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Updated: 9 years 3 weeks ago

Hello? Facebook Inc launches voice-calling app for Android phones

Hello? Anyone there? Facebook unveiled a new voice-calling app for Android phones on Wednesday, the same day that its WhatsApp messaging service introduced voice-calling for iOS devices.

Phone calls, it seems, are not dead yet.

Called “Hello,” the stand-alone app is the seventh child of Facebook Creative Labs, the company’s arm tasked with creating new applications outside of Facebook. Others, such as the news-reading app Paper or the video sharing app Riff, have met with limited success.

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Hello’s aim is to give people more information about who is calling them. Because it’s connected to Facebook, Hello users can see information about their callers’ identity even if they don’t count them as a contact.

Users can also search for information about businesses within the app. Privacy settings match those on Facebook. If a number is shared only with one group, for example, it will be available only to that same group in the app.

Hello is currently available in the U.S., Brazil and Nigeria.

With a file from Bloomberg

Jay Z’s music streaming service Tidal flops, dropping out of iTunes’ top 700 U.S. apps chart

Tidal, the music service owned by rapper Jay Z, has not sparked the music streaming revolution its A-list artist backers hoped it would, with early ranking numbers for the app indicating it’s a colossal flop after the new music streaming platform dropped out of the top 700 U.S. App Store chart, and down to 56 on Apple Inc’s music chart.

Rival music streaming applications such as Pandora (exclusively available in the U.S) and Spotify Ltd., still occupy the top 10 area of the app chart, so it seems Tidal has also not managed to disrupt its competitors. Spotify sits at 38 in Canada and Tidal doesn’t seem to have registered at all on the Canadian App Store charts.

At a star-filled launch announcement last month, big name artists such as Kanye West, Nicki Minaj, Deadmau5, Daft Punk, Alicia Keys, Rihanna and Beyoncé showed up to support the app, which was billed as, “the first music streaming service that combines the best high fidelity sound quality, high-definition music videos and expertly curated editorial.”

[youtube=http://www.youtube.com/watch?v=cYYGdcLbFkw&w=640&h=390]

The general idea behind the platform appeared to provide artists, as well as other people involved in the recording process, a bigger cut of streaming revenue.

But giving multi-millionaires yet another way to make money, and not placing an emphasis on independent artists who have been more affected by the rise of music streaming than the average pop star, left many cynical about Tidal’s potential success. Many mocked the #TIDALforALL hashtag that trended on Twitter during the first few days of Tidal’s launch.

One of the biggest issues with Tidal for many potential customers is likely its price. Users can choose between paying a $10-a-month fee for digital audio-quality music, or $20 a month for CD-quality music. In the crowded music streaming space, competing services available in Canada such as Spotify, Rdio and Deezer, all offer some level of free service, something Jay Z’s Tidal doesn’t.

Even Dr. Dre’s U.S. exclusive Beats streaming music service, a relatively unknown app that was purchased by Apple last year for US$3 billion, has frequently cracked the top 20 iPhone revenue chart.

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Tidal’s CEO, Andy Chen, was recently fired in order to “streamline” the company, according to Business Insider, with new CEO Peter Tonstad, formerly Norway’s Minister of Environment, taking over the company. Twenty-five other employees have also been reportedly let go by the company.

The app has also been criticized by users who have dealt it a 2.5 star rating on the Apple Store. When Tidal was first announced it briefly jumped into the top 20 iPhone download chart in the United States.

EBay Inc. profit outlook tops estimates as marketplace unit recovers

EBay Inc. gave a quarterly profit forecast that topped estimates as the Web marketplace recovers from a security breach that forced users to change passwords and a Google Inc. search change that curbed traffic to the site.

Revenue for the second quarter will be $4.4 billion to $4.5 billion, the San Jose, California-based company said in a statement Wednesday. Profit before certain items will be 71 cents to 73 cents a share. Analysts on average projected sales of $4.57 billion and profit of 71 cents, according to data compiled by Bloomberg.

The recovery blunted concerns that EBay would lose some of its value once it separates from PayPal, the faster-growing payments division, under a planned split later this year. That could also make the marketplace business, which draws 155 million shoppers per quarter, more attractive as an acquisition. The split is on track to happen in the third quarter, the company said.

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“The management team talked a lot last year about Google search changes and the security breach,” said Gil Luria, an analyst at Wedbush Securities Inc. “If those issues start going away, people will give the marketplace more weight and value it a little higher before the split.”

The shares of EBay rose as much as 4.7 percent in extended trading. The stock advanced less than 1 percent to $56.75 at the close in New York, leaving it up 1.1 percent this year.

First-quarter sales rose 4.4 percent to $4.45 billion, EBay said, falling short of the average analyst estimate of $4.42 billion.

Net income in the first quarter was $626 million, compared with a loss of $2.33 billion a year earlier. Excluding certain costs, profit in the latest period was 77 cents a share, compared with the average prediction for 70 cents.

EBay’s marketplace, an e-commerce pioneer, is facing intense competition from Amazon.com Inc. as well as brick-and- mortar retailers developing their own online businesses. Global e-commerce sales will hit $1.59 trillion this year, up 21 percent, according to EMarketer. EBay’s marketplace sales growth has lagged behind that pace so far this year, coming in at 7.3 percent in March, 5.1 percent in February and 6.8 percent in January, according to e-commerce consultant ChannelAdvisor Corp.

Bloomberg.com

Facebook Inc advertising sales disappoint for first time since 2012: ‘It’s a real negative’

Facebook Inc. missed analysts’ sales estimates in the first quarter, breaking a trend of far exceeding expectations and setting the company up for scrutiny of its increased spending.

Revenue rose 42 per cent to US$3.54 billion compared with the average analyst estimate of US$3.57 billion.

Facebook has been working to enhance the quality and reach of its advertisements, expanding its ad empire beyond its main application. The company has also improved its tools for tracking the ads based on identity and increased its focus on higher-impact video ads.

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“It’s a real negative,” said Mark Mahaney, an analyst at RBC Capital Markets. “Facebook has been the single fastest, largest advertising platform on the Internet today, and there should be good reasons to wonder how long they can maintain that growth rate.”

Advertising makes up about 94 per cent of Facebook’s annual revenue.

Earnings excluding some items were 42 cents a share, compared with 35 cents in the same period last year. Analysts had expected 40 cents, according to an average of their estimates compiled by Bloomberg.

Facebook said its main application has 1.44 billion monthly active users, compared with 1.39 billion in the fourth quarter and analysts’ estimates of 1.43 billion.

Bloomberg.com

Google Inc seen unveiling its new wireless mobile service in the U.S. today

Google Inc. is set to unveil its planned U.S. mobile-phone service Wednesday, according to a person familiar with the matter.

Last month, the world’s largest Internet-search company said it was planning to offer a wireless service on a limited basis, without giving details on the timing. The person asked not to be identified because the because the plans haven’t yet been made public.

Selling its own mobile-phone service could enable Mountain View, California-based Google to add customers for its Android operating system, used by many different device makers, and make it easier to serve those users advertisements via smartphones and tablets.

The Wall Street Journal earlier reported the service could be introduced as soon as Wednesday.

Amazon.com Inc expands with new travel and hotel booking services, taking on Expedia, TripAdvisor

NEW YORK • The site that sells everything from toilet paper to toys can now send you on a romantic getaway.

Amazon is expanding its travel service online, dubbed Amazon Destinations, the latest effort by the e-commerce site to bolster its service offerings.

The travel service offers deals on hotels and getaways in three metro areas, Los Angeles, New York and Seattle, and their surrounding regions.

Amazon has offered travel deals since 2012 but those were mainly flash deals with discounted rates. Now, hotels can offer rooms at published rates as well as deal packages and discounts. Some examples of hotels included are Suncadia Resort near Seattle, which has a golf course and hiking trails, or Two Bunch Palms, a hot springs spa resort in Los Angeles.

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The travel service is part of Amazon’s local site which offers discounts on restaurants, entertainment, travel and other offerings from local businesses.

It pits Amazon against travel service sites like Expedia and TripAdvisor. Amazon has been broadening its online service offerings across the board.

Last month it launched Amazon Home Services, where businesses can sell to customers services like house cleaning and small renovation projects like TV wall mounting and garbage disposal installation.

The Seattle company is seeking to balance investments in new areas with turning a profit. Amazon.com Inc. reports first-quarter results on Thursday.

Shares rose US$4.89 to US$394.40 in afternoon trading.

The Associated Press

How is Microsoft Corp doing in the Cloud?

One of the best sources of information for finding out how a company is really running its business is its customers.

That’s what J.P. Morgan analyst Mark Murphy did to gauge how Microsoft Corp.’s commercial cloud business is doing and the outlook for the next 12 to 24 months.

Commercial cloud accounts for just six per cent of the company’s revenue, but it stands out due to a powerful growth trajectory of more than 100 per cent on about US$5 billion in revenue. Clearly, that segment will be critical in defining the next chapter for Microsoft.

Despite these impressive numbers, how is the company really doing?

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Murphy noted that its partners continue to see Microsoft gaining traction in the cloud, primarily due to its Office 365 productivity software and services for subscribers, which includes management of things such as e-mail and social networking. One partner went so far as to call Microsoft a “cloud powerhouse” in the making.

Others highlighted the substantial acceleration for the company’s Azure cloud computing platform and infrastructure, which is used to build and deploy applications and services through a global network of data centres managed by Microsoft.

Not all the comments were positive. Some partners believe Microsoft has altered its sales compensation for fiscal 2016 to bring it more in line with the cloud model. They suggested this could lead to a shakeup in the sales organization, both in the field and the channel.

One partner also highlighted the difficult decision associated with “lifting and shifting” a solution from a customer’s data centre to Azure, since it may force customers to rewrite all or part of the applications they want to move.

More broadly speaking, Murphy believes Microsoft chief executive Satya Nadella has vastly improved Microsoft’s image, with the help of his background in the cloud and enterprise. He’s also been friendlier to investors by speaking more openly about margin expansion and returning cash to shareholders, and demonstrating an ability to make tough organizational decision.

“While the PC cycle and Windows dynamic are still highly relevant, we believe Microsoft is pushing forward with a successful cloud strategy,” the analyst said.

Investors should expect further erosion in the company’s core Windows business as consumers continue to shift toward mobile devices. But Microsoft’s success in the Enterprise shouldn’t be overlooked, as it accounts for more than half of the company’s total revenue and is more profitable than the consumer business due to its strong market share in the OS, Office, cloud and database segments. Murphy also noted that Microsoft frequently tops the list of IT giants that will be most essential to the chief information officers he speaks to.

With its transition to the cloud having been “relatively seamless,” the analyst is confident Microsoft will dominate in the enterprise, and stands to benefit from a “broad and powerful” lineup of cloud solutions.

Competition Bureau’s call for search experts likely related to Google Inc probe, experts say

The Competition Bureau is seeking experts in online search and advertising to assist with an investigation – almost certainly its probe of Google Inc., Internet legal experts said.

According to a letter sent to a number of Canadian firms on Friday and obtained by the Financial Post, the Competition Bureau’s mergers and monopolistic practices branch is looking for people with expertise in certain practices related to search engines and online advertising. “Potential experts should have extensive experience in digital and web-enabled marketing, advertising campaigns that employ search engines and publisher sites across multiple devices, and a thorough understanding of the Canadian market,” the letter said, adding that expertise in contracts related to search engine placement on websites, algorithms that give search engines’ own content priority in search results and restrictions that compel advertisers to purchase advertising on multiple devices would be assets.

The bureau is also looking for experts in digital display advertising services, such as Google’s Display Network that helps advertisers place ads on relevant websites. The letters asked anyone interested to respond by Monday.

David Fewer, director of the Canadian Internet Policy and Public Interest Clinic and an intellectual property and technology lawyer, said the areas where the Competition Bureau is seeking expert comment are similar to the issues raised by the European Union in its own antitrust investigation into Google. On Wednesday, EU Competition Commissioner Margrethe Vestager charged Google with giving its own shopping service premium placement in search results and opened yet another investigation into Google’s Android mobile operating system.

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“It’s echoes of the European Union investigation,” Fewer said. “It may be that the Competition Bureau has decided to widen (its investigation into Google) or expand it, or maybe they decided they didn’t have the evidence they needed and are looking for more.”

Michael Geist, the Canada research chair in Internet and e-commerce law at the University of Ottawa, said the letters suggest the Competition Bureau might be looking to ensure it addresses the issues raised by the EU. “It does raise the question of whether the Bureau is nearing a conclusion… or looking to beef up their analysis before issuing a decision,” Geist said in an email.

In an emailed statement, Competition Bureau spokesman Greg Scott said the agency could not comment on the letter and its investigation into Google is ongoing. Google Canada spokeswoman Leslie Church issued a statement saying “we continue to work cooperatively with the Bureau to answer any questions they may have.”

The Competition Bureau formally launched its probe of Google’s alleged anti-competitive practices in December of 2013. According to documents filed with the Federal Court of Canada, the Competition Commissioner of Canada has reason to believe that Google controls one or more markets related to Internet search and advertising services in Canada, and that the Mountain View, California-based company may have engaged in a number of anti-competitive acts in violation of Canadian law, including deals with hardware and software vendors to make Google the default search engine.

 

Celestica Inc shares rally amid buyback and deal with Honeywell

Plans of a record buyback and news of a new agreement with the world’s largest manufacturer of aircraft engines pushed shares of Canadian manufacturer Celestica Inc. higher Tuesday despite reporting weak quarterly revenue that contracted for a 14th consecutive time year-over-year.

In the three months ended March 30, the Toronto-based company suffered close to a 30 per cent plunge in adjusted net earnings to US$33 million from US$47.1 million, missing analyst estimates by almost 10 per cent. Revenue was also sluggish, sinking from US$1.31 billion a year ago to US$1.29 billion, an amount that underwhelmed the Street but did fall within the lower end of Celestica’s forecast.

President and chief executive Craig Muhlhauser attributed the results to Celestica’s “major disengagement” from its consumer segment, which has fallen from 29 per cent of annual revenue in 2009 to just 3 per in the latest quarter, amid a strategic shift in product mix. He said its communications and industrial segments slumped “beyond what we were expecting,” as carriers and industrial clients slashed spending.

“The demand environment is very volatile, and the economic situation continues to be challenging,” he said in an interview. “We are weathering that storm. I think we are beginning to show some significant growth.”

Celestica said its top 10 customers – including Cisco Systems and Juniper Networks, according to Bloomberg data – accounted for 64 per cent of first-quarter sales, down five percentage points, a reduction Muhlhauser touted to mitigate risk. “You’d like to keep that to a minimum,” he said, referring to client concentration, adding, “as long as we’re with the winners, it doesn’t really matter.”

Still, shares of Celestica rose 4.26% in Toronto to close at $14.67.

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The company revealed it plans to repurchase and cancel up to US$350 million of its subordinate voting shares, its largest buyback in history, during its current quarter. The buyback will be funded by roughly US$75 million in cash on hand, with Celestica relying on debt in the form of both a credit facility and term loan to finance the rest, chief financial officer Darren Myers told analysts on a conference call.

When asked why he opted to buy back shares as opposed to issue a dividend, Muhlhauser said, “You don’t want to start a dividend if you can’t continue it.” Celestica is transitioning away from an over-reliance on its electronics and communications divisions, which Muhlhauser says account for two-thirds of its current business, in favour of the burgeoning department it calls diversified, which serves a variety of sectors including aerospace, health care and industrial. He’d like to see a 50-50 split between the two groups.

“Over the next three to five years, a dividend is something we would consider. Now is not the right time,” said Muhlhauser. He specifically referenced Nokia Oyj’s recent purchase of French rival Alcatel-Lucent SA as to why it’s critical for technology companies to not put all their eggs in one customer’s basket, as he expects Nokia to consolidate suppliers with Alcatel, which accounts for 2 per cent of Celestica’s sales, the company said during Tuesday’s earnings call.

“As we reduce our concentration, we will become a much more stable revenue business,” Muhlhauser said. “Then, we can commit and deliver continued dividends.”

Further, Celestica said it has been subcontracted by Honeywell Aerospace to manage the assembly and test operations for certain product lines, including electric power, at Honeywell’s facility in Mississauga, Ont., where parts are built for military aircraft and commercial planes for 150 airlines, Muhlhauser said.

The terms of the deal were not disclosed, but Myers said in Tuesday’s call that Celestica is using an estimated US$34 million of cash in the quarter to pay for roughly 330 employees at the leased site.

“It’s a tremendous proof-point not only for Honeywell,” Muhlhauser said, “but for other customers in the aerospace and defense business that we have today and will continue to pursue.”

Yahoo Inc’s revenue misses estimates as CEO’s turnaround sputters

Yahoo! Inc.’s first-quarter revenue fell short of analysts’ estimates, underlining Chief Executive Officer Marissa Mayer’s challenge in attracting advertisers even as the Web portal adds content and signs new partners.

Sales, excluding revenue shared with partner websites, fell 4 percent to $1.04 billion, missing analysts’ average prediction of $1.06 billion, according to data compiled by Bloomberg. Profit before some costs was 15 cents a share, the company said Tuesday in a statement, compared with projections for 18 cents.

Mayer, who took the helm in 2012, has been focusing on Yahoo’s mobile business, rolling out new online channels and striking exclusive content deals, yet she’s still struggling to add users and boost the company’s slice of Web-advertising budgets. As those dollars go instead to younger rivals such as Google Inc., Facebook Inc. and Twitter Inc., Yahoo’s sales have dwindled to levels first reached in 2005.

“It’s a troubled business,” Colin Gillis, an analyst at BGC Partners in New York, said in an interview on Bloomberg Television. “This company is not growing revenue. In fact, it continues to shrink.”

Shares of Yahoo slipped 1.5 percent in extended trading. The stock, which dropped less than 1 percent to $44.49 at the close in New York, has fallen 12 percent this year.

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While sales declined, the company said revenue from its emerging businesses — a set Yahoo calls Mavens, including mobile, video ads, native ads and its Tumblr blogging platform – – expanded during the quarter. Mavens sales rose 58 percent to $363 million from $230 million a year earlier. Mobile revenue climbed 61 percent to $234 million.

Yahoo’s share of the U.S. online display ad market may slide to 3.5 percent in 2017 from 5.5 percent last year, according to EMarketer Inc. Quarterly revenue growth has come in at less than 4 percent or negative since the end of 2012.
While shares have almost tripled under Mayer’s leadership, much of that added value is tied to Yahoo’s stake in Alibaba Group Holding Ltd., the largest Chinese e-commerce company. In January, Mayer unveiled plans to spin off the shares in a tax- efficient manner, a process that’s slated for the fourth quarter.

Activist investor Starboard Value LP is pushing for more — it’s also seeking a spinoff of Yahoo’s Japanese investment. In March, Starboard said the Internet company could unlock $11.1 billion, or $11.70 a share, of stockholder value, in part with a tax-efficient spinoff of its stake in Yahoo Japan Corp.

For the first quarter, net income attributable to Yahoo was $21.2 million, down from $311.6 million a year earlier. That included items such as stock-based compensation expenses.
Search Agreement

Yahoo, based in Sunnyvale, California, last week said it revamped a search agreement with Microsoft Corp., giving the Web portal more flexibility. Under the revised agreement, which the companies first announced in 2009, Yahoo no longer will have to use Microsoft to serve all the ads or organic results on desktop searches.

Some analysts have speculated that the company could tap Google, the world’s largest Internet-advertising company, to handle a minority of its promotions for search ads. That could help bolster Yahoo’s reach, and its sales, from that business.

Yahoo also has boosted its own lineup of products. In February, it unveiled a suite of development tools for mobile applications that integrate advertising services with features it acquired with analytics startup Flurry Inc. The set of programs is designed to help outside app developers add marketing spots, including those that use search and video, along with native ads, or the promotions that are displayed among other content.

Bloomberg.com

HBO is cracking down on Canadians accessing streaming service HBO Now

HBO’s new streaming platform, HBO Now, allows U.S. consumers access to its massive library of content, which includes new episodes of popular television shows such as Game of Thrones and Silicon Valley, without the need for a traditional cable television subscription.

The service, which is exclusively available through Apple TV at launch and also online, costs an affordable $14.99, and is an attempt by HBO to drive people away from relying on Torrents and other file-sharing platforms to download HBO content.

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Similar to other popular streaming services, HBO currently doesn’t plan to bring its new HBO Now platform to Canada, but just like the U.S. version of Netflix and other streaming services such as Hulu, many people outside of the United States are accessing HBO Now with the help of VPN and DNS geo-unblocking tools.

VPN services mask a user’s IP address – a 12 digit number identifying an online device – encrypting Internet activity in a secure, untraceable tunnel. This allows people to browse the Internet privately and also virtually move their device to different regions of the world, giving Canadians access to streaming services typically only available in the United States. This can also be accomplished through location-cloaking Domain Name System (DNS) services.

While region jumpers are always paying subscription-based customers, they are still violating HBO’s terms of use. Unlike Netflix, which has consistently maintained a relatively lax approach to dealing with geo-unblocking, HBO is reportedly cracking down on Canadians, as well as people in other regions of the world, who are accessing HBO Now.

“It has come to our attention that you may have signed up for and viewed video content on the HBO NOW streaming service from outside of the authorized service area (the United States, including D.C. and certain US territories),” HBO writes in an email to unauthorized users.

“We would like to take this opportunity to remind you that the HBO NOW streaming service is only available to residents of the United States, for use within the United States. Any other access is prohibited by our Terms of Use.”

Users in various regions, including Canada, U.K, Germany and Australia, have all reportedly received notifications from HBO. More importantly, the emails also state HBO will terminate any account associated with a VPN or DNS service without the option for a refund. HBO is likely flagging a range of IP and DNS addresses it thinks might be associated with geo-unblocking, and is then notifying those users.

#HBONOW is a U.S. service that will not be available in Canada. @HBOCanada and @CraveTVCanada will continue to air HBO's iconic programming.

— HBO Canada (@HBOCanada) March 9, 2015

In Canada Bell Media holds the exclusive online streaming rights for HBO television shows, and the only way to watch HBO content legally via the internet is through the company’s recently launched Netflix competitor, CraveTV. However, CraveTV only gives users access to HBO’s back-catalogue of content and not newer shows such as Game of Thrones.

Additionally, HBO has also targeted specific Torrents hosting the first four leaked episodes of the fifth season of Game of Thrones, sending notice-and-notice copyright violation letters to Canadian Internet service providers. Those notices need to be forwarded to customers due to the new Canadian Copyright Modernization Act.

While receiving a legal document from a production company might be intimidating, according to the notices HBO is still unaware of the identity of the alleged pirate’s identity, leaving little potential for legal ramifications.

However, a 2011 study conducted by Rogers Communications Inc. revealed notice-and-notice systems are effective in deterring piracy. Sixty-seven per cent of those who receive a copyright violation notification do not repeat infringe after receiving one notice and 89 per cent reportedly stop file-sharing after a second notice.

 

Here’s everything you need to know about the new 3DS StreetPass Mii Plaza games and paid Mii Plaza upgrade

StreetPass Mii Plaza is weirdly addictive.

It’s a 3DS app filled with games and various unlockables that has successfully lured obsessive-compulsive people (like me) to bring their handheld consoles with them pretty much everywhere they’ve gone for the last four years.

Here’s how it works: Whenever you and another 3DS owner pass one another on the street, your consoles wirelessly and quietly trade data about the games you play and – crucially for StreetPass Mii Plaza – swap Miis, those cartoonish little characters that act as our avatars in Nintendo’s virtual world. Each Mii avatar you collect is essentially a ticket to play a Mii Plaza game, so the more you encounter the more times you can play.

When the 3DS first launched there was only one Mii Plaza game – an adventure called Find Mii – plus some picture puzzles. Nintendo added four new games a couple of years ago. And just this past week it added two more – Ultimate Angler and Battleground Z – along with a paid upgrade for the Plaza itself (which is really just a gussied up menu for accessing the StreetPass games and unlockable rewards).

I’ve been lugging my 3DS along everywhere I’ve went the past few days trying to encounter as many Mii avatars as possible so I could give both games a good go.

The first of the new games, Ultimate Angler, is a fishing game akin in concept to the two-year-old Mii Plaza game Flower Town, except instead of growing and tending to a garden of colourful blossoms you’re trying to capture various breeds of fish using bait helpfully provided by each Mii avatar you encounter.

Players progress by using a simple hook-and-reel mechanic to capture an assortment of exotic species, as well as the occasional boot or can. You’ll also earn fishing rods (often found in treasure chests that get caught on your line) that can be combined and upgraded to make the angling a little easier. Plus, you can purchase, maintain, and decorate a variety of tanks in which to keep your favourite aquatic specimens.

Add in a variety of bait types that can be combined to lure bigger and better fish along with a healthy assortment of picturesque fishing locations to choose from and there definitely seems to be some depth here.

Battleground Z, on the other hand, is fun to start but feels like it will have less staying power – much like Mii Force, the previous Mii Plaza game that clearly inspired it.

It casts your Mii in the role of a zombie apocalypse survivor trying to complete objectives in several short undead-infested stages. You’ll be tasked to survive onslaughts, collect tires needed for an escape car, round up survivors, escort people to safe houses, and even engage in the occasional boss battle.

Each Mii avatar you encounter appears as a fellow survivor. They may give you a goofy weapon of some sort – like a camera that blinds zombies, a boom box that blasts lethal music, or a Wii remote that transforms into what appears to be a white shiv – or you can simply have them join you on your journey. The more Mii avatars you bring to a stage, the better your chance of success.

If you plan to buy just one of the two new games – they run a little under $7 each in Canada, though you’ll get a slight discount if you buy them as a bundle – I’d recommend Ultimate Angler. I generally love zombies and hate fishing games, but in this case the latter looks as though it will offer a lot more mileage.

If you’re willing to spend $7 more, you can also upgrade the Mii Plaza itself, But I don’t think it’s worth the expense.

Much of the upgrade is devoted to simple functional enhancements. For example, once installed you’ll be able to choose to skip Mii greetings in order to speed up the process of welcoming new avatars to your plaza; remove games you’re finished with from the plaza and deposit them in a vault for later access; and listen to the music you’ve unlocked in the Mii Plaza Music Player with headphones while your 3DS is shut and in sleep mode.

You’ll also find a couple of new selectable icons in the plaza menu: one labeled VIP Room and another called StreetPass Birthdays.

The VIP Room is simply a means of marking certain Mii avatars as VIPs so you can find them quickly when you want to spend coins to recruit them for a game – kind of nice for folks with hundreds or thousands of Mii in their plaza, but not really essential.

StreetPass Birthdays, meanwhile, is simply a calendar that marks off Mii avatars’ birthdays as you meet them. Once you’ve marked off ten – and at regular milestones thereafter – you’ll earn tickets you can use at the Exchange Booth to buy hats, costumes, and themed speech balloons used by Mii avatars as they greet each other.

These additions are fine, but paying for such basic improvements feels a bit like paying for a system update – an idea we really ought not to encourage.

Plus, the upgrade doesn’t even address some of Mii Plaza’s more annoying ongoing issues.

Such as how many of the countries in the StreetPass Map menu still don’t have their own maps. Countries like Canada, the U.S., U.K., and Japan have black and white maps that break out each region. When you meet someone from a given region it turns red. However, if you meet a Mii from, say, Brazil, you can’t even see a map of the country, much less any of its regions. You just get a message that states no map is available. It smacks of laziness.

And while I understand the need for a limit on the number of Mii avatars you can collect before greeting them and the number of coins (another way to play Mii Plaza games) you can earn walking around via the 3DS pedometer, both remain frustratingly low. I frequently miss opportunities to hook up with my favourite Miis because the maximum 10 avatars are already waiting at the gate. And you can earn the 24-hour limit of 10 pedometer coins in a mere 15-minute walk, which hardly encourages gamers to get more exercise. It’s time Nintendo thought about adjusting these seemingly arbitrary constraints.

Long story short, paying in excess of $20 total for everything mentioned above doesn’t seem quite right to me. Cherry pickers should opt for Ultimate Angler, or maybe the two game bundle if they’re particularly passionate about StreetPass Mii Plaza games.

But I recommend skipping the paid Mii Plaza upgrade altogether. Simple app updates ought not to have a price tag, especially when they fail to address basic issues.

BlackBerry Ltd to buy WatchDox to bolster data security

TORONTO — BlackBerry Ltd  said on Tuesday it is acquiring privately-held U.S. tech company WatchDox, which makes software that secures files, in a bid to further bolster its security credentials.
Terms of the deal were not disclosed.

The WatchDox software, which is being used by some of the world’s largest federal agencies, private equity firms, and a slew of major Hollywood studios, gives clients full visibility and control over how their files are edited, copied, printed or forwarded. And it gives administrators the ability to lock, or remove access to files compromised in a data breach.

Earlier this year, BlackBerry Chief Executive John Chen said he saw a part of the company’s targeted software revenue growth in the current fiscal year coming from acquisitions of companies that will allow it to sell more value-added services.

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Waterloo, Ontario-based BlackBerry made a couple of strategic acquisitions last year that have allowed it to sell such value-added services.

In July it announced it was buying Secusmart, a privately-held German firm that specializes in voice and data encryption used by the German government and other customers. In September, it acquired Movirtu, a British-based tech start-up whose software allows users to have two phone numbers on the same device with a single SIM card.

The purchases have helped BlackBerry ramp up its portfolio of services that cater to the needs of its core base of clients, such as corporations and government agencies.

© Thomson Reuters 2015

Here comes ‘Mobile-geddon': Google Inc’s updated mobile search algorithm to have big impact on businesses’ web traffic

Google Inc. is implementing its updated mobile search engine, which could result in businesses big and small seeing their mobile Internet visitors practically disappear overnight.

The new Google mobile search algorithm, which was announced in late February but will see first usage April 21, will prioritize mobile friendly websites on cellphone searches. This includes websites that have bigger text, resize to fit whatever screen they’re viewed on, and place links far enough apart to avoid mistaken selections.

While most website platforms (such as WordPress) offer easy ways to conform to Google’s new mandates, some have dubbed this change “Mobile-geddon” for the massive potential impact this may have on companies.

“At the end of the day if you want to get the traffic you have to be compliant with [Google’s] rules,” said Brock Murray, director of web marketing at seoplus+, a company specializing in search engine optimization. “The important thing is staying on top of it.”

Google’s past changes to their search engine algorithm have had profound effects. eBay lost a third of its Internet visibility and cost the company around 5 percentage points of growth off its gross merchandise volume in July 2014.

Nicole Troster, director of provincial affairs for Ontario from the Canadian Federation of Independent Business, says that those most affected by this change will be small and mid-sized businesses.

“It’s a matter of small businesses not having the resources to invest in mobile friendly sites,” she said. “It seems just when some small businesses are catching up, they change the formula and small businesses can’t seem to catch a break.”

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Troster says that lack of financial resources and awareness are two of the main issues to small business owners adapting their sites to the new mandates.

For Google’s part, they say they are trying to make the user experience more practical and have given ample amounts of time and direction on how to make the switch.

Aaron Brindle, a spokesperson for Google, said via email that they are making available a number of tools to help small businesses know if they’re mobile friendly or not, and how to make the switch.

Brindle also said that if a page with high quality content is not mobile friendly, it could still rank high if it strongly relates to the search query.

Professor of Marketing Avi Goldfarb at the Rotman School of Management, believes the algorithm change isn’t all doom and gloom.

“It has the potential to impact everybody,” he said, “but not all negatively. The people who respond well will benefit and the people who don’t will lose.”

Goldfarb believes changes like this are made mostly in the service of the consumer and are good for the industry.

“Any company that’s not well optimized for mobile today needs to be optimized for mobile,” he said. “As the eyes move to mobile, the dollars will move to mobile.”

The statistics support that. In a study conducted last year by Kleiner, Perkins, Caufield and Byers called Internet Trends Report, the mobile market is growing exponentially. Internet advertising has risen from $62 billion to $116 billion from 2008 to 2014. At least 30 per cent of Internet visits are from mobile phones. Industry experts believe that by 2016 mobile phones will account for at least half of all Internet traffic.

Troster is aware of these changes, and not wholly against them, but sees potential dangers on the horizon for small businesses.

“It’s interesting that they are changing [the Google algorithm],” she said, “[but] I want to see what it’s going to mean for everybody. Hopefully there’s some consideration for small businesses as well.”

Google Inc’s new Android Wear features allow smartwatches to receive notifications via Wi-Fi

As the Apple Watch lands in consumers hands this Friday, Google Inc.’s Android Wear smartwatch operating system is going on the offensive in an effort to compete with the upcoming device by adding a number of much-needed features.

Google has added Wi-Fi support to Android wear, allowing watches that take advantage of the company’s Wear operating system such as the Samsung Gear S, Moto 360 and LG G watch R to receive notifications via a home or public Wi-Fi connection, rather than only via a Bluetooth connection to a smartphone. In the same way a smartphone or laptop can connect to Wi-Fi, Android Wear devices can now be directly connected to the Internet as well. The company also announced a selection of other additional features.

One of the Apple Watch’s significant advantages over Android Wear, at least in terms of practical features, is the smartwatch’s Wi-Fi capabilities, untethering the device from the restrictive confines of Bluetooth’s approximately 50-foot range, when it comes to receiving notifications.

GoogleGoogle is adding a variety of new features to its Android Wear operating system.

Now, as long as your smartphone is turned on and connected to the Internet via data or WiFi, Android Wear allows your device to receive notifications over any Wi-Fi connection, even if your smartphone isn’t nearby. Google has set up the new system to ensure Wear’s OS will switch between Wi-Fi and Bluetooth when necessary. If your smartphone is near your Wear Watch, the device’s Bluetooth connection is active. If you’re on-the-go and don’t have your smartphone on you, but are still connected to WiFi, Wear notifications will be pushed to your smartwatch.

What seems like a simple addition to Android Wear is really an important feature the operating system has been missing since it launched a little over a year ago. However, support for the latest update to Android Gear could end up being limited since Android smartwatch manufacturers are able to decide if they want to push it out to their devices.

Additionally, with this new update, popular applications like Google Maps now support a new low-power, always-on mode ensuring the app stays open on the user’s wrist the entire time they have a specific app open, removing the need to constantly wake up the smartwatch in order to follow Maps’ directions.

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Google is also experimenting with various gestures to launch apps and now allows users to flick their wrist to move through Google Now’s card system. The ability to send simple on-screen drawings to your friends via Android Wear devices — a feature Apple heavily touted during the company’s most recent Apple Watch press conference — was also touted in the company’s most recent blog post about Wear’s latest update.

The rollout for this update will reportedly occur gradually over the next few weeks and will depend on Wear device manufacturers. The LG Watch Urbane is set to be the first smartwatch to support the new features right out of the box.

Whether or not additional features are enough to stop the Apple Watch from eclipsing Google’s versatile and very popular smartphone operating system remains to be seen, but if the majority of already released Android smartwatches receive this update, their functionality will at least be similar to what Apple is offering consumers.

With files from Business Insider

Rogers Communications Inc profit drops 17% as CRTC decisions bite

TORONTO — Rogers Communications Inc. says profits dropped 17 per cent in the first quarter as the company blamed two recent CRTC decisions for some if its financial setbacks.

The Toronto-based telecommunications provider reported net income fell to $255 million from $307 million in the same period a year ago.

On an adjusted basis, the earnings were equal to 53 cents per share, falling 10 cents short of analyst estimates, according to Thomson Reuters.

Operating revenue rose to $3.18 billion from $3.02 billion.

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Rogers says part of the profit decline was caused by the defection of some customers to competitors after a CRTC rule change under which customers are no longer required to give telecom companies 30 days notice before they cancel their services.

Rogers says that left a $3-million dent in cable revenue for the quarter and contributed an estimated loss of 40,000 subscribers to its overall decline in customers.

The company also says a separate CRTC rule change which has shortened the span of wireless contracts to two years caused operating expenses to rise 32 per cent, as it worked to retain customers with subsidized smartphone upgrades.

On Tuesday, Rogers will also hold its annual meeting in Toronto.

Mortal Kombat X review: If you can get past the gore, MKX reveals itself as a brilliant game

The lead-up to the release of Mortal Kombat X demonstrated how a venerable gaming franchise relied – almost too much – on its trademark feature to the exclusion of all else.

Nearly everything we had seen from the trailers and previews over the past few months focused on the hallowed Fatality – the end-of-match flourishes that usually feature an eruption of gore and grisly dismemberments.

Defeat your opponent in one-on-one combat, and you’re allowed to put an exclamation mark on the victory with a final hit. Input the correct combination of buttons, and your character plays out a grisly execution designed for maximum humiliation.

NetherRealm Studios’ first foray into the current generation of consoles meant that they’ve been able to make their wildest and most disturbing dreams a reality, to the point where the gruesome violence has made even decades-old MK fans wince.

The first time I saw Scorpion use his sword to slice off a victim’s face, making it slide off and prompting the brain to flop out of a bisected skull, I had to take a deep breath and recollect my composure.

[youtube=http://www.youtube.com/watch?v=4faAvsMMpFg&w=640&h=390]

It makes sense from a marketing perspective – Mortal Kombat, after all, has been so known for its Mature-rated violence that the original in 1992 was actually one of the games that spurred horrified parents and lawmakers to demand a video games ratings system in North America.

But fighting games are about throwing down with another human opponent You choose your fighter, and face off in a battle of wits and psychology as much as button mashing and dexterity tests. What attack will your opponent use next? Can mix up your rush downs to confuse his or her defences? Are your nerves calm enough to chain together a series of moves to make the perfect combo the split-second he or she becomes open to attack?

At its highest level, MKX is an entrancing ballet of brutality. For all the pomp and circumstance of the Fatality, it’s almost a disservice to the rest of the game’s components, most of which have grown in complexity and intrigue that far outpaces the series’ trademark.

WB/NetherealmGoro was only available to players who preordered the game or payed $5.

Take the Story Mode, probably the first stop for new players. It’s a full narrative arc lasting about five to six hours, that lets you play from the perspective of several characters in the latest chapter of the ludicrous wars between Earth Realm (Earth), Outworld (where the weirdos live) and the NetherRealm (Hell).

It plays out like a truncated season of television, and is genuinely entertaining when it isn’t bogged down by its juvenile and stilted script. Characters’ deaths are surprisingly rare over the course of the story: most of the fighters who were murdered in MK 2011’s expansive story mode have been resurrected as zombies, and end-of-match Fatalities are disabled because naturally you’ll want (almost) everyone alive to reach the end of the plot.

Once we’ve seen the relationships between the characters, especially the hardened veterans and their now-grown-up children, I found it difficult to end a match with a Fatality when the characters involved would clearly never act that way.

Yet performing Fatalities is encouraged by the game’s systems. All of your matches are rated by a points system. Bonuses are awarded for things like how quickly you defeated the opponent, flawless victories (taking no damage in a round), and performing finishers.

It’s important because the more points you get, the more Koins you’re awarded. Koins are used in the Krypt, a giant Legend of Grimrock-like maze filled with unlockable items such as alternate costumes, concept art, and yes, more Fatalities.

Storywise, I could buy Sonya Blade using a weaponized drone on the criminal Kano, firing machine guns at his face until it’s been reduced to a pile of chewed-up Swedish Berries. But when the target is Cassie Cage, her vivacious daughter from her frayed marriage with Johnny Cage, it becomes far more uncomfortable.

This is a comic book, not a snuff film. The game’s systems are incentivizing me to ignore its lore — but the lore is centralized (well) across almost all aspects of the game — and that baked-in contradiction strikes me as a failure in design.

WB/NetherealmShinnok is the big evil in MKX.

It’s taken me far too long to get to the meat and potatoes of Mortal Kombat X – the fighting itself – because for a game like this, one week is an awfully difficult amount of time to properly judge it. Fighting games have an excruciatingly long life, as players create new combos or approaches with characters long “figured out,” and invert tier lists on a regular basis.

And MKX has a lot to unpack. Out of 25 characters, eight are new to the series. Most are of the “new generation” of fighters and so take inspiration from their parents or mentors, but their move sets are new and different enough to make them stand out in the crowd.

My favourite so far, though, is D’Vorah, an insectoid lady that looks like a mix between Black Arachnia from Transformers’ Beast Wars* and Thane from Mass Effect. Her insectoid appendages let her poke from afar and she has some interesting setup tools, including growing a giant ball of bug goop on the floor and setting it off like a bomb, launching the enemy into the air.

Every character now has three “Variations” that mix up the moves and attacks available to them. The changes are both cosmetic and tactical: perennial ice ninja Sub-Zero can wear his Lin Kuei Grandmaster seal allowing him to summon and throw clones of himself made of ice, or don a chilly white mask for the Unbreakable Variation that gives him a defensive bent, using shields and counter-attack moves.

I was worried that it would be a little gimmicky, but the Variations are surprisingly well-implemented. In the hands of experts, they can transform the character’s playstyles, effectively tripling the options available. You’ll see tournament players using them to shake up a match, without forcing them to use wholly unfamiliar characters, when put in a tight spot.

WB/NetherRealm

Even the gore and skull-crunching violence has progressed beyond Fatalities, and like a good fighting game they all happen during the match. X-Rays return from MK2011: super moves that can only be used sparingly, once you’ve filled out a meter from landing other attacks. The camera zooms in and shows bones crunching in slow motion with agonizing sound effects, that I feel straddle the line between delight and discomfort where most Fatalities sit squarely with the latter.

Thankfully the X-Ray bar also shares its use with Enhanced Special Moves and Kombo Breakers, meaning that a savvy player will likely use these in tight situations instead, saving the X-Rays for a last ditch desperation move rather than feel obligated to use them every match – like, say, a Fatality to earn more Koins.

New are Brutalities, context-specific finishers that take some effort to pull off but can end the match in a perfect flourish of skill and viscera. Defeat your opponent with Kitana’s Throat Slice move, where she slashes at you with her razor-sharp fans, and his or her head will be sliced off with a spurt of blood. It isn’t as over-the-top as a Fatality, rewards the in-game cunning to pull it off, and doesn’t overstay its welcome. As far as I’m concerned it’s the logical evolution of the Fatality.

Mortal Kombat’s Fatalities are baked into the series’ DNA, and I don’t expect (or want) them to ever disappear. But they’re an anachronism when the rest of the game has evolved so much. It’s a better fighter, with a richer cast of characters and an almost-bearable storyline.

If you’re a fan, the first few hours will be spent gawking at the new ways NetherRealm lets you decapitate and dismember your foes. But like any cheap date, the thrill will wear off. But if you’re willing to spend more time with it, and peel back its layers, you’ll find one of the most promising fighting games in years.

WB/NetherRealm

*Beasties in Canada

Dungeons 2 review: For better or worse, this is two games smooshed together

Sometimes, combining two great things can make something transcendent, a new flavour that’s better than the sum of its parts. Other times, it’s a bit like putting hot sauce on a chocolate cake — two things that, while excellent on their own, utterly ruin each other when mixed together.

That’s the issue facing Dungeons 2. At its core, it’s a game about jamming together two different genre titans — an evil base-management game ala Dungeon Keeper mashed together with a very Warcraft-y RTS element. But instead of combining two into a delightful new flavour, it ends up coming out as something that’s a bit hard to keep down at times.

You take control of the Ultimate Evil, the towering personification of malevolence that spends the first level of the game tearing apart a peaceful storybook kingdom and gleefully slaughtering the forces of good.

But everything is all right (or rather, wrong) in the world. The forces of good regroup and a collection of a few powerful heroes succeeds in banishing your evil overlord back underground. From that point on, you’re just a phantom chained to your dungeon, ordering around your minions in an effort to rebuild your power and take revenge on the heroes that locked you away.

Kalypso

The levels are divided into two separate parts: an underground where you carve an ever-expanding dungeon into the rock, building rooms to recruit new units and research new upgrades; and an RTS overworld where you direct those units to fight off enemy units and destroy bases.

It should work. It almost works. But there’s just too much of a contrast between the two sides of the game for it to really feel seamless. I was a bit frustrated when I was able to micromanage my smelly horde while topside, only have the game switch to being forced to make orders and hope my idiot followers would work them out while back in my dank, underground home.

Dungeons 2 is a very competently made game. There were a few graphical oddities, like a handful of wounded troops that kept squirting blood after they’d been healed, as if they were auditioning for parts in a slasher film. Most of these glitches in review copy are being worked on by Kalypso, and will likely be fixed in the finished version.

The developers have also added a few tweaks to the Dungeon Keeper formula that cuts down on the need to manage every little aspect of your base, letting you direct your evil attention on battle. And a wide variety of traps and upgrades do make it fun playing with the empty-headed heroes that occasional invade your base looking for fortune and glory.

Kalypso

But in combining Dungeon Keeper and Warcraft, Kalypso has missed the mark on what made those games great. The pacing, so important in an RTS, is way off. Due to the cost of individual units and a strict small population cap (which can be upgraded several times), you’re sending out small squads of Orcs and Naga troops instead of full armies. When they die, it’s a serious pain to get them trained back up and then pick up each individual monster to drop them at your dungeon entrance.

Couple that with the fact that later in the game some bosses cut through your armies like a hot broadsword through Orc-butter, and fights become tedious slogs that often need to be attempted two or three times. It made me feel less like the Ultimate Evil and more like an impotent one.

As for the Dungeon Keeper side of things, Dungeons 2 doesn’t quite catch the personality and flair of the old classic. It has the same light touch, full of barbs directed at pokey players and remarks how expendable your minions are. But not all the jokes land and those that do are often driven into the ground over the course of a long level.

Kalypso

The first time the excellent narrator pretends to get get confused over whether you’re playing Dungeon Keeper or Dungeons 2, it gets a chuckle. The second and third times, a groan. And a note to the writers: if I’m going to have to spend an hour on a level that’s just a thinly-veiled jab at the U.S. financial collapse, I’m don’t need a reminder every 5 minutes that ‘boy, they sure did bail out those banks, didn’t they?”

The units and spells don’t have the same flair and irreverence that the Dungeon Keeper series did. They’re amusing enough, but still feel like something is missing. The Demon faction, which you can play as in skirmish and presumably multiplayer, is a bit better. It has a few interesting ideas and quirky mechanisms that held my attention a little longer. Who would have known that so much can be done with spider eggs?

It’s not to say that Dungeons 2 is a bad game, it’s really not. It’s simply okay. But seeing as it has explicitly set itself up to compared to two fantastic games, both some of the best of their genres, it is difficult to look past how it fails to live up to both of them.

If some strangely-specific apocalyptic event wiped both Warcraft and Dungeon Keeper off the face of the earth, those brave souls with the will to continue might find something to cling to in Dungeons 2. Until that happens, the probably just best to stick with the real deal.

Kalypso

Sony Corp Xperia Z4 with 5.2-inch screen unveiled, even as future of smartphone unit in doubt

TOKYO — Sony Corp on Monday unveiled a new high-end Xperia handset featuring an aluminum frame and a 5.2-inch screen, showing it is still in the smartphone race even as it scales down its struggling mobile operations.

The launch of the new flagship model comes amid a painful restructuring at the Japanese consumer electronics giant which has thrown the future of its smartphone division into doubt, with top executives saying an exit cannot be ruled out.

But as the company focuses on cutting costs rather than growing its mobile market, the division still needs investment in new products and marketing to maintain Sony’s brand and hold off a more rapid deterioration.

Sony said the Xperia Z4 would be available in Japan around the middle of the year, though it did not provide a launch date, details on carrier partners or price. The handset would be available in four colours and was slightly thinner than the previous Z3.

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Hiroki Totoki, who was appointed last year to turn around the mobile unit, said Sony was targeting the upper end of the market where rivals such as Samsung Electronics Co Ltd and Apple Inc dominate.

“There’s a broad variety in the prices of smartphones, from around $100 to $1,400 at the upper end,” he told a news conference. “We want to focus in the upper half of that.”

Sony’s mobile division has fallen far behind high-end rivals such as Samsung and Apple, while at the low end it is battling pricing pressure from Asian manufacturers such as China’s Xiaomi Inc.

The company whose Walkman and Trinitron TV once played a critical role in the global entertainment industry has struggled in recent years to come up with trend-setting gadgets.

Sony announced in February that it would scale down its weaker operations such as TVs and mobile phones to focus instead on more successful products such as video games and camera sensors.

Chief Executive Kazuo Hirai has not ruled out an exit from weak operations, amid a restructuring that has so far seen the company sell off its personal computer division and spin off the TV business.

In February, he said the Japanese consumer electronics firm would no longer pursue sales growth in smartphones.

© Thomson Reuters 2015

Xbox executive Phil Harrison officially leaves Microsoft Corp

Microsoft Corp. has confirmed in a statement on Friday that Xbox executive Phil Harrison has left the company.

Head of Xbox, Phil Spencer, said kind words about Harrison on Twitter, wishing him luck on the next chapter of his career outside of Microsoft.

Great time working together @MrPhilHarrison and good luck on the next chapter. You are a true professional.

— Phil Spencer (@XboxP3) April 17, 2015

In early March GamesIndustry International reported Harrison was planning to leave Microsoft, citing multiple sources at the 2015 Game Developers Conference (GDC). Harrison joined Microsoft in March 2012 as the company’s corporate vice president of Europe. He previously worked as the president and board member of Atari, and was also an executive at Sony Computer Entertainment between 1992 and 2008.

“Following a successful tenure as corporate vice president in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside of Microsoft,” a statement from Head of Xbox Phil Spencer says.

“Phil has been a distinguished leader for our European Xbox team – overseeing production at our award-winning European studios and making a substantial contribution to the Xbox business globally,” he added. “I want to thank Phil for his creativity and leadership over the past three years. Phil is a great friend of mine and I wish him the very best with his future endeavours.”

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Industry speculation indicates Harrison was frustrated when former head of Xbox Don Mattrick left Microsoft in 2013 to join Zynga. Mattrick has since left Zynga. The current head of Xbox is Phil Spencer, who was brought in shortly after Mattrick’s departure to take the struggling console in a game-focused direction.

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