canada (PIAC-CAC) challenged a sales tactic employed by Shomi that limits the service’s use to only existing cable or Internet subscribers of its co-owners, Rogers Communications Inc. and Shaw Communications Inc. The advocacy groups contend that Shomi, Rogers and Shaw have been in “clear violation of the prohibition against unjust discrimination and undue preference” since the streaming service became available last November.

Despite Shomi’s plans to eventually lift the restriction, PIAC wrote to the Canadian Radio-television and Telecommunications Commission that the news unveiled Wednesday was short on key details – such as a firm launch date and whether an active TV subscription is required – and asked if the regulator still planned to render a decision specifically on whether tying Shomi to a specific Internet service has been violating the Telecommunications Act and the Broadcasting Act.

Indeed, the process will continue, a CRTC spokeswoman confirmed. Submissions are due Monday.

Related

“It’s not enough for a company, who is facing a complaint that raises issues about complex matters under broadcast law and telecom law, to say at the last minute they’re changing their practice because there’s an issue of competition implicated right here,” Geoffrey White, external counsel to PIAC, said in an interview.

“Smaller, independent competitors who weren’t affiliated with Rogers or Shaw could have been losing out to Rogers and Shaw because of their unfair tied sale. We’d like a ruling on whether it was lawful.”

When asked who would be able to purchase a subscription under the new sales plan, Shomi spokeswoman Jodi Cook said: “Shomi will be available OTT (over-the-top) to all Canadians through their Internet provider. In addition, Shomi will also be available on set top boxes through our joint venture partners, and on offer to other BDUs/ISPs (broadcast distribution undertakings/Internet service provider).”

Shomi, which has a growing library of 15,000 assets, 300-plus series and over 1,000 movies, will continue to cost users $8.99 per month. By allowing a broader customer base and adding another vertical, legacy cable providers Rogers and Shaw would be pinned against global streaming service Netflix.

“With regards to PIAC, the response will be filed on Monday,” David Asch, Shomi’s senior vice-president and general manager, said in an email sent through a spokesperson. “We respect the regulatory process and won’t be commenting at this time.

Google Inc unveils new Brillo platform for powering Internet-enabled ‘smart’ devices

Google Inc. unveiled Project Brillo, a set of technologies to connect more household items to the Web, part of a shift to the so-called Internet of Things.

The platform aims to make it simpler for developers to build applications for everyday devices, said Sundar Pichai, Google’s senior vice president of products, at the company’s I/O conference on Thursday. The company also announced a system called Weave to help with communication between devices.

Bloomberg.com

GoPro Inc shares climb after company announces drone and virtual reality projects

NEW YORK — Shares of GoPro jumped to a five-month high Thursday after the company’s CEO said the company is getting into the drone and virtual reality business.

The company already dominates the action video camera market and its entry into the fast-growing field of drones and virtual reality sent shares up 3 per cent early Thursday.

Nick Woodman, who also founded the company, said at the Code Conference in California, that GoPro will come out with a quadcopter drone geared toward consumers in the first half of 2016.

Related

GoPro is also introducing six-camera technology for use in virtual reality, using its HERO4 cameras, which may be available this year. GoPro last month said it was buying Kolor, a French company that makes “stitching” technology that allows users to combine multiple photos or videos into a high-resolution panoramic or spherical whole.

GoPro said that Kolor’s technology will be an important part of virtual reality media.

Shares of GoPro Inc. rose US$3.92 to US$57.20 in early trading.

Associated Press

Google I/O 2015: What to expect from the tech giant’s big developer shindig

Google Inc. executives are taking the stage this week to talk about a plethora of new technologies, including automobiles, home automation, digital TV, Web-connected devices and a new version of Android.
What will prove to be a breakout hit from Google’s annual developer’s conference, called I/O, has always been harder to predict.

“They are the kind of company that can push the boundaries in all directions — what sticks is another story,” said Al Hilwa, an analyst at IDC. “They’re typically very experimental.”

They are the kind of company that can push the boundaries in all directions

Case in point: cardboard. Of all the gadgets Google unveiled at last year’s event, Google Cardboard was a surprise success, putting virtual reality into the hands of everyday users by turning smartphones into headsets. Now the Web company is seeking to maintain momentum for the gadget, and will probably give new hardware and software guidelines aimed at improving users’ experience.

Android, the key component of the company’s efforts to break into virtual-reality, cars and television, is due for an upgrade. As in past years, Google is expected to use the event to reveal updates for the mobile software. The new Android operating system could get updates around security, including fingerprint technology.

Google, based in Mountain View, California, declined to comment on its plans for the conference, which starts Thursday and will draw thousands of programmers who develop software, hardware and services that work with Google’s products.

Google Gadgets

For payments services, Google may unveil new products and services based on technology it acquired from Softcard, a mobile-wallet service, in February. That could help boost Google Wallet, which has less than 10 per cent of the payments market.

For car automation, Android Auto may include navigation updates and other new features designed for drivers. Google will also be able to report some success in automobiles as well — General Motors Co. and Hyundai Motor Co. said this week that they expect to roll out vehicles equipped with Android Auto later this year.

Related

Google also could introduce upgrades to its software and services for the Internet of Things, such as Web-connected lightbulbs to refrigerators. Even though Google bought Nest Labs, the maker of digital thermostats, for US$3.2 billion in February 2014, the company hasn’t announced a major new product since then. A key question will be whether ex-Apple Inc. executive Tony Fadell will take the stage to update developers on Google’s progress in home automation.

Cheap Cardboard

Google isn’t the only company investing more time and money in technology that blurs the line between virtual and real. Facebook Inc. spent US$2 billion last year to buy Oculus VR, and Microsoft Corp. has been touting its own gadgets that let users interact with digital environments. At stake is a piece of a market that could be worth US$150 billion by 2020, according to researcher Digi-Capital.

“When Google looked out at the market, they realized it was something serious and that they could actually turn it into something,” said Brain Blau, an analyst at Gartner Inc.

The Google gadgets, which typically cost less than US$25, have attracted upstarts that have moved beyond cardboard and are using plastic, wood and metal to make headsets. The devices, about the size of a child’s shoebox, have a slot for Android- based smartphones, which are turned into virtual-reality displays using specialized applications. Users can then look through lenses on the boxes to experience an immersive digital environment.

Virtual Reality

Earlier this year, Google appointed Jon Wiley, lead designer for its main Web-search service, to lead design efforts for its cardboard and virtual reality initiative. The company announced in April “Works with Cardboard,” a program that certifies whether a device is compatible with the technology.

Apart from its cardboard-based efforts, Google has also invested in Magic Leap Inc., a startup specializing in computing and graphics that augment reality. The company, which raised US$542 million in a funding round in October, is developing technology that superimposes digital images over real-life images.

Bloomberg.com

Avago Technologies Ltd to pay US$37-billion for chipmaker Broadcom Corp in sector’s largest acquisition ever

Avago Technologies Ltd., a Singapore-based maker of semiconductors, agreed to buy wireless chipmaker Broadcom Corp. for US$37 billion in the industry’s biggest acquisition ever.

Avago will pay US$17 billion of cash and US$20 billion in stock in the transaction, the companies said in a statement. The offer values Broadcom at US$54.50 per share in cash, compared with its closing price of US$57.16 on Wednesday, when it rose the most since 2001 after reports that the deal was imminent.

The purchase of Broadcom creates the world’s sixth-largest chipmaker by revenue and is the latest in a round of consolidation in the US$300 billion industry as the rising costs of production and design push manufacturers to combine. Singapore-based Avago has been at the forefront of that wave with several acquisitions, including its US$5.6 billion purchase of LSI Corp. at the end of 2013. The flood of deals may be reaching its peak.

I’ve got my misgivings, this feels very frothy for me

“I’ve got my misgivings, this feels very frothy for me,” said Alex Gauna, an analyst at JMP Securities in San Francisco. “This seems like a stretch, like it has a touch of recklessness to it. It seems like a bridge too far to me.”

Broadcom, based in Irvine, California, represents a much bigger target for Avago. While Singapore-based Avago has a greater market value, at US$36.3 billion, Broadcom had higher sales last year, with US$8.4 billion compared with its potential acquirer’s US$4.9 billion.

A deal would be almost twice the size of NXP Semiconductors NV’s pending purchase of Freescale Semiconductor Ltd. for about US$16.7 billion, including debt, announced in March.

Related

Broadcom shares gained 22 per cent to US$57.16 at the close in New York, its biggest one-day gain and highest value since 2001. Avago increased 7.8 per cent to US$141.49 after the Wall Street Journal reported earlier that the companies were in advanced merger talks.

Broadcom is the biggest maker of WiFi chips that provide short-range connections for mobile devices. The company is shuttering its unit that makes modem chips for mobile phones. That’s reducing losses and expenses in a business that failed to gain significant market share from Qualcomm Inc.

Avago was founded in 1961 as an electronics division of Hewlett-Packard Co. It pioneered the market for light-emitting- diode displays before expanding into fiber-optic transmitters, optical mouse sensors and other equipment. It then became part of the Agilent Technologies Inc. spinoff from Hewlett-Packard in 2000.

In 2005, a group of private-equity firms, including Silver Lake and KKR & Co., acquired the business for US$2.66 billion. They orchestrated an initial public offering for the company, which debuted on the Nasdaq Stock Market in 2009.

–With assistance from Brooke Sutherland in New York.

Bloomberg.com

Pages