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Call of Duty: Advanced Warfare Ascendance review: Gimmickry, guns and goliath zombies

Call of Duty: Advanced Warfare‘s second major DLC dump, Ascendance, is slightly richer than its first, Havoc, which was released in January.

It delivers another instalment in the now ongoing adventures of a quartet of hapless Atlas Corporation employees modelled after and voiced by John Malkovich, Bill Paxton, Rose McGowan, and Jon Bernthal, plus four new multiplayer maps, a versatile new weapon, and a new “grappling” playlist that brings the campaign mode’s grappling hook to the multiplayer arena.

There are ups and downs, but on the whole it’s a worthwhile injection of fresh content.

Most of the new maps are oriented around gimmicks, but I’m kind of a sucker for gimmickry.

The most unusual – and entertaining – is the Australian-set Perplex, a five-storey lusciously detailed modular apartment building with the Sydney Opera House looming in the background. The modernist apartment modules are stacked like building blocks, providing a great opportunity to make the most of Advanced Warfare‘s trademark exo suit and its leaping capabilities. Most matches are a literal fight to be king of the hill, with teams vying to reach and hold the building’s peak.

Site 244, meanwhile, puts players at the base of Mount Rushmore, though you’ll only ever see the towering landmark if you make an effort to look up. Scattered beneath it is the wreckage of a space ship, the ruins of which divide the site into three rough lanes. This map will likely be a favourite for snipers, providing long sight lines and bottlenecks through which enemies will eventually be forced to run. Those who prefer to run and gun (like me) might have less fun.

Climate is the prettiest of the new maps. It’s set in a futuristic complex that looks a lot like something a 1950s conceptual space artist might have painted for a pulp sci-fi novel. Huge saucer-shaped living quarters set on thin spires loom over a utopian garden within an enclosed biodome with streams and bridges. Its layout feels a bit like a wagon wheel, with a killing floor hub and several spokes that lead in towards it. Lots of covered areas good for making stands make this a good map for capture and defend modes, especially Hardpoint.

The fourth map, Chop Shop, is a bit more traditional. Set in a robot manufacturing plant, it’s a big, sprawling maze of rooms, hallways, and outdoor pits. Much of the architecture is kind of same-y, so it took me a while to really get my bearings on this one. It favours fast, constant movement and quick reflexes. At first I thought it didn’t promote exo suit use, but after getting killed a bunch of times by players who boosted up through windows and past stairs I realized it actually rewards clever, skilled use of Advanced Warfare‘s signature leaping mechanic.

To go along with the new maps Sledgehammer has given us a couple of new toys: A grappling attachment for the exo suit and the OHM directed energy rifle, and both are welcome additions.

The grappling ability, originally only available in the campaign, can now be accessed via a special grappling playlist that includes all four Ascendance maps and a variety of play modes. Pick this playlist and your active exo ability will be automatically replaced with the grappling gun, which allows you to almost instantly scoot up walls and across gaps and hazards. And with rapid cooldown, you can use it pretty much whenever you like.

Grappling makes Perplex a joyful exercise in chaos, with players zooming and zipping all over the place. I also enjoyed grappling around Climate – especially once the biodome’s once-tranquil waters turn poisonous, creating deadly traps that can be easily avoided with a well-timed grapple.

Site 244 offers less opportunity to sling yourself around (I’m pretty sure I went a whole match without seeing anyone use their hook once), but Chop Shop, again, rewards experienced players who use grapple judiciously to zip up to balconies more quickly than enemies might expect.

You can also use the hook as a lethal secondary weapon, tagging players with its claw, but I had more fun with the brand new OHM directed energy rifle. I’m kind of a dyed-in-the-wool SMG guy, so  I was surprised by how much I enjoyed the OHM, which delivers strong medium range bursts in its default light machine gun mode, as well as one-hit-kill power at short range after you tap the d-pad to switch to shotgun mode.

It’s not quite my new favourite weapon, but I was happy to switch to the OHM on maps like Chop Shop, where a mix of medium- and short-range power can be very effective.

I thought Ascension‘s biggest draw – as was the case with Havoc – would be the new Exo Zombie level, called Infection, but it turns out to be mildly disappointing.

As mentioned above, Havoc‘s original quartet of unlikely heroes returns to fight as a team against waves of undead, delivering a brand new series of memorable one-liners to match the action, which this time round is set in an enclosed chunk of small town America consisting of a parking lot, sewer, and a Burgertown restaurant. I’d gleefully play a whole Call of Duty game starring these oddballs – especially Mr. Malkovich, who clearly relishes his role as an F-bomb-dropping janitor-turned-badass.

But while most of the ingredients are here, the map’s design is a bit frustrating.

It takes a long time to figure out where basic locations like the exo suit station are, and even longer to get a feel for progression – where to go next and what to do there. This makes teams less likely to work as a cohesive unit. I frequently found my mates scattered all over the map rather than sticking together, which is the only way to succeed in Exo Zombies.

That said, there are some nice new touches, including the objective of protecting survivors – which I found helped bring everyone back together again – as well as a crazy powerful mech-armoured Goliath zombie. If you thought exo zombies were evil, this guy is basically Satan.

I still had good fun with Infection, but it took longer to get into than Havoc‘s Outbreak map and requires an experienced group. I have hopes the final two Advanced Warfare DLC packs, slated for release in coming months, will set Exo Zombies back on the right path.

If you like Destiny, you should play Bloodborne

OPINION

While playing From Software’s Bloodborne compulsively over the last couple of weeks (read our review here), my mind repeatedly wandered to another game that for a long time had an equally strong grip on me: Bungie’s Destiny.

Admittedly, the two seem completely unrelated on the surface. One is an American-made sci-fi first-person shooter that takes place in the future on planets all over the solar system, while the other is a Japanese fantasy role-playing game set in what looks like a 19th century European city with a dark, gothic vibe.

But if you dig a bit deeper there some undeniable similarities. So many, in fact, that I propose if you like one you may well find you’ll love the other – even if you don’t normally go in for sci-fi shooters or fantasy RPGs.

Let’s take an inventory of some elements shared by both games.

First is difficulty.

While Destiny is pretty easy through most of its story, much of the game’s long-term appeal relies on endgame challenges that can be extremely formidable. Post-campaign strike and mission modifiers like Heroic and Nightfall make for some incredibly difficult sessions, and Raids are basically an exercise in punishment the first couple of times you try them.

Bloodborne, meanwhile, starts hard and rarely lets up. You die a ton, quickly get used to it, and then soldier on.

Bungie/ActivisionDestiny is big and weird and entirely its own thing.

The mutual concept here is that a special satisfaction is derived from a sense of having achieved something that was not easy. The minds at Bungie and From Software understand and exploit this idea, even if they have a different philosophy on how to introduce players to their games’ respective extreme difficulty challenges.

Both developers also have a keen sense of how to reward players via complex and intriguing loot systems.

Many people continue to play Destiny even after they’ve seen just about everything it has to offer simply to earn better gear. Part and parcel to this process is slowly upgrading your weapons and armour with scarce currencies that can take days or even weeks of play to acquire.

Similarly, Bloodborne’s weapon upgrade system demands players find multiple types of rare resources to increase their stats. The quest for this loot is a key part of the game; finding new Blood Stones and Blood Gems confers a ripple of excitement at the realization you’ve just earned the means to make your favourite implement appreciably more powerful.

Also true: Both game rely heavily on players’ willingness to play and replay and then play again the exact same maps fighting the same enemies with more or less the same objectives.

I’ve played all of Destiny‘s missions and strikes at least five or ten times each, and I’ve wandered through many of the same areas in Bloodborne a dozen or more times (either due to failing and restarting or in order to grind for treasure and level up).

Why would anyone do this? Because the combat in both games is just so bloody fun.

Sony/From SoftwareBloodborne will kill you. You'll love it.

The mechanics governing Destiny‘s shooting action are simply brilliant. Bungie took everything it learned from its Halo games and tweaked it to make it even better. The fighting simply feels good, full stop.

And the same can be said about Bloodborne‘s melee battles, which, while daunting, empower players with tight and responsive controls that are intuitive to learn and a pleasure to use once mastered.

The delight drawn simply from engaging enemies, regardless of why or where, is something close to addictive in both games.

The final key element these two games share is multiplayer.

Destiny and Bloodborne both employ partially open worlds in which the existence of other players is often more felt than actually perceived. But when you need help with a specific mission or boss both games make it pretty easy to hook up with either friends or strangers* for a shared experience.

This creates a brief but tangible sense of camaraderie as you and maybe one or two others work together to defeat daunting foes, while simultaneously functioning as a bridge between single player and online games for those not necessarily inclined to step outside traditional solo campaigns.

The point I’m try to make is that while Destiny and Bloodborne might outwardly seem to have about as much in common as a steak and a salad, once you peel away their surface layers the ways in which they seek to satisfy are strikingly similar.

Interested in playing a game with challenging and sublime combat? An intricate and brilliantly designed loot and leveling system? Optional, unintimidating multiplayer? Terrific longevity?

Take your pick. Bloodborne and Destiny both deliver on all counts.

They scratch the same itch.

*Well, Destiny usually does, anyway. Some missions – specifically Raids – don’t offer matchmaking with random players, which strikes me as just silly given the clear demand expressed and workarounds created by the game’s community.

Microsoft Corp enhances backup and recovery on Azure: News tech leaders need to know

The Financial Post rounds up recent news that technology leaders need to know:

Major flaw in InnGate service patched

ZDNet reports that ANTlabs has patched a vulnerability that allowed unrestricted access in some models of its InnGate hotel WiFi gateways. ANTlabs said in an advisory that it is working with partners to patch affected systems. Security firm Cylance says that 277 devices in 29 countries — including the U.S., Cuba, Australia and Italy — were vulnerable to exploit. A number of unnamed “affluent” hotels were reportedly among those affected by the security problem.

Programs with the most security vulnerabilities in 2014

Secunia Labs’ annual report on software vulnerabilities showed an 18% increase in vulnerabilities compared to the previous report. It also contained a few surprises. Google Chrome topped the list, with 504 vulnerabilities, followed by Oracle Solaris (483), Gentoo Linux (350) and Microsoft’s Internet Explorer (289). Mac OS X was in 13th place, with 147 vulnerabilities, compared to Microsoft’s Windows 8 in 20th place with 105 vulnerabilities.

Microsoft enhances backup and recovery on Azure

Microsoft has added online backups of Windows and Linux infrastructure-as-a-service (IaaS) VMs to its Azure Backup services. It is also previewing Azure Site Recovery disaster recovery continuous data protection technology.

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Oracle releases Learning Cloud

Oracle Learning Cloud enables employees at any level to create video product demos and other educational material to share with co-workers. HR or business leaders can then curate these and other assets, such as images, infographics, documents, or even massively open online courses (MOOCs) into learning tracks geared to specific departments and roles. It can be used in standalone fashion, but it’s also integrated with the Oracle Human Capital Management (HCM) Cloud and its employee profile systems.

HP launches Helion Rack

Informationweek reports that enterprise customers looking to build a private cloud can now purchase a HP Helion Rack pre-configured with OpenStack software. The system supports 100 nodes, with each node supporting up to 40 virtual machines.

Mobile device management added to Office 365

Microsoft has announced general availability of the promised mobile device management in Office 365. Customers with Office 365 subscriptions can use MDM for Office 365 to manage many types of mobile devices like Windows Phone, Android, iPhone, and iPad. The features are available at no extra charge.

Alarming lack of security in mobile apps, say Ponemon and IBM

A report from the Ponemon Institute and IBM shows what it describes as an alarming lack of security in the mobile apps companies develop for their customers. The report said, “Among the organizations, each spent an average of $34 million annually on mobile app development. Of this tremendous budget, however, only 5.5% is currently being allocated to ensuring that mobile apps are secure against cyber-attacks before they are made available to users. A full 50% of companies devote no budget to security.” Furthermore, companies do not scan their apps for vulnerabilities early enough, or often enough, putting customer information at risk.

 

Amazon Inc unveils Dash Button, a device that orders products instantly: No, this isn’t an April Fools joke

No – despite the strange timing of Amazon Inc’s Dash Button reveal, the company’s latest effort to allow customers to instantly order products such as laundry detergent and baby food, isn’t an elaborate April Fool’s joke.

The device can be mounted on almost any surface thanks to its adhesive strip backing, but Amazon advises users to place the Dash Button near household products they purchase frequently. With the Dash Button, if you run out of detergent, all you need to do is click the Wi-Fi-enabled device and Amazon’s network is instantly told to deliver the item to your home.

The means users wont be required to go to a traditional store to order additional diapers, soap or other household products, and instead, simply just need to press a button. Tide, Clorox and Huggies, as well as a variety of other brands, can be ordered in seconds with Amazon Dash, but the device is not compatible with all items sold on Amazon since each Dash button is brand specific.

[youtube=http://www.youtube.com/watch?v=NMacTuHPWFI&w=640&h=390]

The Dash Button is able to do this because it requires the user’s credit card information and order quantity to be stored on file ahead of time. The device has also been specially programmed to prevent accidental multiple orders by not allowing the product to be shipped an additional time until the item that was ordered previously arrives at your home.

Dash Button is tied to Amazon’s US$99-a-year Amazon Prime membership plan, which gives subscribers free two-day shipping on most items. According to Bloomberg, over the last few months Amazon has also been expanding its popular one-hour delivery service.

In 2014 Amazon posted its first annual loss in 12 years as the company puts more money into speedier package delivery and its Amazon Prime Instant Video steaming platform, which recently acquired the sixth season of popular television show Community. Amazon has also recently begun to test delivery drones in Canada in order to avoid restrictive U.S. regulations.

AmazonAmazon's Dash Button might seem a little ridiculous, but it will also likely be useful.

The Dash Button has currently launched in a limited capacity and is only available to Amazon Prime members in the United States, with a limit of three buttons per customer.

The online response to Amazon’s new, strange Dash Button has been mixed, with many people speculating the device is an elaborate April Fools joke, especially given the strange timing of the Dash button’s announcement. However, Amazon confirmed to the Financial Post that the device is legitimate.

I love how all of twitter seems to be just as confused by whether or not #dashbutton is real, as I am.

— jon crowley (@joncrowley) March 31, 2015

Not sure if the @amazon #DashButton is an April Fools joke or not but I requested one either way http://t.co/MGvVoZwJkU

— Ryan Bates (@ItsRyanBates) March 31, 2015

Called Customer service, they told me it's legit. Still calling it ultimate AFD prank. "Introducing Amazon Dash Button #DashButton" @amazon

— Katy Brown (@pKatyBrown) March 31, 2015

Has @amazon started doing April Fool's Day or is the #DashButton a real thing?

— Dances with Trains (@snarkarina) March 31, 2015

Last year Amazon revealed a similar product called Dash, a 15cm long U.S.-only device that scans barcodes and instantly delivers groceries to your door.

Dash Button is currently exclusive to the U.S.

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With files from Bloomberg.com

 

Twitter Inc’s Periscope tells viewers the exact location someone is live streaming from

Privacy and social media are often at odds with one another, and this trend continues with Twitter Inc’s new mobile live streaming app Periscope.

What many Periscope users might not realize is the exact location you’re live-streaming from is displayed on a map under your stream. Viewers can even zoom in to see individual street names and pinpoint almost the exact location someone is streaming from.

Periscope launched last Thursday on iOS devices, quickly eclipsing Meerkat, the first live streaming app to popularize the concept of streaming mundane life live on the Internet. The Twitter-owned app allows users to live broadcast video and audio from their smartphone directly to the Internet. Viewers can respond with hearts and comments, and live streams can also be backed-up and watched at a later date.

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Almost all of Periscope’s streams are sourced directly from users, rather than businesses or media corporations, and often cover a wide variety of subjects: pets, eating, teenagers sleeping, and in general, random everyday life activities. And when someone is live streaming, they inherently give away more information than a tweet or static photo. The clothing a streamer is wearing, the location they’re in and even potential uncensored comments from both users and anyone in the area, will be instantly broadcasted online.

However, Periscope isn’t the first application to allow users to pinpoint their location to followers or viewers. Instagram also includes this option via the app’s Photo Map feature, although the image-focused social network asks users if they want to include their location in their live stream before posting.

Disabling location is simple in Periscope and only requires the user to tap an option above the “start broadcast” button, but this also removes a big part of what makes the mobile live streaming app fascinating. Viewers will no longer be able to tell if someone is streaming from Toronto or Mexico City.

There are a variety of methods to circumvent this issue Periscope could easily implement. Perhaps different levels of location could be included in the app, pulling the streamer’s location back to either a country, state/province, city, or even the specific event a user is broadcasting, similar to video game live streaming platform Twitch’s “what game are you streaming” feature.

Of course this could create further issues, mainly that users could now falsely indicate their location, something that will likely frequently occur if a change such as this were to be implemented in Periscope.

Here’s what Facebook Inc’s new office (complete with a sprawling nine-acre garden rooftop) looks like

Facebook Inc. has moved into the company’s new 430,000-square-foot complex in Menlo Park, Calif., which chief executive Mark Zuckerberg says features “the largest open floor plan in the world.”

The office is called MPK 20 (for “Menlo Park, Building 20″) and was designed by Canadian-born Frank Gehry — the renowned architect behind the Guggenheim Bilbao in Spain and Los Angeles’ Walt Disney Concert Hall.

For Facebook’s new office, Mr. Gehry created a space with “lots of small spaces where people can work together… move around and collaborate with anyone here,” Mr. Zuckerberg wrote in a Facebook post. The social media giant’s vice president of global real state, John Tenanes, told Wired that “you can pretty much see all the way down the building.”

The building is topped with a sprawling nine-acre park, complete with walking trails and green spaces. According to Wired, it blends with the lowlands of Menlo Park, similar to how New York City’s High Line garden complements the urban landscape in Chelsea and the Manhattan Meatpacking District.

Here’s what else Mr. Zuckerberg had to say about the new building, which can hold about 2,800 Facebook employees:

The building itself is pretty simple and isn’t fancy. That’s on purpose. We want our space to feel like a work in progress. When you enter our buildings, we want you to feel how much left there is to be done in our mission to connect the world.

Facebook isn’t the only tech giant that’s moving into new digs. Apple Inc.’s construction of a new “spaceship”-like campus that features a $161-million underground auditorium for press events is well underway. Google Inc. also recently submitted a proposal for a futuristic campus in Mountain View, Calif., featuring large translucent canopies.

To show off its new space, Facebook invited users from its photo-sharing platform Instagram to explore MPK 20. Here’s a look inside:

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Jay Z’s weird populist pitch for Tidal: Pay these pop stars more money

The star-studded unveiling of Jay Z’s new streaming music service, Tidal, had the unlikely overtones of a lefty political rally. Beyoncé Knowles, Kanye West, Daft Punk, Jack White, and Madonna took the stage to listen to Alicia Keys give a vague, stirring speech about the power of music, with quotes from both Jimi Hendrix and Friedrich Nietzsche. Music’s biggest stars appeared in a product-launch video that bemoaned the power of Silicon Valley, which stands accused of eclipsing the pop icons of the music industry. “Right now they’re writing the story for us,” said Jay Z in the video. “We need to write the story ourselves.”

Musicians of the world, unite!

Jay Z is following through on his rhetoric in one significant way. Over half of Tidal, which the rap star bought in January for US$56 million, will be owned by the artists whose music it features. Many artists have felt cheated by the financial arrangements offered by dominant streaming services such as Spotify and Pandora, so an alternative that lines their pockets directly will be welcomed. But if populism is Tidal’s main differentiating feature, the newcomer faces challenges. No one on stage on Monday seemed the starving artist type — and there was no shortage of cynicism on Twitter as artists used the platform to hype the launch in the hours before the press conference.

As it stands, the economics of the music industry work well for consumers, even if things prove unsustainable in the long run. In exchange for enduring ads or ponying up a monthly price on par with a few lattes, listeners can access vast catalogs of albums from past and present that would have cost a small fortune to amass in the compact disc era. The record labels and pop stars have understandably resisted any additional downward pressure on prices. Apple was unsuccessful in its attempts to offer a Spotify-like service for US$8 a month, and there is increasing hostility among artists to free versions of streaming subscription services. Taylor Swift’s decision last year to pull her catalog from Spotify helped turn the spotlight on this backlash. Tidal doesn’t offer a free, ad-supported tier of service.

Jamie McCarthy/Getty Images for Roc Nation Usher, Rihanna, Nicki Minaj, Madonna, Deadmau5, Kanye West, JAY Z, and J. Cole onstage at the Tidal launch event #TIDALforALL at Skylight at Moynihan Station on March 30, 2015 in New York City.

Tom Silverman, founder and chief executive of the record label Tommy Boy, sees the introduction of Tidal as the latest salvo in an intensifying conflict between musicians and the technology. “These artists are sick of technologies devaluing their art into ‘content’ and it seems like they’re not going to take it anymore,” he says. “I don’t think it will end with Tidal.”

Artists have an incentive to push consumers toward paid subscriptions, rather than digital radio or — even worse, from Silverman’s perspective — ad-supported services such as YouTube. In a recent analysis, Silverman found that the average revenue per user to the music industry for paid subscription services was US$57, compared to US$7.47 for digital radio and under US$4 for YouTube, Vevo, and the free tier of Spotify.

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There’s a significant challenge for the worker’s paradise that is Jay Z’s streaming music: Tidal expects consumers to willingly pay more than they do now. A month of Tidal costs US$9.99 in the U.S. for desktop-only access, the same price as an ad-free Spotify account that includes mobile access and high-def audio. To add mobile service to Tidal, the monthly price jumps to US$12.99. Want mobile listening and lossless audio that surpasses the sound quality of its rivals? Tidal wants US$25.99.

So how will Tidal pitch itself as a better deal than other, less-costly, paid services? There’s a lot of skepticism about hi-res audio, which some experts believe is above the threshold of human hearing; most industry observers think it will be a niche product. It seems more likely that a star-studded service such as Tidal will focus on exclusive content, and senior record label executives told Bloomberg News that Jay Z’s company is pursuing exclusive deals.

That could make Tidal similar to Vessel, a new video-subscription service that charges a monthly fee to watch videos before they are posted to YouTube. This kind of windowing would be relatively novel in music, although some artists have started to keep new releases from streaming services at first in a bid to drive record sales. Even then, however, artists will face a trade-off between cashing larger per-stream checks from Tidal while sacrificing the reach of competing services.

Whether people are willing to pay more for new releases or bonus content has yet to be seen. Streaming services are still having trouble getting people to pay at all — and turning those subscribers into profits. If Jay Z hopes to appeal to people’s sense of justice, he’s probably going to need a better pitch than guaranteeing that Rihanna will get a bigger paycheck.

Bloomberg News

You can now play Pac-Man on (pretty much) any Google map

You can now play Pac-Man on (almost) any street in the world.

The early April Fools stunt (it’s already April 1 in Australia) from Google is fairly simple. Now every map has a new button in the lower left hand corner that lets you play Pac-Man.

This means you can go to a map like this (the location of the National Post‘s office):

Google MapsThe area around the National Post's office.

And have it turn into this with the push of a button:

Google MapsAs an early April Fools stunt, Google Maps is now a fully-functional Pac-Man game.

The Pac-Man game works well, although some street maps are more ideal for the classic arcade-style gameplay than others.

The rule-set is traditional as well, appearing very similar to the original Pac-Man from the early 1980s and not the hyper-kinetic Pac-Man Championship Edition from 2007.

There are some areas of the world where the game doesn’t work, mostly if you’re too zoomed out or over a place that doesn’t have many roadways.

Microsoft Corp reveals Surface 3 laptop/tablet hybrid for students, mobile professionals

Microsoft Corp. launched a new laptop/tablet hybrid aimed at students and on-the-go professionals on Tuesday, the Surface 3. The new device starting at $639 in Canada is a less powerful, but more affordable version of the Surface Pro 3 that was released last year.

Rather than utilizing Intel’s latest line of 5th generation core processors, the Surface 3 is equipped with Intel’s new Quad-core Atom TM x7-Z8700 processor, a CPU comparable in terms of power to what is set to be featured in Apple’s new Macbook, an 1.1GHz Intel Core M processor. But unlike Apple’s upcoming Macbook refresh, the Surface Pro will not feature USB 3.0 Type-C connectivity, a strange decision considering the technology is cited as the future of USB.

While the Surface 3 will be adequate for everyday mobile activities such as web browsing or using a word processor, the less powerful Intel Atom line of energy-efficient processors will not be able to run programs like Adobe’s Photoshop or other resource intensive software.

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Unlike the less expensive mobile-focused Windows 7 RT Surface 2 released in 2013, the Surface 3 is set to take advantage of the full version of Windows 8.1, giving users access to all of Windows’ functionality.

The Surface Pro will come in two different storage sizes, 64 GB and 128 GB, and also offer two different memory variants, 2 GB of RAM and 4 GB of RAM, priced at $639 and $769 Canadian respectively. Microsoft has also stated it will offer a 4G LTE-ready version of the Surface 3 at some point in the future. In comparison, the Surface Pro 3 starts at $849 for the 64 GB Intel Core i3 version and goes up to $1,999 for the Intel Core i7 512 GB model.

The Surface 3 is also slightly smaller and sleeker than the Surface Pro 3, measuring in at 267 x 187 x 8.7 millimeters and 622 grams, compared to the Pro 3’s 290 x 201 x 9.1 millimeters and 800 grams.

The new device will be available for pre-order on March 31 in Canada and will be released on May 5. Similar to the Surface Pro 3, Microsoft says it will continue to sell essential accessories like the Surface 3 Type Cover (which is slightly smaller than the Surface Pro 3’s Type Cover given the device’s smaller screen size) and Surface Pen, separately at an additional cost. A year subscription to Microsoft Office 365 Personal is included with every Surface 3.

Microsoft says the Surface 3 will also be able to manage 10 hours of video-playback.

Apple Inc Q2 gross margins may surprise to upside

Strong iPhone demand through the second quarter of fiscal 2015 should produce revenue above the high end of Apple Inc.’s guidance range of US$52 billion to US$55 billion. The upside on the top line may come as little surprise to the company’s supporters, but the main lever for positive results for the period ending March 15 is likely to be gross margins.

RBC Capital Markets raised its gross margins estimate to 39.5% (the high end of Apple’s guidance) and expects further improvements, particularly as the company finds ways to mitigate its currency headwinds through initiatives such as supply chain contract changes.

RBC analyst Amit Daryanani also anticipates yield improvements, better product mix and pricing, and the ramp-up of the Apple Watch beginning in the June quarter to help results.

His new estimates for Q2, for which Apple will report results on April 27, stand at US$55.4 billion in revenue and US$2.14 in earnings per share, up from US$1.2 billion and US11¢, respectively. That compares with average analysts’ forecasts of US$55.42 billion and US$2.14.

“Our new estimates are predicated on stronger than expected iPhone units and gross margin upside for the quarter,” Mr. Daryanani told clients, adding that he expected continued strength from China due to Chinese New Year sales.

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