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Apple Inc wants to launch Apple Pay in Canada this fall, report says

Apple Inc. is engaged in talks with Canada’s six largest banks about rolling out its Apple Pay mobile payments platform in Canada this fall, the Wall Street Journal reported on Friday.

Royal Bank of Canada, Toronto-Dominion Bank, Bank of Nova Scotia, Bank of Montreal, Canadian Imperial Bank of Commerce and the National Bank of Canada are said to be a part of the discussions regarding a potential November launch, people familiar with the matter told the newspaper.

Canada would be the first country outside the U.S. to get the service, which enables consumers to pay for goods at retail locations by waving their iPhone or Apple Watch in front of a wireless reader.

The service would be equipped to support mobile payments for both credit and debit cards, people told the Journal.

Several sticking points have emerged in the talks between Apple and the banks, though, over the “onerous” fees Apple wants to charge the banks and the potential security vulnerabilities of the service, the Journal reported.

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Apple Pay first launched in the U.S. last October and has reportedly become increasingly popular with consumers there, but indications that U.S. banks are “grappling with growing incidence of fraud on Apple Pay” has caused Canada’s Big Six banks some concern.

The Journal reports that the banks have formed a consortium and tapped consultancy McKinsey & Co. to help create a “security protocol” for the service.

“Canadian banks want Apple Pay to work in a way that requires a ‘secondary authentication’ to verify customer information before cards can be used with the phones. That means that a consumer could be required to enter a PIN, log-on to a mobile banking app or use a one-time passcode sent via text message before cards can be used on Apple Pay,” some of the people familiar told the paper.

The Canadian banks are also attempting to secure a better fee structure from Apple, which according to a “base case” one person cited “could be in the range of 15 to 25 basis points on credit card transactions to Apple.”

U.S. banks are charged 15 basis points per credit card payment and half-a-cent per debit transaction for the service, people in the payments industry said.

Rogers Communications Inc says Keith Pelley will leave role as head of its media division

Rogers Media president Keith Pelley is stepping down this summer to become the commissioner of the European Tour golf circuit.

Rogers Communications Inc says details on the exact date of his departure will be announced later.

A former CTV and TSN executive, Pelley has been in the job since 2010.

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He has been one of the key players in Rogers’ hockey coverage, which has expanded dramatically this season since the company secured a 12-year, $5.2-billion deal for NHL TV rights.

He also launched the shomi streaming service, the Next Issue Canada magazine app and Sportsnet magazine.

Pelley says joining the European Tour is a “dream job that only comes up once in a lifetime.”

Rogers says it will begin a search for Pelley’s successor.

Pillars of Eternity review: Old-school RPG grown from Kickstarter success doesn’t disappoint

Lots of games endeavour to create an atmosphere reminiscent of pen-and-paper role-playing games, but few manage the feat as handily as Obsidian Entertainment’s Pillars of Eternity.

The Irvine, California-based developer – best known as a capable team to whom other studios turn to churn out entertaining sequels within established RPG franchises (some examples: Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Fallout: New Vegas, and Wasteland 2) – took to Kickstarter in 2012 to drum up support for an old-school isometric RPG sprung from the minds of its own designers and ended up with the highest funded game project the crowd funding site had seen up until that point. More than 77,000 people pledged in excess of $4 million.

The result, Pillars of Eternity, is pretty much everything that its public backers could have hoped for: an intricate, epic, hardcore, original RPG that recalls a youth spent with friends around kitchen tables rolling dice and scribbling notes, all happily lost in their imaginations.

Paradox Interactive

That’s not to say Pillars of Eternity relies solely on your imagination. Far from it.

It plays out on dozens of small but highly detailed and beautifully rendered maps depicting countryside, castles, dungeons, ruins, and towns. There’s even a sprawling multi-map city that took me about seven hours to fully explore.

The story picks up with your fully customizable character – you decide everything from appearance, race, gender, and name to class, back story, and and how to allocate attribute points – beset at night by mysterious attackers near the end of a long journey. Injured and exhausted, he (or she) manages to stumble to a nearby town and straight into an enormous tree, the branches of which are weighed down by more than a dozen hanging bodies – people deemed guilty in one way or another for a blight in which children are being born without souls.

It’s atmospheric, to say the least.

But while the lovely visuals do a fine job of showing us what the world looks like, it’s the beautiful writing – baroque and at times almost poetic – that really draws us in. Thousands of lines of descriptive text slowly develop a sense of place, as well as a feel for its people, politics and magic.

At the centre of the tale is the concept of souls; what they are, how they can be attached to and ripped from bodies and objects, and the ways in which they may persist beyond death. Your hero is one of a rare few “watchers” who can see into people’s souls, revealing their innermost secrets in the form of short – and frequently disturbing – stories about murder and heroism, deceit and love, all written in the game’s florid language.

The finely written text is also intermingled with spoken dialogue. Passages inserted between lines describe the speaker’s expression and body language. It’s an interesting experiment that only works about half the time (dialogue doesn’t pause for you to read these descriptive bits, so you won’t always take time to read them), but it is effective when it does.

Textual elements persist even into adventuring and exploration. When encountering certain locked doors or barriers such as vines, cliffs, or puzzle-like stone reliefs, for example, the game shifts to a weathered scroll of a screen in which the situation is described and you are provided options. After you choose one – say, to test a vine for strength before climbing – you’ll be provided feedback and additional options.

In these moments it almost feels as though Obsidian has human dungeon masters sitting behind computers waiting to direct you as needed. I only wish there were more of them.

Paradox Interactive

The Baldur’s Gate-style combat took a little longer to grow on me than the story. I eventually became comfortable, but I had to do a lot of tinkering in the (thankfully robust) options menu, adjust everything from speed settings to key and mouse inputs.

Eternity‘s raised three-quarter perspective will probably make you want to play it like a Diablo game, but that’s ill-advised. Things happen too quickly and you have too many options – parties consist of up to six characters (plus pets), each with a broad selection of abilities and/or spells from which to choose – to allow battles to play out in real time, even when slowed down.

That means you need to pause. A lot. You can – and should – set battles to pause at regular intervals in the options menu. Four seconds seemed about right for me. Whenever the action stopped I’d assess how things were shaping up, how quickly enemies and allies were taking damage, select an attack, ability, or spell for each character, then set things in motion again.

It takes a while to get used to this odd rhythm. Plus, many of the abilities possessed by heroes are insufficiently explained, leaving you to experiment and figure out what they do for yourself. I also found I frequently had to micromanage characters – especially in close-quarters fights where they had a tendency to block each other, rendering melee fighters at the rear useless or ranged attackers obstructed from enemies by walls.

But it can be a lot of fun when everything clicks. Once you have your team in the right position, have figured out how to properly buff allies, and begin letting lose your more powerful spells and abilities even powerful enemies can be taken down in satisfying fashion. (Ranged area-of-effect magic attacks are particularly delicious.)

Perhaps the most compelling part of combat is a clever system that differentiates the notions of endurance and health.

Your party members can and will lose health in combat. If you don’t heal them with magic, they’ll collapse. But they won’t die. That’s left to a second vitality bar labeled endurance. If that bar empties your heroes will perish. Permanently. Even important characters with stories in progress can die.

Health recovers after battles, but endurance does not. It can only be replenished by using limited supplies to set up a campfire for the group or retreating to an inn where you can rent a room and rest.

The concept of endurance makes for an interesting twist on adventuring, and can even make things kind of nerve-wracking while working through lengthier dungeons. You’ll want to save your game frequently.

But don’t worry too much about companions kicking the bucket; you can always hire more adventurers at your current level and customize them in exactly the same way you did your primary hero.

Paradox Interactive

There’s plenty of room for improvement, should Pillars of Eternity ever see a sequel.

An awkward inventory system combines with a surfeit of uninteresting and duplicate weapons and pieces of armour to make loot management a bit of a pain.

Plus, while the customizable stronghold – a keep that you discover, take ownership of, and slowly restore and improve to grow your power and prestige – is a nice touch, it is, in the end, a bit purposeless. It’s home to a great dungeon, but I kept expecting to be able to do more with the fortress itself.

And there are lots of little technical smudges that could use some polish, such as quests occasionally failing to properly resolve; distant non-player characters who begin talking before they even share the same screen space with your heroes; and cursor-based window scrolling that feels at least two times too slow.

But fans of old-fashioned RPGs – both the video game and tabletop variety – oughtn’t let these niggling issues stand in your way. Pillars of Eternity proves that the men and women at Obsidian know how to make a good traditional RPG based on their own intellectual property.

And now they’ve proven they don’t even need an investor to do it.

Paradox Interactive

Epson DS-40 review: A portable scanner for the mobile professional’s tech arsenal

Business travel is no fun. If you’re traveling on the company’s dime, you have to file expense reports, and if you’re self-employed, there’s the added hassle of tracking expenses so they can be deducted. This time of year, as we shuffle through envelopes of receipts in preparation for filing tax returns, there’s always the thought that there’s got to be a better way — and, usually, the promise to ourselves that we’ll get our ducks in a row for next year.

Funny how that almost never happens.

Epson’s WorkForce DS-40 600 dpi portable colour scanner can help. Tipping the scales at 515 grams (just over a pound), without batteries, it’s a road-friendly device that will let you store those receipts and other paperwork electronically, either on your computer, or in the cloud. It even lets you capture documents with your Android or iOS device.

It runs on four AA batteries (it comes with a set), and connects to your machine via USB or WiFi. An a/c adapter is optional.

Setup was very simple, but has the odd twist. There’s a DVD in the box, with drivers, Epson Document Capture Pro, ABBYY FineReader OCR, Presto! BizCard and Epson Scan software, but since most of today’s portable devices don’t have optical drives, it’s not tremendously useful. The basic software set for PC or Mac is available to be downloaded, however ABBYY and the business card programs are not in that file. Annoying, to say the least! I had to find a system with an optical drive, share the files, and grab them to my laptop from there.

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Once I got the software, it was a simple matter of running the installation program and connecting the scanner when prompted. It worked well both wirelessly and via USB. The only nuisance was in entering the WiFi password by selecting the characters one at a time on the tiny display; fortunately, you only have to go through that once.

Epson’s software offers two interfaces: a simple, point and click version, and one with access to more options. Each did the job, and for basic scanning, it’s just as easy to stick with the simple UI. I found that on a laptop with an extremely high resolution screen (3200 x 1800) the program did not display well. Character sizes and graphics were unpredictable. It’s a problem I’ve seen in several products, not just this one, but it’s something Epson needs to fix, since machines are increasingly being equipped with these displays.

You scan documents (up to 8.5 x 14 inches on a Mac, or 8.5 x 36 inches on a PC) by simply inserting the sheet, face down, into the slot, adjusting the paper guide, and either pressing the Scan button on the device or clicking a button in the software. And despite the documentation, which puts all sorts of restrictions on what you should scan (it explicitly excludes thermally printer paper, which would make many receipts unscannable, and sets the minimum size for documents), it handles full-sized sheets of paper, thermal receipts, odd bits of paper, and business cards with equal aplomb. Epson tells me that section of the docs probably applies to an earlier model, and hadn’t been updated for this one.

Scan quality was good, even for thermally printed receipts. Using the advanced settings, you can adjust brightness and contrast if necessary. You’re not stuck with just one or two formats, either – the DS-40 will output to jpg, bmp, pdf, tiff, multi-tiff, png, docx, xlsx, or pptx. The software will also save scans to email, an ftp server, WebDav, SharePoint, Evernote, SugarSync, or Google Drive.

The business card software, however, was somewhat underwhelming. It’s supposed to interpret and enter the card’s info into a nice database, but it didn’t do a very good job in my tests. Very little ended up in the right fields, even if it had been interpreted correctly.

Nevertheless, the scanner itself performed nicely, and it’s small and light enough to be part of a mobile professional’s tech arsenal. It lists for $199.99 on Epson’s website.

Bell Canada faces $750 million lawsuit over tracking of cellphone customer Internet usage

WINDSOR, Ont. — A national class-action lawsuit has been filed against Bell Canada over alleged breaches of privacy arising from its recently discontinued target ads program.

The suit against subsidiaries of Bell alleges that the defendants used the program to track, collect and sell the sensitive account and Internet browsing information of their customers to advertisers.

It seeks $750 million in damages for breach of privacy, breach of contract and breach of the Telecommunications Act.

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A similar lawsuit has also been launched in Quebec, counsel for the plaintiffs, Charney Lawyers and Sutts, Strosberg LLP, said in a statement issued Thursday.

Bell issued a statement saying it would not comment on the allegations contained in the lawsuit, which have not been proven in court.

Although Bell has already cancelled the program, the company has indicated it plans to reintroduce it in the future and might expand it to include landline use and TV viewers.

However, it has said it would seek explicit customer consent through an opt-in approach. By building consumer profiles, such programs allows advertisers to tailor or target ads to specific consumers.
The suit, against Bell Mobility Inc. and Bell Canada Inc. on behalf of Bell Mobility and Virgin Mobile customers, targeted what Bell labelled as its “relevant ads program,” which was launched in November 2013.

Following Bell’s announcement of the program, the federal privacy commissioner began an investigation due to “an unprecedented volume of complaints,” the statement from the lawyers said.

On April 7, the commissioner said it had found that Bell violated the federal Personal Information Protection and Electronic Documents Act because it did not adequately disclose the nature of the information and customers were not given the option to properly consent to the use of their information for the program.

According to the report, customers were automatically included in the program unless they specifically opted out — something 113,000 Bell customers decided to do.

However, the privacy commissioner said Bell should not assume because customers didn’t opt out that they were consenting to having vast amounts of their personal information used in this way.

In addition to cancelling the program, Bell said earlier this week that it would delete all customer profiles created under it. However, in addition to damages, the lawsuit seeks the appointment of an expert to “oversee and confirm the destruction of the personal information,” the statement from the plaintiffs’ lawyers said.

“The Relevant Ads program was a misguided attempt by a Canadian telecommunications company to generate advertising revenue,” said Ted Charney of Charney Lawyers. “If allowed to proceed, it constitutes a threat to the core privacy rights of all Canadians.”

Lawyer David Robins of Sutts, Strosberg said that through the class action “the plaintiff seeks to hold Bell accountable and stop other providers from selling customers’ personal information without informed consent.”

Two other groups, the Public Interest Advocacy Centre and the Consumer Association of Canada, have filed complaints to the CRTC against Bell’s old program and say they will continue the fight against any revised initiative.

Dropbox integrates with Office Online: News tech leaders need to know

The Financial Post rounds up recent news that technology leaders need to know:

Microsoft embraces containerization technology

Building on its announcement last fall that it would be supporting Docker on Windows Server, Microsoft has announced two of its own technologies: Hyper-V Containers, and Nano Server. Hyper-V Containers will ensure code running in one container remains isolated and cannot impact the host operating system or other containers running on the same host. Nano Server is a minimal footprint installation option of Windows Server that is highly optimized for the cloud, including containers. Previews of both products are expected in the near future, and customers will hear more about them at Microsoft’s BUILD conference later this month.

HP denies abandoning public cloud

Although a recent report in the New York Times reported that HP has decided to leave the public cloud market to companies like Amazon Web Services and its ilk, and concentrate its efforts on private and hybrid clouds, the company has since denied the rumour, with SVP Bill Hilf saying in a blog post, “In the past week, a quote of mine in the media was interpreted as HP is exiting the public cloud, which is not the case. Our portfolio strategy to deliver on the vision of Hybrid IT continues strong.”

Dropbox integrates with Office Online

Dropbox and Microsoft have expended their partnership, announced last year, to let customers integrate their Microsoft Office Online and Dropbox accounts. Customers will be able to create, open, and edit Office documents directly from Dropbox storage.

Cisco patches multiple vulnerabilities

Cisco has released patches for its ASA FirePOWER and ASA CX services to remedy a situation in which specially crafted packets could cause the service to restart, resulting in a denial of service. The security advisory also directs customers to a second advisory describing further vulnerabilities in the ASA software. Additionally, a third advisory addresses flaws in the ntpd package that may affect dozens of Cisco products across all of its product lines. Customers are advised to monitor the advisory for updates, and to apply patches as they become available.

Alert issues about CMS risks

Public Safety Canada and the U.S. Department of Homeland Security have issued a joint advisory warning users of web-based content management systems (CMS), particularly Joomla!, of security issues surrounding the products. It lists a series of best practices, and warns users to ensure that their installations are properly updated and secured, noting “The Canadian Cyber Incident Response Centre and US-CERT are aware of malicious actors exploiting unpatched CMS installations, primarily Joomla! installations, to gain control of web servers and launch distributed denial-of-service (DDoS) attacks against critical infrastructure organizations.”

Apple releases security updates

The United States Computer Emergency Readiness Team (US-CERT) reports that Apple has released a series of updates for iOS, OS X, Safari, and Apple TV to address vulnerabilities that could allow an attacker to take control of a system. They include: OS X Yosemite v10.10.3 and Security Update 2015-004 for OS X Mountain Lion v10.8.5, OS X Mavericks v10.9.5, and OS X Yosemite v10.10 to v10.10.2; iOS 8.3 for iPhones 4s and later, iPod touch 5th generation and later, and iPad 2 and later; Safari 8.0.5, Safari 7.1.5, and Safari 6.2.5 for OS X Mountain Lion v10.8.5, OS X Mavericks v10.9.5, and OS X Yosemite v10.10.2; and Apple TV 7.2 for Apple TV 3rd generation and later.

 

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