Bloodborne interview: Producer Masaaki Yamagiwa discusses the PS4’s ultra-difficult exclusive
National Post Tech Desk - Mon, 04/06/2015 - 12:18
In an industry full of video games concentrated on holding the player’s hand with multiple lives and an abundant number of save points, as well as carefully crafted tutorials, games like the recently released PlayStation 4 exclusive, Bloodborne, the spiritual successor to the Souls franchise, stand out in a league of their own.
In an interview with the Post Arcade, the game’s producer, Massaki Yamagiwa, talks about Bloodborne‘s development direction via a translated email exchange.
Yamagiwa delves into a variety of topics, discussing whether or not he feels Bloodborne‘s difficulty has been toned down when compared to the Souls Franchise, and how his development team dealt with high fan expectations leading up to the game’s release.
SonyYamagiwa says Bloodborne inherits many of the Souls series' key design traits.Q: What advantages during the development process were there since Bloodborne was designed for only one console, rather than multiple platforms like with past Souls games you’ve worked on?
I would say keeping development focused to a single console provided us with the extra leg room to hone both our ideas and implementation.
Q: What does the success of the Souls series mean for Bloodborne? Do you feel that expectations for the game are higher because of how the two games are connected?
Yes, the Souls series has had a great impact. Fan hype also helped drive the massive press coverage following the initial E3 announcement.
I have to say there were great expectations on the Sony Japan side of the fence too – this being another collaboration with the From Software guys. I sincerely hope we were able to make something that pleases [fans].
RelatedQ: Were you surprised to see the success of Souls type games outside of Japan?
Yes indeed. Though I’d have to say the biggest surprise was learning that what gamers like exists on a universal level. It doesn’t matter which side of the Atlantic you’re on.
Bloodborne faithfully inherits the Souls series’ root concepts, making it a title gamers can really sink their teeth into. If you’re a fan of Demon’s Souls, I’m confident there’s something for you here. And if you’re a fan of games in general—the same applies.
Q: How would you respond to Souls fans who feel the difficulty of Bloodborne has been toned down to appeal to a broader audience?
I would respond by saying this: There’s a difficulty mode in there that definitely won’t disappoint, so rest easy (laughs). This title was engineered to be a solid experience that delivers a sure sense of accomplishment. You can hack through Bloodborne relying on nothing but your raw gamer skills — or, if you like, slowly generate a battle plan and strategize.
SonyIf you're a not fond of difficult games, Bloodborne isn't fo ryou.We built this world for all to savour, regardless of initial skill level. Every moment you play is a moment of growth – I think that’s a really fun concept.
Q: What do you feel are the main differences between the Souls series and Bloodborne?
Bloodborne’s principle distinction would have to be its frenetic life-or-death combat encounters.
Replacing shields with firearms, the introduction of the rally system – the entire battle system itself – all represent design steps we’ve taken to make you feel every fight… might just be your last.
Q: Can you provide more detail on how the game’s co-op game works?
Co-op mode allows for up to 3 players. And by popular demand, we’re also allowing friends to communicate via a “gesture” system. As for matching criteria, this generally adheres to player level.