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Updated: 9 years 3 weeks ago

Piracy-powered video streaming platform Popcorn Time is a major threat to Netflix

BARRIE, ONT. — Netflix Inc.’s public enemy no. 1 is a little sleepy.

It’s 10:30 a.m., and normally Popcorn Time programmer Robert English would still be in bed, waking up sometime in the mid-afternoon to work through the night. Instead, he got up at 7:30 a.m. after dozing for an hour-and-a-half, so he could make it to an interview at a café in his hometown of Barrie, Ont.

Mr. English works with a core team of about 20 people, including two other Canadians, on Popcorntime.io, one of the most popular of many versions of Popcorn Time. They’re all based on the same open-source code that brings free, pirated movies and television shows to people around the world.

The team is made up of volunteers, who are free to work whatever hours they want. As the project’s media spokesman, however, Mr. English is willing to adjust his own schedule a little.

“I don’t do a lot. I don’t go out a lot. I have a lot of free time,” he said. “I was just one of the people on the team who’s better at handling press.”

Being head of media relations has become a busier responsibility ever since Netflix singled out Popcorn Time as a threat in a letter to shareholders in late January. Netflix’s executives called Popcorn Time’s “sharp rise” in the Netherlands, relative to Netflix and HBO, “sobering,” and said that “Piracy continues to be one of our biggest competitors.”

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Netflix declined a request for comment, but it’s easy to see why the company’s so concerned: For those users who aren’t bothered that the service uses mostly pirated content, Popcorn Time offers the same viewing experience as Netflix, but with a larger selection — and free. A Bloomberg story this year submitted that Popcorn Time “may pose the biggest threat Netflix has faced to its dominance.” Mr. English wasn’t able to say how many users the various versions of the service have worldwide, but Popcorn Time is available on every major operating system, including mobile platforms, and reportedly has over 1 million downloads just in the Netherlands (where it is especially popular) — about 8% of that country’s population.

That this potential giant killer of an app relies on a volunteer like Mr. English to handle its media relations tells you something about the rest of the Popcorn Time team. Appearing in his early 20s, he resembles what you’d expect from a young Internet renegade who devotes most of his time to an experimental pirating project to look — hoodie, jeans, wire-rimmed glasses, a scruffy beard, and a T-shirt with the logo of a video game he once worked on.

He’s prone to terse responses — one he relies on a lot is “there isn’t really much to be said about that.” He reveals little about himself beyond the following: He likes the video game Assassin’s Creed, doesn’t watch television or movies as much as people think, makes a living through freelance programming gigs and helped run his school’s website after teaching himself to code sometime around the sixth or seventh grade.

He vows that Robert English is his real name, but won’t give his age, or discuss where he’s living in Barrie. It’s not that he’s afraid of getting in trouble with the law, he says; he just prefers not revealing certain information because cultivating a little online air of mystery is “just one of my things.”

Peter J. Thompson/National PostNetflix Inc. has cited Popcorn Time as a reason for concern because it's eating into the company's market share by offering copyrighted movies and TV shows for free with a Netflix-like interface.

Mr. English said the rest of the members of the core Popcorn Time team are scattered across the globe and have very different personalities. However, there are few things in common: They’re in their 20s or early 30s, and they’re motivated by the challenge and possibilities of the project, not money. Popcorn Time’s motto is “Made with love by a bunch of geeks from All Around The World.” It doesn’t make any money, he insists. There are no premium subscription fees or advertisements. The only item available for purchase is an identity-masking service, that protects users from being sued by movie studios for violating copyright. That, Mr. English said, is offered by a third party and doesn’t earn Popcorn Time a thing.

And that is where Popcorn Time differs in its business-model, and perhaps its legal risk, from predecessors like MegaUpload, the pirate empire run by flamboyant German-Finnish entrepreneur Kim Dotcom. Before it was shut down in 2012, MegaUpload allegedly made US$175 million in annual revenue off its sharing site for TV, movies and pornography. When he was arrested, Mr. Dotcom had a rented luxury mansion in New Zealand, where police seized works of art, millions in cash and 18 luxury vehicles (their vanity plates read: GOD, STONED, GUILTY and MAFIA).

And that labour-of-love ethos that powers Popcorn Time is at the heart of the problem for services like Netflix, or HBO, or Canadian video-on-demand services like Bell Media’s CraveTV and Shomi, from Shaw and Rogers — in fact, for any broadcaster or movie studio. Fair play is one thing. But how do you compete with a limitless army of utopian computer nerds eager to work as pirates around the clock for free just for the satisfaction of it?

Mr. English has an answer for his legal, profit-driven competitors: Be more like Popcorn Time. Put newly released movies online immediately. Stop agreeing to aggravating rules that make certain shows available in certain countries, but not others. Take full advantage of the possibilities the Internet offers.

“It’s not about it being free. It’s about it being open and available to everyone,” Mr. English said. “Netflix managed to create an entire platform with millions of users for a fee. So obviously people are willing to pay for the content if they can get it in a nice, timely fashion.”

Popcorn Time celebrated its first birthday in late February, but the technology it relies on — BitTorrents, or just “torrents”— has been around for years. But where downloading pirated material using this method was before somewhat involved — searching out torrents on underground websites like The Pirate Bay, plastered as they are with adult content, and then waiting for minutes or even hours while downloading data through a torrenting software program— Popcorn Time does the complicated stuff for you.

Peter J. Thompson/National PostNetflix is starting to view Popcorn Time as a threat.

Much like Netflix, users who download the software can just flip through poster images and click play on their chosen program immediately. Popcorn Time handles the locating and downloading of torrents in the background, and the files are later erased from the user’s computer. Still, while the user is watching, she’s also “seeding” the torrent to others, which makes every viewer an unwitting distributor of pirated content themselves.

Of course, the television and movie studios are watching — and collecting evidence. Kyle Reed, chief operating officer of Ceg Tek International, a company that movie studios hire to find and stop copyright infringement, said data collected by his firm show Popcorn Time’s popularity in Canada quintupled over a six-month period ending in January 2015, with the service accounting for 5.4% of Canadian BitTorrent use that month. Both Mr. Reed and Barry Logan, managing director of the Canadian anti-piracy firm Canipre, said their copyright-owning clients do not see any difference between using Popcorn Time and any other torrent software to watch pirated content.

“It’s still an infringement,” Mr. Reed said. “And as far as the tracking goes on our end, in terms of being able to see those infringements, there’s no difference to us.”

And the likelihood of Canadians finding a cease-and-desist notice in their mailbox after a Popcorn Time binge increased considerably in January, when the “notice-and-notice” provision of the Copyright Modernization Act came into effect. The new system means Canadian Internet service providers who receive infringement notices from copyright holders must forward those notices to the suspected customer’s address, while retaining information about that customer for six months in case the rightsholder decides to sue.

But David Fewer, director of the Canadian Internet Policy and Public Interest Clinic and an intellectual property and technology lawyer, notes that people aren’t breaking the law just because they use Popcorn Time, BitTorrent, MegaUpload or any other online file-sharing service. At least not as long as they’re not accessing copyrighted material.

He pointed out the technology itself has the potential to be used for legitimate means, such as by helping independent film producers distribute their work to a wide audience. It is much the same point that was used about indie artists, when MP3 downloading still lived in the underworld of Napster and Limewire, and record labels were suing instead of using iTunes.

“Just like a screwdriver can be used to build a house, it can also be used to break into a house. That doesn’t mean screwdrivers are illegal,” Mr. Fewer said. “Let’s be plain, let’s be clear, this technology is good. It’s the use to which it may be put by some parties that’s problematic.”

And that means that even if he and his colleagues are doing it out of love, by programming for Popcorn Time and acting as its official spokesman, Mr. English could be vulnerable to a charge of facilitating copyright infringement, said Allen Mendelsohn, an Internet lawyer and BitTorrent expert based in Montreal —although he also said he thinks such a charge is unlikely.

“I could see where it’s possible, that certainly some of the elements of Popcorn Time would subject him to both civil and possibly criminal penalties,” Mr. Mendelsohn said. “I think he should be worried.”

Mr. English isn’t. “I just don’t really worry about it,” he said. “I don’t live in the U.S., where it probably would be a bigger issue.”

He’s not sure how long he’ll be putting in full-time hours working on Popcorn Time. He said he plans to do it until the project doesn’t require his services any more. The service will probably keep getting bigger, he said. Until, as is the way of the Internet, it’s replaced by another service — something newer and better.

But trying to shut it down would be very difficult, Mr. English said — the same team could get it back up and running again quickly and easily. That’s certainly been the case for The Pirate Bay, which has managed to keep reopening on different international servers, after having been blocked, cut-off and raided repeatedly over the last decade.

If Netflix and other legal content distributors really want to stop Popcorn Time, they might want to consider a different tactic: Hire the pirates onto their own team. They do seem to know how to please customers. At least non-paying ones.

“If Netflix did happen to offer me a job and it happened to line up with my skills, I would probably give it a good consideration,” Mr. English said. “Maybe even take it. I don’t know.”

Metal Gear creator Hideo Kojima rumoured to leave Konami following the release of Metal Gear Solid V

The creator of Konami’s Metal Gear Solid franchise, Hideo Kojima, is rumoured to be leaving the studio following the release of Metal Gear Solid V: The Phantom Pain, due to falling out with the game’s publisher, according to reports.

A source at Konami productions, the studio behind the Metal Gear Solid franchise, reportedly told GameSpot, “After we finish [Metal Gear Solid V: The Phantom Pain], Mr. Kojima and upper management [of Kojima Productions] will leave Konami.” The contracts for a number of the the studios’ upper management including Kojima reportedly end in December.

Kojima is no longer listed as an executive at Konami and Kojima Productions Los Angeles has been renamed Konami Los Angeles Studios. The @Kjima_Pro_Live twitter has changed to @metalgear_en and online marketing materials for The Phantom Pain have removed the words “A Hideo Kojima game” from its description.

Some have speculated Kojima’s tweet from March 16 indicated he might be leaving the company.

https://twitter.com/HIDEO_KOJIMA_EN/status/577403046663061504

In a recent statement Konami denies the split between the studio and Kojima.

“As we have already announced, we are shifting our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business. Konami Digital Entertainment (including Mr. Kojima), will continue to develop and support Metal Gear products. Please look forward to future announcements.”

An additional Konami press release sent out later on Friday also backs up earlier statements, though implies that Kojima could be gone after Phantom Pain.

“The latest title in the Metal Gear series,Metal Gear Solid V: The Phantom Pain, will be released as planned starting on Tuesday, September 1st, 2015 in North America, Latin America, and Europe, followed by Japan and Asia on Wednesday, September 2nd. Hideo Kojima will remain involved throughout.”

Kojima himself also claims that he will be heavily involved in the continued development of Metal Gear Solid V, although he makes no mention of his involvement in the franchise following the release of Metal Gear Solid V.

“I want to reassure fans that I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I’m determined to make it the greatest game I’ve directed to date. Don’t miss it!”

A small section of Metal Gear Solid V was released last year, Metal Gear Solid V: Ground Zeroes. The game was criticized for basically being a demo for The Phantom Pain.

Adobe enhances its secret superpower, its cloud-based marketing platform

SALT LAKE CITY – Adobe Systems Inc. may be best known to IT for its software, ranging from 25-year-old graphics mainstay Photoshop to the problematic Flash, but as it showed at its annual Adobe Summit digital marketing conference here last week, it has a secret superpower: it has a cloud-based marketing platform that serves top media companies, all ten of the top U.S. commercial banks, and businesses of all kinds, including much of the Fortune 500. It handled 30.4 trillion transactions last year through its Marketing Cloud, and hosts 384 billion dynamic creative assets. Adobe says that it’s the world’s largest marketing cloud.

Its growth is due in large part to the explosive growth of mobile, and the mantra is customer experience, Brad Rencher, Adobe’s senior vice-president for Marketing Cloud. “Experience is the brand,” he noted during his keynote. “Customers expect a continuous and consistent experience. Experience defines brands, today and tomorrow. Consumers commit to brands as long as brands commit to them.”

Adobe took advantage of the conference to announce a series of enhancements to the Marketing Cloud, all designed to make the platform more comprehensive and integrated.

Adobe Experience Manager (AEM) customers will soon be able to take advantage of Screens, which uses large touchscreens as a canvas for marketers to use to develop, refine, and execute campaigns. The screens talk to the AEM server, which serves content to everything from a giant display to the screen on a gas pump, and can be triggered by the proximity of a customer and content keyed to his or her interests thanks to iBeacon technology.

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Two existing products, Adobe Audience Manager and Adobe Primetime, have been added to the Marketing Cloud. Audience Manager will provide the ability to buy and sell anonymous data via the new Audience Marketplace. Primetime gives programmers and operators modular capabilities to stream, protect, analyze, and monetize video across desktops and devices, and is used by NBC Sports, Comcast, Turner Broadcasting, and others. It has been enhanced with cross-device frequency capping that knows when a user watching a program on one device switches to another, and makes sure the users doesn’t get multiple repeats of the same ad on each platform.

The new Adobe Analytics, which provides customer intelligence and predictive analytics, joined the suite, and mobility also got a boost with the addition of Adobe Mobile Services, which pulls together mobile apps in the Marketing Cloud as well as adding partner app tools to the mix.

Adobe Target received support for digital content testing, optimization, and personalization not only for browser-based content, but across devices in the Internet of Things (IoT). Brands can serve content to screens on gas pumps, ATMs, game consoles, car dashboard displays, appliances, or anything else with a display and a connection. Adobe Target leverages predictive, yet anonymous data including CRM and third-party sources to personalize content in real-time. In addition, Mobile Core Services and Adobe Analytics let marketers measure and analyze customer engagement within content and apps across IoT devices using the new IoT SDK, which is an extension of the Mobile SDK.

Also new to the suite: Adobe Social, which builds, publishes, manages, measures, and analyzes social campaigns.

 

Cheaper cable – but at what cost? More expensive Internet could be on the way for Canadians, analysts say

TORONTO — Consumers could see their Internet costs edge higher as cable companies look to maintain their profits in light of a ruling that forces them to unbundle television channels.

The CRTC ruled Thursday that television distributors will have to offer customers a “skinny basic” cable package for no more than $25 per month.

Customers will also have the freedom to add on individual channels or small bundles of channels under the “pick and pay” model.

Desjardins Securities analyst Maher Yaghi says television providers will look to make up some of the lost revenue by increasing the cost of Internet service.

Yaghi says most customers will see some cost savings, as they will no longer need to pay for as many television channels as they have in the past.

He also notes that Internet is a higher-margin business, so companies like Bell, Rogers and Telus don’t need to replace each dollar of lost television revenue with a dollar of Internet revenue.

That means cost increases on Internet bills will not be too dramatic, Yaghi says.

“It’s not a dollar for a dollar in terms of the bill for the consumer,” he said.

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CRTC’s mandatory pick-and-pay TV aims to give Canadians more choice, but is it too little too late?

Canadians are about to get more choice when it comes to the television channels they pay for, but a lot of them will probably stick with what they know, analysts say.

On Thursday, the Canadian Radio-television and Telecommunications Commission announced it will require cable companies to allow customers to pick-and-pay for only the channels they want, or only the small bundles of channels they want, on top of a stripped-down, $25 basic package by December 2016.

The announcement was highly anticipated because it’s expected to have the biggest impact on Canada’s cable companies of all the decisions related to the Let’s Talk TV hearing into the future of television held in the fall.

One rationale for the pick-and-pay decision is that cable companies need to start offering consumers more choice if they’re going to stop them from cancelling their subscriptions and signing up for online-only services like Netflix Inc. instead. Edward Jones analyst David Heger said the announcement probably isn’t enough to convince young people who have never bothered to pay for a cable package to sign up now, however.

“We’ve seen subscriber levels decline for several years,” he said. “I think we’re going to continue to see paid TV households dwindle off.”

Mr. Heger pointed out that just because consumers will be able to pick and pay for the channels they want doesn’t necessarily mean they’ll be saving money. Because the CRTC decision allows customers to keep the cable packages they have now, a lot of people may decide it doesn’t make sense to pay the same amount of money or more for fewer channels and take a pass on pick-and-pay, he said.

Maher Yaghi, an analyst with Desjardins Securities, said the fact the decision doesn’t fully come into effect for a year and a half will likely mean a larger share of cable customers will keep their existing packages out of inertia or lack of knowledge about the option. He said the long time frame was important to allow the cable companies time to figure out what to do about their existing commercial contracts, but a lot will change by the time pick-and-pay comes into full force.

“By then, you’re going to have so many other options as a consumer – Sony, AppleTV, Netflix, Hulu, Amazon,” he said. “Probably the December 2016 time frame is too long for them to wait for.”

This is both good and bad news for the major cable companies. While the decision may have a limited impact on stemming subscriber decline, Mr. Yaghi said the CRTC could have implemented measures that would have hit profitability a lot harder, such as requiring them to include U.S. channels in a low-cost skinny basic channels.

In a statement, Shaw Communications chief executive Brad Shaw was mostly upbeat about the announcement.

“While this new regulatory environment will not be without challenges, the Commission has provided real opportunities for Shaw to continue delivering the best content experiences possible,” Mr. Shaw said in the statement. “We support the Government’s direction and the Commission’s commitment to maximize choice for Canadians.”

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Rogers Communications Inc. spokeswoman Patricia Trott said the decision would not be a major departure from the company’s existing strategy.

“We know consumers want more flexibility and we started down this path several years ago,” she said in an emailed statement. “We already offer dozens of services a la carte and in theme packs. This decision gives us more certainty so we can offer customers even more choice.”

Bell Media declined a request for comment. The share price of all three companies declined Thursday, with Rogers down 1.93% to US$34.07, Bell Media parent company BCE Inc. down 1.27% to close at US$42.05, and Shaw down 1.66% to US$22.48 when the New York Stock Exchange closed.

Whether consumers choose pick-and-pay or not, Public Interest Advocacy Centre legal counsel Alysia Lau said she was glad the regulator was at least offering them the option. Consumers have been frustrated by the available cable packages for a long time, she said.

“PIAC, obviously, would like to see these kinds of choices as soon as possible so consumers can access them,” she said. “We’re just happy to see new steps that will allow Canadians to choose how they want to access their TV service and how much they want to spend on it.”

Resident Evil Revelations 2 review: Capcom’s low-budget horror series shows respect for the iconic series’ roots

Now that it’s over and done, I can’t say I rightly understand why Capcom chose to initially release Resident Evil: Revelations 2 as a series of four episodes rather than just one game.

I enjoyed having a little classic-meets-modern (but mostly classic) Resident Evil treat each Tuesday over the last month, but I don’t see how it was a boon to storytelling or play. If anything, the experience felt shoehorned into the format, with environments and story designed to fit a certain space rather than to naturally fit the flow of the adventure.

That said, the series — now available as a compilation in boxed format for $39.99, complete with all of its many unlockable modes (including the surprisingly compelling mission-based Raid mode, which has players fighting through waves of enemies for rewards and respect) – contains several lengthy sequences of old school Resident Evil bliss. The latter halves of the third and fourth episodes in particular are nice, thick slices of survival horror heaven.

Capcom

Set between Resident Evil 5 and Resident Evil 6, Revelations 2 begins with Claire Redfield and Moira Burton being drugged and kidnapped from an office party, then waking up in a creepy prison on a remote ocean island. Barry Burton – Moira’s semi-estranged dad – shows up on the island six months later in search of his daughter, and joins forces with a strange young girl named Natalia.

Each episode is broken into two parts; one with Claire and Moira, the other with Barry and Natalia. Barry and Claire play like traditional Resident Evil characters, while Moira and Natalia – whom you can switch to at the tap of a button or have a second player control via local splitscreen play – are used mostly to open locked boxes and detect hidden stuff, the former with her flashlight, the latter with a weird ability to perceive the presence of zombies.

The first few episodes see the two pairs covering much of the same ground, but they explore the same spaces in different ways based on their abilities. That said, there are times when it feels like Capcom cheaped on us a bit, trying to wring twice the mileage from some environments by having us play them twice over.

I also found myself occasionally frustrated playing as Claire and Moira (whose chapters always precede Barry and Natalia’s) because I didn’t know whether I was supposed to be able to figure out a way to, say, reach a gun parts kit I spied sitting in a high recess, or if I was meant to just leave it and hope Barry and Natalia would come through the same area and find some way to get to it.

Capcom

But things get better as the story progresses. In fact, the two-hour-plus back halves of the third and fourth episodes made for some of the best original Resident Evil experiences I’ve had since 2005’s Resident Evil 4.

These chapters see Barry and Natalia covering only a small amount of ground originally explored by Claire and Moira. What’s more, the older man and young girl spend some of this time chatting and bonding over a sad anecdote that explains why things went sour between Barry and his daughter. It’s about as legitimately emotional as things get in Resident Evil.

Then you’ll find yourself working through a series of smartly conceived areas that make great use of the pair’s differing but complementary skills.

The first of these is a sewer system that separates the two, putting Natalia in charge of opening sluices as Barry runs through them. It’s methodical but tense.

Barry uses his formidable arsenal to defend himself and his partner (from afar) while Natalia tiptoes along the scaffolding, using her keen eyes to spot treasures for Barry to collect in the waterway.

Natalia also has to keep an eye out for invisible floating zombies – a challenging enemy unique to Revelations 2 – only she can see can see and only Barry can attack.

Capcom

Their adventure only gets better as the game marches toward its conclusion.

You’ll encounter environments cleverly designed as giant navigational puzzles; find yourself forced to make smart use of sparse ammunition (you’ll need to use Natalia to find week spots on zombies, then switch back to Barry to shoot them); and – in a level that harkens back to the game that started it all – you’ll explore a small location designed as a kind of mansion, complete with underground research facility.

Unfortunately, as Barry and Natalia’s story ramps up, Claire and Moira’s declines. The sudden introduction of a group of male companions in the second episode is jarring and poorly explained, and their final chapter – sandwiched between those two great Barry and Natalia episodes mentioned above – lasts less than half an hour and ends with a frustrating timer-based escape sequence.

There are also some black hole-sized gaps in the plot only partially explained by a pair of “bonus episodes” that come with the boxed edition (in which you basically replay maps as Natalia and Moira, trying to be stealthy as the former and a one-woman zombie slaughtering machine as the latter), as well as some important questions left unnecessarily unanswered, even with the a semi-cliffhanger ending.

Capcom

Resident Evil: Revelations 2 has its fair share of issues – I’ve not yet mentioned its low texture world and blurry cut scenes that don’t even make a pretense to current generation presentation – but I still felt compelled to play each new episode the night it released.

I chalk it up to its creators respecting the series’ roots.

Much like the original Resident Evil: Revelations for Nintendo 3DS, this sequel – weird episodic format notwithstanding – is a deferential nod toward Resident Evil’s origins. It’s both a step backwards and a step forwards; proof that that sometimes the best way to correct a franchise’s mislaid course is to double back a couple paces and start on a different path.

There’s still no word on what shape Resident Evil 7 – the next entry in the series proper – will take, but if Capcom is clever it will subtly steer its flagship series in the direction of Revelations 2, the little survival horror spinoff that could.

Capcom

TeraGo buying RackForce for $33 million

TeraGo Inc., a provider of Internet connectivity and storage services to businesses in Canada, announced Thursday it agreed to acquire Kelowna, B.C.-based RackForce Networks Inc. for $33 million in cash and stock, making good on CEO Stewart Lyons’ pledge last month to “increase the pace by which we seek to close meaningful acquisitions.”

The purchase will help expand the Thornhill, Ont.-based company’s data centre and cloud computing offerings, a fast-growing and increasingly competitive market that also includes the likes of Telus Corp. and Open Text Corp.

RackForce’s price tag – $31 million in cash and $2 million in common shares of TeraGo – represents about 10 times annualized adjusted earnings before interest, taxes, depreciation and amortization for the three months ended in December, TeraGo said in a statement.

TeraGo will take on $35 million in additional debt to finance the transaction, which is expected to close around March 27. TeraGo’s stock rose 2.5% to close at $6.15 in Toronto.  Its shares have dropped nearly 6% this year.

CRTC to require pick-and-pay TV channels, basic package with $25 cap from cable providers

GATINEAU, Que. — Cable and satellite service providers will soon have to offer consumers an “entry-level” television service, at a cost of no more than $25 a month.

Canadian Radio-television and Telecommunications Commission released the new requirements on Thursday, following its lengthy Let’s Talk TV hearings last fall.

The new, trimmed-down basic packages must include local channels in each service area, as well as channels currently on the CRTC’s mandatory distribution list such as public interest, educational and legislature channels where they’re available.

U.S.-based channels that are currently free over the air in most major Canadian markets near the border — so-called 4-plus-1 channels — will also be included.

It’s the first time television service pricing has been regulated in Canada since 1999 and makes it the only jurisdiction in the industrialized world to require that TV distribution companies offer a basic selection of channels.

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The national broadcast regulator says the requirement to offer a trimmed-down basic package will take effect by March 2016.

The CRTC says TV viewers will then be able to supplement the so-called “skinny basic” package with either individual channels available through a pick-and-pay model, or what it calls small, “reasonably-priced” bundled channel packages.

But service providers will have until the end of next year to offer both a la carte channels and theme packages.

Customers who are happy with their current TV offerings won’t have to switch.

“Canadians will have the choice of keeping their current television services without making any changes, if these continue to meet their needs and budgets,” the CRTC said in a statement.

CRTC chairman Jean-Pierre Blais said technology has changed Canada’s TV industry to the point that viewers are taking it upon themselves to choose what they want to watch, when they want to watch it.

“Viewers are in control,” Blais said.

“Today’s decision is not about making choices for Canadians,” he said.

“Rather, it’s about setting out a road map to give all Canadians the freedom to choose the television content that meets their unique needs, budgets and realities.”

Under the new system, service providers will not have to offer free audio services, such as local radio stations, although they can include them if they want.

The $25-a-month price won’t include the cost of renting or buying a cable or satellite set-top box. Nor will it include taxes. But service providers could offer an even lower price.

Rogers flirted with entry-level pricing when it test-marketed a digital basic package in the London, Ont., area from Nov. 2011 until Feb. 2012, at a cost of $19.99 a month.

To make sure the big networks don’t shut out independent broadcasters from basic services, the CRTC also introduced a code of conduct for the industry Thursday.

The Canadian Press

 

This Swiss luxury watch brand has teamed up with Google and Intel to take on the Apple Watch

TAG Heuer said it will present a smartwatch with Google Inc. and Intel Corp. later this year, becoming the largest luxury Swiss watch brand to go on the offensive against Apple Inc. in making timepieces with new electronic functions.

The unveiling may take place between October and December, said Jean-Claude Biver, who heads the watchmaking activities of TAG Heuer’s owner, French luxury-goods maker LVMH Moet Hennessy Louis Vuitton SA.

“Silicon Valley meets Switzerland,” Biver said at a press conference at Baselworld, the largest watch and jewelry trade fair.

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Apple will begin adorning consumers’ wrists next month with gadgets that can send and receive data, phone calls and serve as a substitute for keys and credit cards. The new market’s potential has been too large for the Swiss watch industry to ignore. Researcher Strategy Analytics forecasts 28.1 million smartwatches will be sold this year, almost matching the 28.6 million Swiss timepieces that were exported last year.

The list of Swiss watch brands adding electronic features has been increasing to include Swatch, Breitling, Montblanc, Frederique Constant, Mondaine and Festina.

TAG Heuer’s smartwatch will be assembled in Switzerland though won’t be able to have the “Swiss made” label on it since the microprocessor will come from outside the country, Biver said.

Last year Google said it would work with manufacturers and chipmakers in bringing Android software to smartwatches. Partners in the “Android Wear” project have included Intel as well as smartwatch makers Samsung Electronics Co. and LG Electronics Inc.

This isn’t TAG Heuer’s first foray into electronic devices. In 2008, the brand introduced a mobile phone called the Meridiist. In the 2013 America’s Cup sailing races, the Oracle Team USA wore TAG Heuer electronic wristwatches whose indications included boat speed and wind direction.

Yahoo Inc leaving China in new cost-cutting move, affecting as many as 300 jobs

BEIJING — Yahoo Inc. is closing its Beijing research and development centre and leaving China in a new cost-cutting move.

The company said Thursday the Beijing office’s functions would be consolidated in other locations. It gave no details of how many people would lose their jobs but said they would be “treated with respect and fairness.”

The Sunnyvale, California-based company has cut jobs elsewhere in a sweeping corporate overhaul as it tries to catch up with Internet users who have shifted to using smartphones and tablets instead of laptop and desktop computers.

Yahoo had about 12,500 workers worldwide at the end of 2014. While the company didn’t say how many would be affected in China, it employed 200 to 300 people there, a person with knowledge of the matter told Bloomberg.

Yahoo turned over control of its China operations to its partner Alibaba Group in 2005 as part of a corporate tie-up. Yahoo stopped offering services in China in 2013.

Yahoo’s profit for the quarter ending in December fell 52% from a year earlier while revenue dipped 1%.

Yahoo is looking for new ways to trim expenses as it comes under pressure from investors, such as Starboard Value LP, who have called for cost-saving measures. Chief Executive Officer Marissa Mayer said in January the company has focused on efficiency by keeping its employee numbers little changed even as it invested in products and made acquisitions that added staff at the portal, whose revenue growth has stalled since 2008.

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Global Cuts

“An R&D facility like this is a huge cost, and for a company as weak as Yahoo is now, it doesn’t make sense,” said Shaun Rein, managing director of China Market Research in Shanghai. “Yahoo doesn’t have significance in China. Yahoo can’t really recruit top people and Chinese firms are not going to advertise on Yahoo.”

For Yahoo, based in Sunnyvale, California, the exit closes a chapter on a sometimes difficult history in China. Executives came under criticism from human-rights activists and U.S. lawmakers after the company turned over information to the Chinese government on journalist Shi Tao, who was later sentenced to 10 years in prison.

Yahoo sold its Chinese operations to Alibaba Group Holding Ltd. in 2005.

Last month, Yahoo cut about 1% of its workforce, or about 125 people, including editorial staff in Canada. The company also closed its office in Amman, Jordan, and eliminated about 400 positions at its site in Bangalore, India, in recent months.

Alibaba Spinoff

Yahoo shares have gained 13% in the past year, buoyed in part by the company’s stake of about 15% in Alibaba, China’s largest e-commerce company. In January, Mayer unveiled plans for Yahoo to spin off its Alibaba holdings, which are valued at more than US$32 billion.

So far, Yahoo is keeping its US$8 billion stake in Yahoo Japan Corp.

The closing of the China office wasn’t related to any government concerns, said the person familiar with the plan. The move was reported earlier by the South China Morning Post.

Yahoo’s move is the latest in a series of retrenchments by U.S. technology companies operating in China. Last month, gamemaker Zynga Inc. said it will close its Beijing office, terminating 71 employees.

Microsoft Corp. said in December it was shutting phone factories in Beijing and Dongguan as part of a consolidation of its Asia manufacturing in Vietnam.

With files from The Associated Press, Bloomberg

CRTC to require cable, satellite companies to offer basic package with $25 cap: report

GATINEAU, Que. — The country’s broadcast regulator is coming out with new rules Thursday that will require cable and satellite companies to offer customers a trimmed-down, basic channels package, sources have told The Canadian Press.

The cost of the so-called “skinny basic” package is to be capped at $25, said one source, who spoke on condition of anonymity.

The Canadian Radio-television and Telecommunications Commission is to announce details of its decision later today at 4 p.m. ET.

The ruling is the latest result from the CRTC’s Let’s Talk TV hearings held in the fall.

The Harper government had pushed the regulator to allow for a so-called pick-and-pay system that would allow consumers to choose and pay only for the individual channels they want.

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However, the CRTC hinted late last summer that it would be open to a pick-and-pay option built on top of a lighter mandatory service than what is currently being offered widely in the industry.

It’s not clear whether skinny basic would be an all-Canadian service that includes local stations and provincial educational channels, or a service that includes American networks as well.

Critics including the C.D. Howe Institute have warned that any proposals to mandate pick-and-pay channel choices would be an exercise in futility, in light of technological change. They say it could harm the industry and actually end up costing consumers more rather than less.

The CRTC has been criticized — and taken to court — over recent decisions from the Let’s Talk TV hearings, including a move to ban the simultaneous substitution of Canadian advertising for American commercials during the Super Bowl.

The regulator has also been both commended and panned for its decision to reform the rules governing the Canadian TV programming that goes to air.

How Canadian app developers are gearing up for Apple Watch’s release

Apple Inc.’s press conference that provided more details on the Apple Watch was supposed to explain why consumers need the company’s first wearable device, but many remain unconvinced.

The initial driving force behind the iPhone’s monumental popularity level was the device’s must-have applications, all available in one convenient location, the App Store. But when it comes to the Apple Watch — just weeks away from the device’s April 24 release — it’s still unclear exactly how many apps the smartwatch will launch with, and whether any of these applications will be the app to convince consumers they need Apple’s pricey $449 device in their lives.

“To use any hardware you need software and this is where the ‘killer app’ idea comes in,” said Toronto-based wearable tech expert and We Are Wearables founder, Tom Emrich.

“It won’t be just one app, of course, but its this notion that there is at least one thing specific for each user that they feel is adding value to their life… Don’t get me wrong, the sensors, chips and design are wholly important, but like the waves of computing before – it will be software that will bring these devices to life and unlocks their potential in changing our lives.”

True to Apple’s reputation for ensuring third-party developers remain silent about upcoming devices until the company gives them the go ahead, the teams behind popular Canadian-developed applications such as Transit App, Tab Payments and Quick Fit, were mostly only able to speak broadly regarding their future plans for the Apple Watch.

But one point remains abundantly clear – developers see significant potential in the Apple Watch.

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“There are a lot of things we can’t say yet, but we’re very excited about the Apple Watch. We think that our use case is really well geared for that type of device and we’re pretty excited Apple highlighted us during their watch event,” said, Jake Sion, leader of strategy and development for the Montreal-developed application Transit App, one of the most popular mobile transportation-focused applications.

While refraining from going into specifics, according to Mr. Sion, the Apple Watch would work perfectly with Transit App’s focus on giving users quick, at-a-glance information related to public transportation routes.

But can your Rolex do this? pic.twitter.com/MFVleF5Dbn

— Transit App (@transitapp) March 9, 2015

Co-founder and CEO of Toronto-based Tab PaymentsAdam Epstein, also spoke vaguely regarding his company’s future plans for Tab and the Apple Watch, explaining he sees tremendous potential in the wearable, especially in the mobile commerce space.

“One-touch experiences is where mobile watches or wearable watches will really provide their biggest value to consumers. So ordering your Uber taxi or creating a new tab at a restaurant – those are instances where it’s really one touch or one specific use case will bring the most value to users,” said Epstein.

AP Photo/Eric RisbergApple CEO Tim Cook explains the features of the new Apple Watch during an Apple event on Monday, March 9, 2015, in San Francisco.

Epstein also emphasized that while his company currently isn’t developing an application for the Apple Watch, he expects his studio will create one eventually.

“Us building an app for the Apple Watch is an inevitability. We will do it. With us being a small team and a local startup, we have to manage our resources very efficiently and strategically. While we won’t rush to do it, we’ll certainly do it in the very near future. We want to be early adopters – creating seamless mobile commerce experiences is exactly what we do and it’s exactly what the Apple Watch would provide us,” said Epstein.

Tab allows users to split restaurant bills with ease and pay for meals using only their smartphone. The app has partnered with a variety of restaurants in Montreal and Toronto.

Robleh Jama, the CEO and founder of Toronto-based app developer Tiny Hearts, said he feels the Apple Watch is set to give his studio a new platform to expand their existing app’s functionality.

David Paul Morris/BloombergIt's unclear if the Apple Watch will be as successful as previous Apple products.

“With Quick Fit we have guided workouts that you can do anywhere and at any time without any equipment. We’re extending this functionality with the watch [Apple Watch] by making a workout timer that guides you through the routines like the seven minute workout, or short app workout or four-minute workout right from the watch,” said Jama.

Jama also explained his team is well into development on an Apple Watch companion app, and plans to launch it simultaneously when Apple’s first wearable device hits store shelves next month.

When asked about the possibility of releasing an application designed for Android Wear smartwatches as well as the Apple Watch, Transit App’s Sion indicated his company’s future plans will likely also include Google’s popular smartwatch operating system.

“It’s definitely something we’re exploring and thinking about,” said Sion.

According to various developers, the initial version of the Apple Watch development kit is confined in terms of what kind of applications can be created, limiting the focus of apps to notifications or simple apps that offload processing to the iPhone.

Other Canadian-developed Apple Watch apps are also reportedly on the way from Desjardins Group, Air Canada, WestJet and theScore.

“You could argue that the fact that Apple entered the wearable space is a game changer in itself. All eyes were on Apple prior to the Apple Watch announcement to see if they would ‘bless’ the category. Launching a smartwatch means that they are committed to this new wave of computing and that is the boost of confidence the space needed to move on,” said Emrich.

“We only have to look back to 2007 when the iPhone debuted to understand what to expect on April 24. There was much doubt around the success of Apple’s first smartphone just as there is now around Apple’s first wearable. Time will tell.”

Tales from the Borderlands: Episode Two review — Rapid-fire dialogue and on-target jokes buoy a plot that merely treads water

Telltale Games has become a juggernaut of an indie game studio.

It has two active series – Tales from the Borderlands (based on Gearbox’s popular sci-fi themed FPS-cum-RPG) and Game of Thrones – plus at least two others – Minecraft: Story Mode and the third season of The Walking Dead – in production and likely to launch in 2015. And all of them are based on some of the biggest licenses in pop culture, spanning games, books, and TV.

But while I’m happy to see the American Studio flourish and take on exciting new projects, it’s hard not to blame its crammed docket for the unusually long stretch – nearly four months – between the first and second episodes of Tales from the Borderlands.

At this rate, the five-episode arc won’t conclude until some time in early 2016.

The result of such a lengthy break between fairly short (roughly two hour) episodes is that it’s hard to keep track of what’s going on. It’s the polar opposite to binge watching TV (my preferred method), where you’re hyper aware of every character motivation and plot twist from one episode to the next throughout each season.

And as I started playing Tales from the Borderlands: Episode Two – Atlas Mugged, I found myself struggling to recall what happened in the first episode, which I played seemingly forever ago (weeks before I even started shopping for Christmas presents last year).

Happily, the second episode kicks off with a proper primer – not just a collection of clips, but a sequence rendered specifically for recap purposes.

The story, in case you forgot (as I did), started off with Hyperion employees Rhys and Vaughn choosing to double-cross their murderous new boss and track down a priceless Vault key. This little misdeed led the duo to cross paths with Fiona and Sasha, a pair of wily con artists who eke out a fishy living on the hardscrabble planet of Pandora. It all plays out as a kind of he-said/she-said thing, with Fiona and Rhys relating events from their own points of view to a villain who’s captured them at some point in the future.

More specific details of their adventure came back only gradually as I worked my way into the second episode. I started off feeling a bit confused as to where Rhys and Fiona were and why they were there, but some generous dollops of dark humour helped ease me back into the Borderlands world.

The first hour or so of Atlas Mugged had me giggling aloud through a series of wonderfully unlikely events that range from Fiona digging into a guy’s corpse with a spork to Rhys realizing he’s the sole member of the group who can see the digital ghost of his deceased hero. The writing is sharp. Jokes fly fast and hit their mark much more often than not.

The only semi-slow parts come when Fiona and Sasha split away from Rhys and Vaughn midway through the episode. Much of the humour, it turns out, is predicated on the ineptitude of the male protagonists. When Fiona and Sasha – seasoned hustlers who know what they’re doing and give us little reason to laugh at them – are alone together things become a little more serious and a bit less fun.

Even then, though, there are still a few amusing moments, such as a scene in which the girls take advantage of a well-meaning hillbilly mechanic. Play your cards right in the dialogue tree and you might even be able to get him to pay for the repairs he makes to Fiona and Sasha’s ride.

However, while the humour generally satisfies – and sometimes downright tickles – the plot supporting it is a little weak. Not much happens this episode, which focuses mostly on our heroes simply trying to get from one place to another.

The travelling allows for a couple of entertaining, joke-laden action sequences – including a great set piece in which the four are driving away from a house-sized monster while avoiding balls of fire raining down from the sky – that use (and don’t over-use) Telltale Games’ standard quick-time event interface, which has players pressing left or right or rapidly tapping a button to make their characters do stuff at the proper moment.

Still, I was left with the feeling this episode simply fills the space between the first and third, moving our heroes from one important location to another without much of consequence happening along the way.

I’m still very much anticipating what this series has in store. I haven’t laughed so loudly and so frequently while playing a game since last spring’s South Park: The Stick of Truth.

But I hope when the next episode arrives – and hopefully sooner than another four months – Telltale will shift its witty sci-fi adventure into high gear.

Is ‘pick-and-pay’ on the way? CRTC ruling comes amid wave of complaints from broadcast providers

OTTAWA — It might have sounded like a simple solution to years of complaints by Canadian television viewers stuck with a bundle of channels that many didn’t want to watch, nor pay for.

But a proposal by the country’s broadcast regulator to allow customers to pick and choose their own programming — on top of a basic service of local channels with a cap of up to $30 a month — has drawn a wave of complaints from broadcast providers, as well as their subscribers.

For major companies — BCE Inc., Rogers Communications Inc. and Shaw Communications Inc. in particular — there are concerns over how unbundling and piecemeal add-ons will impact their bottom lines. Many consumers have questioned whether so-called “pick-and-pay” schemes will actually save them money in the long run.

The Canadian Radio-television and Telecommunications Commission on Thursday will rule whether to impose pick-and-pay guidelines on cable and satellite companies, which already face growing competition from online video services — such as Netflix, YouTube and Amazon — that are not regulated like traditional broadcasters.

Chairman Jean-Pierre Blais will announce the CRTC decision at 4 p.m. ET  at the regulator’s headquarters in Gatineau, Que.

“We believe a decision by the CRTC to force unbundling of TV channels could — over the long term — lead to a reduction of $5 to $10 in monthly [revenue per user] as customers get the option to choose the channels they want to watch and move discretionary money toward OTT (over-the-top) services such as Netflix,” said Maher Yaghi, an analyst at Desjardins Capital Markets.

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As well, Mr. Yaghi said “the transition could be made over a couple of years, starting with a requirement to offer five, 10 and 15 à la carte bundles that will eventually be reduced to pure à la carte offerings.”

“We expect many specialty channels will become unprofitable in an unbundled world. It is difficult to pinpoint which channels will be closed, but the impact on profitability should not be material as these stations were not very profitable to begin with.”

The C.D. Howe Institute, in a study in September, warned that “attempting to regulate pick-and-pay or product offerings would launch the CRTC on a more interventionist role in the entire content and video distribution business.”

The independent Toronto-based think-tank said such a move “would almost certainly require the CRTC to supervise the prices for unbundled products, as otherwise, broadcast distributors could offer larger bundles at steep discounts to discourage à la carte consumer choice.”

Another issue is who will set the pricing structure of pick-and-pay packages.

Mr. Yaghi suggests the CRTC could either set the cost of a basic package itself or allow companies to determine prices “as they see fit.”

Thursday’s ruling on pick-and-pay follows a series of hearings, which the federal body has dubbed “Let’s Talk TV,” aimed at developing new measures the regulator argues “will maximize choice for Canadian television viewers.”

These include dropping quotas on Canadian TV content in daytime programming, although the minimum 50% rule will remain in force during evening prime-time viewing.

At the same time, the CRTC wants to encourage more investment in higher-quality Canadian content. To encourage that growth, the regulator will require at least 35% of programs on specialty channels be produced in this country. Right now, the quota can fall anywhere between 15% and 85%.

Since becoming chairman in 2012, Mr. Blais has promised a more consumer-focused approach to regulatory decisions. As he stated in rejecting BCE’s initial bid for Astral Media shortly after his appointment: “Certainly, it is my intent to put Canadians back in the centre of their communications system.”

Fossil Fighters Frontier Review: The false promises of fossil fighting

Developed by Red Entertainment and Spike Chunsoft, Fossil Fighters: Frontier is a game … and yeah, that’s pretty much all there is to say about it.

Using a complex technological innovation, scientists have discovered a way to bring dinosaurs back to life. They revitalize their fossilized remains and do what only humans would do in this event: build a coliseum and battle them to the death.

This is the world of Vivosaurs. It’s a burgeoning business with international theme parks and an entire economy based around the creatures; however, some would use the technology for something even more evil than legalized cage fighting. And who is going to stop them?

This is where you step in.

As potential park wardens, you and a group of kids are battling it out for certification to work on Vivosaur preservations. As a warden, your job is to fend off poachers by using your rugged Bone Buggy and a group of trained dinos by your side.

The game has you travel to parks all around the world to explore all kinds of offensive cultural stereotypes. There’s also little to no educational content for what could have been a game about paleontology, but if you know the series then you know what to expect.

It’s a kids game and older players should probably adjust their expectations.

***

At the beginning of the game, you pick a name and gender. You’re then given an extended 30-minute tutorial on the game’s controls and mechanics. Part of that is learning how to control your Bone Buggy, revive fossils, and take part in battles.

It’s a fairly slow process, but once you get going you’re able to head out on your own, customize your vehicles, find new teammates, and take on the game’s story.

In each international destination, there’s a chance to revive new types of Vivosaurs. Each species has eight fossil slots and each one gives you a new ability, but finding them all can be a little tricky. Players can use a sonar device to locate the fossils, but sometimes they can be out of your reach.

The fossil-excavating minigame requires you enter into upon finding them has you digging up Vivosaur remains under a strict time limit. To make this process a little easier, you can buy upgraded excavating tools. It’s an easy enough process to get the fossils out of the rock, but you can also damage them in the process if you’re not careful.

But at the end of the day, what you’re often left with is a bunch of incomplete Vivosaurs. Since you’re only allowed to use one Vivosaur at a time in any given battle and experience points are not shared, it’s best to make sure they are totally complete before training one.

In the parks you can fight wild Vivosaurs to you can gain experience, but there’s no real incentive since you don’t gain any money from battles. The Vivosaurs out there just become a nuisance to be avoided at all costs as there’s also no way to escape battles.

And once you’ve gotten far enough into the story objectives to be certified, you can participate in tournaments that test your team’s abilities. There are also challenge zones in each area that give you access to rare fossils and powerful companions to use in a fight.

NintendoVivosaurs slowly battling it out in Fossil Fighters: Frontier.

At the beginning of each battle, the game does a speed check to see who is the fastest in your party and orders your turns that way. The player also gets FP points, which you gain more of throughout the game, that determine what skills you can use.

As a park warden, you have access to a number of “Paleo Pals” who will fight alongside side of you as teammates. Each of their Vivosaurs has different abilities and their users have buggy weapons that can boost your attack, defense, accuracy, or refill health.

These weapons, which you can also use, have limited use and need to be refilled at stations around each level. It’s a pretty haphazard system and you’ll often win by the hair of your Vivosaur’s chompers.

For instance, my Titano AR has an ability that when you hit an enemy it is sent into a low stance. Another another Vivosaur that has an attack that does more damage to Vivosaurs in a low-stance can then do double the damage to it on the next turn. Luckily, one of your pals has the ability to up your critical hit percentage, so you end up doing double damage on your first hit without actually meaning to do so.

That might sound great until you realize that you can’t actually control your Paleo Pals. These companions will do their best to usurp your ability to use stronger attacks every chance they can by using up your FP points.

Being able to order around your Paleo Pals would have added some much needed depth into the game’s combat system, but the problems with the battling is just the start.

One of the game’s main objectives is to conquer The Fossil Coliseum. Set into different categories based the Vivosaur elements and abilities, and they can only be challenged on specific days. So you’re basically forced to set your schedule around the game, which isn’t a great start. They also get progressively harder; however, if you tailor a group of Vivosaurs to be counter to what you’re fighting then you should have an easy enough time.

Also driving feels like pushing around a shopping cart. There are a few occasions where you’re called upon to use your driving skills in events like time attack races, but even with no upgrades you can beat most races without even trying.

NintendoYou can buy new equipment for your Bone Buggy that increases your ability to unearth fossils or make your buggy a little faster.

Driving and fighting might seem like a winning combination, but when you enter into each new area that’s bound to be filled with cliffs and fossils you realize how much of a slog it’s going to be. You’re going to spend the next hour digging up fossils in fear of being pulled out of the minigame if a wild Vivosaur attacks you from behind.

Later in the game you go to Europe and the first area is absolutely enormous. There’s a river, challenge zones, and story fights to get through. You’re also hampered by your Bone Buggy – most likely the truck at that point – that moves at a snail’s pace.

And in each area there are probably around six or seven unique Vivosaurs to collect with about four fossils in each set. In the hub world, there’s a fossil mart, but it doesn’t actually allow you to buy missing fossil pieces to fill in their skill slots and only opens about four hours into the game. It does give you a chance to collect a random fossil, but that’s hardly consolation for a fossil mart that doesn’t sell fossils!

NintendoEach fossil you collect for your Vivosaur unlocks a new ability that can use in battle.

While the game has its fun aspects like buying and customizing your Bone Buggy, I can’t really escape the bad parts of the experience. Driving around in your car feels clunky, the fossil-finding minigame is a headache, and the characters are stilted stereotypes.

You initially get paired up with another warden named Roland. Overweight, he isn’t exactly graceful, but the game goes an extra step making him comically roll into frame propelled by his body fat. This happens on more than one occasion.

It’s like they’re trying to make his weight his most endearing feature, but they miss the mark by a few hundred miles. Each town you enter is also filled with cultural stereotypes with the theme parks designed by people who didn’t seem to have a clue about the traditions of each area.

I understand that they’re supposed to be cheesy theme parks, but Europe’s captain being a viking and Asia’s a kung-fu master feels like it goes a little too far. I feel like the developers initially planned to have more than four areas around the world. Thankfully they didn’t get beyond the few available.

As I couched this at the top, Fossil Fighters: Frontier is meant for a younger audience. Older players should know that the game is very simple and can sometimes be extremely shallow.You only need to hear the game’s theme song to know what I’m talking about.

[youtube=http://www.youtube.com/watch?v=07qM4X15sMY&w=640&h=390]

And as someone who grew up in the heyday of dinosaur mania, I can say this game would not have inspired little me to be a paleontologist.

Android apps will now be reviewed before landing on Google Play Store

One of the main factors separating the Google Play Store from the App Store is that Apple Inc. diligently reviews and approves every app before it is added to its digital marketplace.

This means the process involved in getting an app approved on the iOS App Store is often lengthy for developers. The review system also ensures every app released on the App Store meets Apple’s quality standards.

Google has announced it is introducing a similar review process via its Android Developer Blog, although in a jab at Apple the company claims the new system won’t impact how quickly an app makes it to the Play Store. Until now, as long as an app didn’t directly violate Google’s Play Store terms of service, anyone could release an application on the Android marketplace.

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“We value the rapid innovation and iteration that is unique to Google Play, and will continue to help developers get their products to market within a matter of hours after submission, rather than days or weeks,” said Google’s product manager for Google Play, Eunice Kim, in a statement.

“In fact, there has been no noticeable change for developers during the rollout.”

Google’s team of experts will review each individual app, examining whether or not it violates the platform’s developer policies. The new approval system will also reportedly provide additional insight into why an app is rejected or suspended. An issue many developers have with the App Store is Apple’s lack of transparency concerning why an app is not approved.

It’s unclear if the new Play Store approval process will result in certain apps like retro game console emulators, or others existing in the popular legally gray area of Google’s marketplace, being removed from the store.

The new approval system also includes official ratings based on the Age Rating Coalition (IARC), an organization that includes the ESRB and PEGI video game rating platforms.

Power Corp sells French-language regional newspapers, keeps La Presse

MONTREAL — Power Corp. has sold all of the French-language regional newspapers in Quebec operated by its Gesca subsidiary to a new media company headed by former federal Liberal cabinet minister Martin Cauchon.

The amount of the transaction announced Wednesday wasn’t disclosed.

Groupe Capitales Medias has purchased newspapers in Quebec City (Le Soleil), Trois-Rivieres (Le Nouvelliste), Ottawa-Gatineau (Le Droit), Sherbrooke (La Tribune), Saguenay (Le Quotidien) et Granby (La Voix de l’Est), along with their websites.

However, the insurance and investment conglomerate will continue to operate its flagship Montreal La Presse.

Cauchon said the buyers want to maintain “a strong regional press.”

“It is a privilege to contribute to the quality of information, to the recognition of the independence of newsrooms and to give regions a strong voice to be heard,” he stated.

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The former politician wouldn’t say if the deal will lead to job cuts.

Claude Gagnon, who has headed the regional newspapers for Gesca since 2009, becomes president and general manager along with remaining president and editor of Le Soleil. Managers at each daily will also remain unchanged.

Gesca president Guy Crevier said the sale of the regional papers will allow the company to concentrate on developing and commercializing La Presse+, a digital version of the newspaper available on iPads and other tablets at no charge.

At Power’s annual meeting more than a year ago, co-CEOs Andre and Paul Desmarais said Gesca had to redefine itself or risk disappearing.

They also discussed the possibility of Power Corp. (TSX:POW) retaining La Presse and selling the regional newspapers.

Can Samsung Galaxy S6 phones give the smartphone maker the sales rebound it needs?

TORONTO — Samsung says it wanted to start over from scratch for its forthcoming new smartphones, the Galaxy S6 and Galaxy S6 Edge.

While loath to call the predecessor, the Galaxy S5, a flop, the South Korean company admits the plastic-bodied phone — which was marketed as a more rugged dust and water resistant device — missed the mark with many consumers.

“I don’t think that was true in every market,” says Ken Price, vice-president of carrier sales and marketing for Samsung Canada, when asked why sales slumped for the S5.

“I think we were successful with the S5. We’re not at liberty to share numbers but we wouldn’t view the same thing for Canada. What we’d say was, we pressed on things we thought the marketplace was telling us … and what the market told us was, increasingly, they were looking for something that felt more premium.

“So we feel confident we did some things to listen, respond and adjust our strategy.”

Samsung is now talking up the sleek design of the Galaxy S6 and the Galaxy S6 Edge, made with “premium metal and glass.”

Price said Samsung also made a conscious effort to streamline the preloaded software on the new phones, unlike previous Galaxy devices that felt bloated in comparison.

“I think we looked in the mirror, so to speak, and said you know what, we’re going to make sure everything in there has a reason and in fact we’ve taken things out that no longer, we felt, had utility.”

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The Canadian Press sat down with Price and Vlastimir Lalovic, director of product marketing, to discuss the upcoming launch of the new phones, which are available in Canada starting April 10.

CP: You have 30 seconds with a consumer, what’s your pitch for them to consider a new Galaxy over an iPhone?

Lalovic: I would go with the design, because we’re using premium materials, we used Gorilla Glass 4 on the back and front, so this is the most durable glass material that is available today on the market. And our metal used in our devices is 50% stronger than any other devices.

CP: With the new design, users can no longer swap out the battery as they could with previous Galaxy phones and there’s no longer a SD card slot. What effect will those changes have on sales?

Lalovic: This kind of question we took very seriously, we have access to how many of Samsung’s customers actually purchased additional batteries and I can tell you it’s a very small number.

Price: I think that’s changed over time because the batteries have become better. Even on the Galaxy S5 we had faster charging and the battery capacity had improved, so over time we noticed the demand for replacement batteries went down.

CP: To what extent will emerging Chinese smartphone makers (such as market-leader Xiaomi) influence the Canadian market?

Price: Samsung is a humble company that at one point had 3% of the marketplace in smartphones and had to earn its way. The one thing about Canadians — and you can ask the folks in Waterloo this too — they want world-class products and a great value. And if you don’t deliver that, no matter what country you’re from, you’re not going to be successful. Will there be a chance for one of those manufacturers to emerge? That’ll depend on their ability to do what Samsung has done in terms of thinking about the user experience and being able to aggregate scale around that. It’s not easy to do. It’s not obvious to us who will be the next contender that would come up that way but I think it’ll have to be more than (just) a sheet of glass and putting Android in there, Canadians are more discerning than that.

CP: What did you think of the recent Apple Watch unveil and its impact on Samsung’s Gear watches?

Price: From our perspective, we’re onto our third generation (of smart watch) arguably, depending on what you count, so we’ve got lots of experience based on what we’ve done. Looking at what Apple’s done, I’m not sure they’ve done anything new, I think they’ve done it for their base, within the context of Apple customers. I’m not sure they’ve done anything to excite people outside of that base, based on new functionality or new ideas.

— This interview has been edited and condensed

Microsoft Corp ‘killing off’ Internet Explorer? That’s not really true

Microsoft has been working on a new web browser code-named “Project Spartan” specifically designed for Windows 10 for quite some time now, and that’s left plenty of people wondering what will happen to Microsoft’s Internet Explorer.

While some are claiming that Microsoft is “killing off” the Internet Explorer branding, that’s not true.

Microsoft confirmed to us that Internet Explorer will still be included in Windows 10, but that it will play second fiddle to “Project Spartan,” which is to be re-branded with a new name in the future.

“Project Spartan is Microsoft’s next generation browser, built just for Windows 10,” a Microsoft spokesperson told Business Insider. “We will continue to make Internet Explorer available with Windows 10 for enterprises and other customers who require legacy browser support.”

So while Internet Explorer will technically be included in Windows 10, Microsoft wants to shine a spotlight on Project Spartan as the main Microsoft browser, likely in an effort to shed the negative connotation many have with Internet Explorer (famously known for being the number one web browser for downloading other browsers) and to draw attention to the slew of new features Project Spartan will offer.

Project Spartan was first announced in January during Microsoft’s Windows 10 unveiling, and it offers a new design and rendering engine, and includes integration with Cortana, Microsoft’s virtual assistant.

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Allowing Project Spartan to plug into Cortana will allow users to glean more information from the web without leaving their current tab, with Cortana being able to pull up directions, store hours, phone numbers, and addresses from a website. All you’ll need to do is click on Cortana’s tiny blue ring to see what she can find from the website you’re visiting.

So what will Project Spartan eventually be called when Windows 10 launches?

Microsoft says it’s still deciding on how to re-brand Project Spartan, according to The Verge, but don’t be surprised if it includes the word “Microsoft” in the name — Microsoft’s marketing chief Chris Capossela says their polling suggests Chrome users preferred including the company name in the re-branding. 

SEE ALSO: Microsoft’s new ‘Project Spartan’ web browser shown off in new video

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Microsoft Corp CEO Satya Nadella unveils new tools for winning business customers’ support

ATLANTA, Georgia – This week, over 10,000 people from 76 countries gathered here for Microsoft’s annual Convergence conference.

The conference, which originally focused only on the Microsoft Dynamics business solutions, has now been expanded to be what Judson Althoff, president of Microsoft North America, referred to as “Microsoft’s premier event for business.” As well as Dynamics, its scope now includes other business software such as Microsoft Office, SQL Server, Yammer, Skype, Microsoft Lync, and Microsoft Azure.

“I think we are in the dawn of a new generation of business systems,” Microsoft CEO Satya Nadella said in his keynote. “The ability in real time to reason over data can build systems of intelligence. It converts systems into learning systems.”

Reflecting on Microsoft’s place in this new world, Mr. Nadella said, “We are focused on empowering individuals and organizations to be able to drive their agendas and achieve more. That’s our identity: we are in the empowerment business.”

He has three ambitions: to create more personal computing, with more natural user interfaces, and user trust; to reinvent productivity and business processes with better collaboration and new workflows; and to build an intelligent cloud that can accommodate rich data. The day’s product announcements reflected those goals.

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First, Microsoft Delve, a new component of Office 365, is now globally available. Delve is what Mr. Nadella calls a work newsfeed: a portal showing the documents, emails, and other items of interest to an individual. It encompasses news, items shared by colleagues, and anything else that matches the user’s interests. Topic boards such as “Voice of the Customer” can be set up by anyone, and shared.

Delve contains integration to Yammer, Microsoft’s corporate instant messaging software, allowing real time discussions.

Power BI, a tool that allows easy creating and viewing of business intelligence dashboards, was also released globally.

The Internet of Things (IoT) is a hot topic at Microsoft, as it is virtually everywhere. To help its customer handle the data streaming in from the devices in the IoT, Microsoft announced the Azure Internet of Things Suite, which will become the core infrastructure to allow build-out of software as a service (SaaS) services around IoT data.

Microsoft Office 2016 has been in private beta testing for several months. We now see the release of the IT Pro and Developer Preview of Office 2016 for the Windows desktop, expanding the program to commercial Office 365 customers. Microsoft cautions that this early build doesn’t yet contain all the features they’re planning to ship in the final product, but customers can expect to see new features delivered through monthly updates.

In Dynamics CRM, Microsoft has partnered with InsideSales.com to score leads on their likelihood of engaging or buying. CRM also contains integration with Microsoft OneNote. Both of these features will appear in the Spring 2015 release, which will roll out in May.

The Spring release will also include support for Microsoft Office Groups, a new phone client, better integration with Microsoft Exchange, and integrated Cortana (Microsoft’s Siri-esque intelligent assistant).

Microsoft SharePoint will see new deployment options that permit customers to mix and match cloud and on premises implementations of CRM and SharePoint.

The company also announced the public preview of Skype for Business, which will replace Microsoft Lync.

On the whole, analyst Jerry Sheldon of IHL Group was pleased with what he heard. He was especially happy to hear Mr. Nadella reaffirm his focus on both consumer and business users, noting, “I was worried that they’d lost their way.”

Microsoft provided travel and accommodations for journalists attending this event.

 

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