National Post Tech Desk

Subscribe to National Post Tech Desk feed National Post Tech Desk
Just another WordPress.com site

URL: http://business.financialpost.com

Updated: 9 years 3 weeks ago

Voltage Pictures ordered to pay $22,000 to TekSavvy in illegal downloads case

Voltage Pictures LLC must pay Internet provider TekSavvy Solutions Inc. about $22,000 to cover the costs of handing over the names of 2,000 people it says illegally shared its films over a two-month period in 2012, the Federal Court ruled Tuesday. The decision brings the high-profile case to a close, which sets a precedent about how copyright holders can pursue legal remedies when their work is stolen by illegal downloaders in Canada.

In February of last year, the court ruled the plaintiff must pay Chatham, Ont.-based TekSavvy the costs associated with tracking down the contact information of allegedly pirating customers. Tuesday’s decision sets the cost to Voltage at about $10 per Internet protocol (IP) address, far less than the $350,000 TekSavvy sought but more than the $884 Voltage argued it owed.

James Zibarras, a lawyer for Voltage, said the decision “confirms the court’s commitment to facilitate anti-piracy and allow companies like Voltage to pursue pirates.”

Related

Facebook Inc to allow users to send money through Messenger app for free

Facebook Inc said it is adding a new feature to its messaging app that allows friends to send and receive money through it.

Users can tap or click a dollar icon in a new chat window to send money to their friends, after they link a Visa or MasterCard debit card issued by a U.S. bank to their accounts.

The free feature will roll out over the next few months for users in the United States who access Facebook Messenger through desktop computers or Google Inc’s Android and Apple Inc’s iOS operating systems on mobile devices.

Users can create a PIN or enable Touch ID if they have an iPhone to add a level of security to the payments.

Snapchat had launched a similar service last November, called Snapcash.

The mobile messaging company partnered with online payments company Square to allow Snapchat users to link their debit cards to their account and quickly send money to a contact by starting a chat on a smartphone.

© Thomson Reuters 2015

Related

White Night is visually incredible … the rest of the game is not quite as alluring

White Night is a cacophony of ideas, simultaneously atypical and ambitious.

It’s a defensive, survival-horror, where your only option is to run, mixed with an exploration and lore based narrative in a single, small setting. Think Silent Hill: Shattered Memories meets Gone Home. It offers generic point-and-click puzzles, but in a striking, black-and-white polygon world — a purposeful extension of its “noir” tone. But, like the drunken amblings of a dispirited pianist, the game often hits the wrong key.

As any noir mystery worth its salt should, White Night begins with many questions. You play in third-person (depicted by cinematic camera angles) as a nameless, 1930’s man who has suffered a mysterious car accident and seeks refuge in an auspiciously eerie house.

In the front yard is a series of graves where you’re presented with the first of surprisingly few light-based puzzles. Inside the house, you’ll find a box of matches which will illuminate the darkness and reveal interactive objects for said puzzles. Without light however, you won’t be able to see your own two feet, and will be swallowed and killed by the horrors in the dark, returning you to the last time you saved in an armchair save station, akin to the phones in Alien Isolation. Also like Alien, White Night’s apparitions mean insta-death, so take your corners slowly.

It’s the concealing nature of horror and the dark — the implications more than the actualities — that White Night handles so well, yet, so seldom. Something that appears as an empty wall may reveal itself in the light to hold a series of grotesque caricatures. Splotches of black resembling blood on the floor may just be clumps of dirt.

When White Night plays with these ideas, it’s at its most engaging. The rest of the time, the puzzles can be as dull as the colour palette — it’s a narrative-driven game, but that’s no excuse for boring gameplay.

Throughout White Night, the player character narrates the story in past-continuous tense — from the future, but as though it’s in the present. The retrospection offers both puzzle and story hints, but is so poorly written that it would have been better left out. Half of the narration feels like someone tapping on your shoulder and asking “are you scared yet,” while the other half feels like a high-school English teacher telling you to interpret the narrative their way.

The narration itself is written in abstract rhetoric and contrived analogies that might have fit well in the noir tone, if they didn’t so jarringly jumped between poetic language and simple diction. Even the game’s ridiculously large catalog of collectible lore suffers from the same inconsistency and voicelessness.

Despite its flawed character writing however, White Night tells a thorough and rewarding story in a short span of time — about three hours at its shortest, and six if you take your time. The game’s final scene is a stunning conclusion that crosses every T, and features the game’s only well-written monologue. I was especially impressed with the ending, because things that I believed were initially oversights turned out to be completely intentional. Unfortunately, getting to that ending is an undeniable pain, and I wouldn’t blame anyone for giving up, because, boy, did I ever come close.

http://www.youtube.com/watch?v=ykS20fHmCck

Excluding its art, White Night is absolutely plagued with bizarre design decisions. The game is old-school in that there are different “screens” (sometimes multiple) for each area, and each is presented by a different camera angle. This works incredibly well to accentuate the art and lighting effects, but is disrupted by a gaudy HUD. It also makes the game’s many escape and sneak sequences incredibly tough to maneuver, as the camera automatically shifts between wide, worms-eye, Dutch, and other angles.

Even worse is when your matches burn out; you can only hold a maximum of 12, despite deep pockets in the character’s trenchcoat and plenty of room underneath their fedora. The matches can also occasionally “fail” to light, sometimes making a death entirely the fault of the game (and therefore frustrating), despite the fact that lighting those damn matches is virtually the only thing the character does — he’s too incompetent to even pull the cord of a light switch while holding a match, but he can still fit a fire-axe somewhere in his pants.

Also, why are there so many collectibles in the world if exploration is limited by the matches, and why present collectibles as “Boston Daily News” if they have zero semblance to a newspaper. One good thing, I guess, is that even if you die, the collectibles remain in your log, so you didn’t just waste half an hour and lose all your progress.

By the end, White Night has more in common with a noir mystery set in a haunted house than it does with a survival-horror; the ghosts make silly flailing animations as they “kill” you, when all you were trying to do was get the next part of the narrative. It’s a busy game that’s a failure in many ways, but its art direction and story perfect the eerie atmosphere of the genre, and make the experience tolerable, even when the writing and game design let it down. Like the crack of moon through a black-cloud storm, White Night is a game as fragile as the light.

Nintendo Co joins smartphone era with new deal to develop games for mobile devices made by others

Nintendo Co. ended resistance to letting its characters play on smartphones as the maker of Mario and Zelda teams with DeNA Co. to develop new games for mobile devices made by others.

The Japanese companies also agreed to a capital alliance in which they will buy 22 billion yen (US$181 million) stakes in each other. Nintendo and DeNA will operate new membership services that include game applications based on Nintendo’s lineup of plumbers, gorillas and princesses. Nintendo’s German shares surged to their highest intraday value in almost three years.

President Satoru Iwata’s strategy of selling software only for Nintendo devices has come under pressure as a consumer shift to mobile gaming eats into demand for the Wii U console and 3DS handheld player. The company’s stock has plunged about 80% since 2007, the year Apple Inc.’s iPhone made its debut, and DeNA’s Mobage game network has lost users to smartphones.

“Nintendo and DeNA are both desperate, so it makes sense for them to join forces,” said Mitsushige Akino, Tokyo-based executive officer of Ichiyoshi Asset Management Co. “There is a chance that they can bring new users to their smartphone platform.”

The companies will develop original games optimized for smart devices rather than taking titles from the Wii U and 3DS, according to a statement. Nintendo also makes the Wii mini and portable 2DS.

Separately, Iwata said Nintendo is also working on a successor console code-named NX. He didn’t elaborate.

“There is no reason to be pessimistic about the future of gaming consoles,” Iwata said in Tokyo on Tuesday. “We believe it’s possible to generate synergies by taking advantage of the respective strengths offered by the platforms.”

Iwata has resisted turning to smartphones for years, saying the company’s games are designed for its own machines, where players can use a joystick and physical buttons to move through the virtual world. He has also argued that driving demand for software will push along hardware sales, and vice versa.

The company’s dilemma is having to distinguish its offerings on smartphones while also using iconic characters to drive demand for in-house devices. Even if successful, Nintendo may struggle to generate significant earnings in a market dominated by free-to-play titles.

Cutting Forecast

In January, Nintendo halved its operating earnings forecast for this fiscal year to 20 billion yen and lowered its sales outlook by 7% amid stalling Wii U sales. The company expects to sell 3.6 million Wii U machines this year.

Akio Kon/BloombergA statue of Nintendo Co.'s video-game character Mario stands at the Nintendo Game Front showroom in Tokyo, Japan, on Thursday, Feb. 5, 2015.

“Nintendo is risking diluting its characters and accelerating defections from its own hardware platform,” said Amir Anvarzadeh, a manager of Japanese equity sales at BGC Partners Inc. in Singapore. “Shares will probably still rise in response, just because the market has waited for some kind of a smart device strategy for so long.”

Nintendo’s stock climbed 1.4% to 14,080 yen before Tuesday’s announcement. DeNA fell 0.9% as the Tokyo-based company struggles to capture a shift to smartphone applications from an earlier generation of devices that relied on its platform to play titles.

Nintendo last year added a new line of interactive figurines called Amiibo to help kick-start the Wii U. Players can use the figurines to enter a Nintendo character into a game through the console’s GamePad tablet.

“I would like to produce several hit titles promptly,” said Iwata, who has been president since 2002. “If many people know Nintendo’s characters and we make a bridge, it would be positive for both game machines and smart devices.”

The Wii U struggled to gain traction after its 2012 debut amid a shortage of new software titles, while Sony Corp. and Microsoft Corp. used advanced graphics and hardware to lure serious gamers when they released new machines about a year later.

There are a total of 9.3 million units of the Wii U in the hands of gamers worldwide as of Feb. 28, according to VGChartz.com, which tracks industry sales. That compares with 20.2 million for Sony’s PlayStation 4 and 11.6 million for Microsoft’s Xbox One.

Sony is due to release its PS4 in China this week after Microsoft entered the world’s largest market in 2014 following the lifting of a national ban. Nintendo hasn’t announced plans for China, with Iwata last year saying the company is developing a console for emerging markets.

–With assistance from Grace Huang in Tokyo.

Bloomberg.com

Apple Inc in talks to offer online TV service for iPhone, iPad and set-top box, report says

Apple Inc’s much-hinted-at TV service may soon become a reality as the iPhone maker is in talks with programmers to offer a slimmed-down bundle of TV networks this fall, the Wall Street Journal reported, citing people familiar with the matter.

The service would have about 25 channels, anchored by broadcasters such as ABC, CBS and Fox, and be available across all devices powered by Apple’s iOS operating system, including iPhones, iPads and Apple TV set-top boxes, the newspaper said.

Apple has been talking to Walt Disney Co, CBS Corp , and Twenty-First Century Fox Inc and other media companies to offer a “skinny” bundle with well-known channels like CBS, ESPN and FX, leaving out the many smaller networks in the standard cable TV package, the Journal said.

Apple, which is aiming to price the new service at about US$30 to US$40 a month, plans to announce the service in June and launch it in September, the newspaper said.

Apple spokesman Tom Neumayr said the company does not comment on rumor and speculation. Fox and CBS declined to comment.

Related

Several media companies are considering joining streaming-only services, or launching their own like HBO and CBS, to attract young people who do not subscribe to traditional pay TV packages. But programmers also fear the packages could become so popular that they undercut current, more profitable deals with cable companies.

In January, Dish Network Corp unveiled its long-anticipated video streaming service, named Sling TV, targeted at younger consumers who shun pricey cable and satellite subscriptions.

Dish’s US$20 a month service, the first from a distributor, will be available through Internet-connected devices such as Amazon Fire TV, Roku and Google Nexus Player for TVs, tablets, computers and smartphones and will include TV programming from ABC, ESPN and Maker Studios, Time Warner’s TNT, CNN, TBS, Cartoon Network and Adult Swim, and Food Network, HGTV and Travel Channel.

Others like Sony are also rolling out competing services.

Apple is not in talks with NBCUniversal, owner of the NBC broadcast network and cable channels like USA and Bravo, because of a falling-out between Apple and NBCUniversal parent company Comcast Corp, the Journal said.

Apple and Comcast were in early-stage discussions last year to offer a streaming-television service that would allow Apple set-top boxes to bypass congestion on the web.

© Thomson Reuters 2015

Uber Inc’s CFO Brent Callinicos to leave car-booking startup

Uber Technologies Inc. said Chief Financial Officer Brent Callinicos is leaving the car-hailing startup.
Callinicos, who joined Uber in 2013 from Google Inc., had built up financial operations in more than 53 countries during his tenure, Chief Executive Officer Travis Kalanick wrote in an e-mail to the company Monday. The former CFO said in an e-mail that he’s leaving to spend more time with his wife and daughter.

Uber has become one of the world’s largest private transportation companies with a mobile application for ordering rides. To fuel the expansion, Kalanick has raised an enormous amount of cash totaling more than $5 billion and valuing the company at $40 billion.

Related

“The Uber journey has been exciting and entrepreneurial in every dimension,” Kalanick said in the statement. “It is rewarding but is also demanding, taking significant endurance from everyone on the team.”

Callinicos will remain at Uber as an adviser during the transition, while Gautam Gupta will become interim head of finance, Uber said.

BlackBerry Ltd releases luxury Porsche Design P’9983 Graphite smartphone, with outdated hardware

The latest entry in BlackBerry Ltd.’s luxury line of smartphones is the P’9983 Graphite, delivering a device that features what the company is calling “exclusive graphite-metallic coloured elements and the finest, hand-wrapped leather on the back door cover,” at a US$1,950 price point.

“The P’9983 Graphite from BlackBerry was built especially for those who strive for success every day. This professional tool will deliver superior productivity, ultimate security and privacy as well as effective communication and collaboration,” said Ron Louks, president of devices and emerging solutions at BlackBerry, in a statement.

BlackBerryUnfortunately BlackBerry's latest smartphone features outdated hardware.

Internally BlackBerry’s new device features the same hardware as the previous P’9983 smartphone, a full QWERTY keyboard, BlackBerry 10 compatibility, and an upgraded keypad Blackberry says comes equipped with “exclusive” glass-like keys, according to a company statement about the device.

The P’9983 Graphite’s internal components are also significantly outdated. It features a 3.1-inch 720 pixel display and an aging Qualcomm 1.5 GHz Snapdragon S4 processor – all hardware that was current when the BlackBerry z10 and Q10 were released in 2013.

In comparison the BlackBerry passport utilizes the more modern Qualcomm Snapdragon 801 processor.

The device also comes with a premium stereo headset, international charging kit, polishing cloth and a USB cable. The smartphone features a graphite stainless steel colour frame and is set to be available from select retailers, as well as Porsche Design, starting today.

Related

Amazon Inc is expanding with move into a new downtown Toronto office and is looking to fill about 100 positions

Amazon.com Inc. is moving into one of Toronto’s newest skyscrapers, taking enough office space for 800 employees, as Canada’s largest city lures big technology firms.

The company will occupy five floors near the top of 120 Bremner Blvd., a 31-story glass tower south of the financial core which opened last year, according to brokerage Jones Lang LaSalle Inc. Amazon in September will move to the 127,000-square-foot (11,800-square meter) space from a low-rise office in the city’s west end, where it housed software developers, engineers and programmers, according to the broker who represented Amazon.

“As tech companies mature, their needs change and they need more space, better quality air, better quality power supply,” Eamonn Murphy, an executive vice president at Jones Lang LaSalle, said in an interview on Friday in Toronto. He wouldn’t provide the terms of the lease.

The world’s largest Internet retailer joins Cisco Systems Inc., BCE Inc. and Apple Inc. in migrating to Toronto’s south core, or SoCo, district. The Bremner tower is one of at least four new office buildings opening by 2016 in the area as developers hunt for land south of the traditional financial district.

Craig Berman, a spokesman for Seattle-based Amazon, didn’t respond to e-mails seeking comment on the Toronto lease.

There are about 100 job postings for developers, engineers and salespeople for the greater Toronto area on Amazon’s website. The city houses about a third of Canada’s information-technology firms, according to the Greater Toronto Marketing Alliance.

Amazon also operates on Canada’s west coast. The company last year signed a lease for as much as 156,000 square feet in downtown Vancouver, enough space for 1,000 employees, moving from a smaller location.

In the U.S., it’s becoming more difficult for technology companies to add the number of people needed to match business growth because of caps on foreign workers. Canada doesn’t have a limit for the hiring of highly skilled foreign employees.

Amazon’s new Toronto location, six floors above Apple’s offices, has access to the Path system, an underground walkway which is the largest subterranean shopping complex in the world and connects to the city’s subway.

— With assistance from Spencer Soper in San Francisco.

Why Apple Inc’s new MacBook is using USB Type-C technology

Apple’s upcoming revamped MacBook is set to feature a new kind of USB port, USB Type-C, requiring users to purchase an additional adapter to plug older USB 1.0/2.0/3.0 devices into their shiny new, ultra-thin laptop.

But why? Is Apple once again creating their own proprietary plug format?

Stephen Lam/Getty ImagesUSB-C could soon become the standard USB port.

The answer to this question is no – this isn’t a new version of the “Lightning” port. While Apple’s new MacBook is set to be one of the first major devices featuring USB Type-C technology, it definitely won’t be the last. By the end of 2015 USB Type-C is set to gradually become the new standard when it comes to technology for a variety of reasons.

However, reports have surfaced indicating Apple played a significant role in USB Type-C’s development, along with companies such as Lenovo, Dell and HP.

The Universal Serial Bus (USB) took over the connector market in the late 90s, replacing the slew of other adapters and plug types available at the time and eventually becoming the industry’s dominant method of connecting devices.

Almost every device comes equipped with some form of a USB port, especially laptops, desktops, and even smartphones. Printers use a form of the port called USB Type-B, a square-shaped plug that’s slowly being phased out.T here’s also Mini-B USB and Micro-B USB, the two standard types of USB almost every smartphone that isn’t an Apple device utilizes (Apple products use proprietary “Lightning” plugs).

But until USB Type-C, the Universal Serial Bus has been designed with backwards compatibility in mind. This isn’t the case with USB Type-C’s new circular plug, although adapters allowing USB Type-C to be compatible with older USB Type-A 1.0, 2.0 and 3.0 technology will be widely available.

Related

Before USB Type-C, plugging a USB 2.0 hard drive into a USB. 3.0 port wouldn’t matter – the device would only be able to use USB 2.0 speeds to communicate, but still work. In general USB 1.0, 2.0 and USB 3.0 devices are interchangeable, with only the speed of data transfer being affected depending on what version of the technology is being used.

The lack of out-of-the-box backwards compatibility with USB Type-C is partially because the company behind the technology is hoping USB Type-C  will become the standard plug used in all devices: Smartphones, laptops, televisions and almost any device with ports in it.

Stephen Lam/Getty ImagesApple Senior Vice President of Worldwide Marketing Phil Schiller introduces the new Macbook.

This is because USB Type-C combines the small size of Micro-USB (the kind of plug used on most smartphones) with the technology powering USB Type-A 3.0  – although USB Type-C 3.0 improves the technology’s speed considerably  –increasing USB 3.0’s connection’s speed from 5 GB/s to 10 GB/s,  a speed rivaling Apple’s Thunderbolt technology.

Stephen Lam/Getty ImagesUSB Type-C connects are circular.

USB Type-C is also fully reversible, allowing users to plug-in a connector in either direction since the plug is identical on both sides. The technology’s new wattage (5000mA) will also allow devices to charge more quickly.

It may take a few years and devices will experience significant growing pains – most laptops and computers releasing over the next few years will feature both USB Type-C and USB Type-A ports – but if USB Type-C becomes widely adopted, it will help simplify the confusing world of USB connectors.

Rather than being forced to use a dozen cables to connect different devices, all taking advantage of different forms of USB technology, the plug you use to charge your smartphone will also be compatible with your laptop and desktop computer, if USB Type-C becomes the standard.

How Canadian tech startups are driving demand for brick-and-beam real estate over cubicles

Marc Shewchun’s aim in life was to land that slick corner office in a downtown Toronto skyscraper. Today he works in a red-brick walk-up with quirky plumbing and worn wooden floors.

The multicoloured walls of Wattpad Technology Inc., where the 42-year-old works as head of operations for the story-sharing website, are covered in scribbles and sticky notes from impromptu meetings. A neon orange hammock is tucked into a corner and beanbag chairs dot the loft where employees tap away on laptops on a weekday evening.

Wattpad’s digs, which housed a cigar and whiskey shop in the 1800s, are just the kind of “authentic” workplace hundreds of tech and media startups spend months hunting for. Driving the trend are millennials demanding downtown spaces that look more like upscale fraternity houses than the soul-destroying cubicle farms where their parents work.

“It’s about the startup world not being a part of the corporate world,” said Shewchun, sitting behind a reclaimed wood table in the office pantry, which provides gluten-free snacks, fair-trade coffee, and a popcorn maker. “The space encourages openness and a lack of hierarchy. You can make it into whatever you want. It’s much more important than properly working plumbing and even floors.”

Kevin Van Paassen/BloombergThe exterior of Wattpad's office in Toronto.

Historic Space

Rents for brick-and-beam real estate in the city’s east end, where Wattpad is based, rose 26% to C$20.62 a square foot from 2007 and were up 49% in the west end, according to data compiled by CBRE Group Inc. The cost to lease space in the best quality towers in the financial core rose 6.4% to $32.21 over the same period, the brokerage said.

Availability of historic office space is also at a record low in some neighbourhoods, according to CBRE. Vacancy in the downtown west end dropped to 2.4% in December from 6.5% in 2007. That compares with a vacancy rate of 4.9% in December for offices in the financial core, which is approaching a decade high amid a wave of new supply.

“The type of companies located in those markets are more trendy and don’t necessarily want to be in a sterile office building,” Masha Dudelzak, Toronto-area research manager for the brokerage, said by phone. “They have young employees so that’s a big draw.”

Kevin Van Paassen/Bloomberg

Distillery District

The technology industry is leading office demand in the city, with 17% of available space at the end of last year snapped up by software and Internet companies, the highest allocation to any single sector, according to brokerage Colliers International.

The supply crunch for older buildings is similar to the trend in major U.S. technology hubs. Before firms including Foursquare Labs Inc. moved there, the South of Market district in San Francisco was an industrial seaport of warehouses and seedy housing. Boston’s Seaport neighbourhood, where dozens of startups are now scattered along the waterfront, was a raw material shipping area in the early 20th century.

In Toronto, the in-demand buildings are just east and west of Bay Street, the financial core where the gleaming towers of the five largest banks stand. Wattpad, which is among firms that drew US$1 billion in venture-capital funding in 2013, occupies three floors close to the cobblestone streets of the Distillery District. Ottawa-based Shopify Inc. is among tech firms that took up residence in the Fashion District in the city’s west end.

Related

College Dorm

“It’s a reflection of the changing demographics of the workforce,” said Satish Kanwar, product director at Shopify, an shopping software developer. “There’s an apprehension to be in a place that looks purely like it’s oriented towards work. Everyone can remember their first creaky college dorm or apartment and can still associate such great memories with experiences there.”

Shopify’s space has its own bar with beer on tap, a wall of organic snacks, a game room with couch and video game system and the building’s original warehouse doors. The company currently rents 36,000 square feet, is adding a rooftop this summer and is looking to acquire more space in the building as it seeks to eventually house more than 250 employees. Walls are lined with neon signs and decals of cats, the Internet’s most beloved celebrities.

“There’s not a lot of pretending going on here,” Kanwar said. “It’s real, authentic.”

Kevin Van Paassen/BloombergGraffiti on a wall at Wattpad's office in Toronto.

Commoditized Cubicles

Since there’s a limited quantity of the properties available, developers are building new space on top of brick- and-beam. Allied Properties Real Estate Investment Trust, the largest owner of historic office space in the city, is adding about a dozen floor-to-ceiling glass stories on top of a brick building near Queen Street West, which Vogue Magazine crowned the second-coolest neighbourhood in the world, after Tokyo’s Shimokitazawa district. The site, at 350,000 square feet, is opening later this year.

Allied bought a heritage building last year at one of Toronto’s busiest corners. The space, which was built as a hotel in 1875, will reopen as retail and office this year. About 30% of the firm’s tenants across Canada are technology companies.

“The millennial generation has really elected en masse to live downtown and to work downtown,” said Michael Emory, chief executive officer of the Toronto-based REIT. “A lot of people would prefer not to be sitting in some commoditized cubicle in some commoditized building that rises to 80 stories.”

Bloomberg.com

Facebook Inc data requests from governments on the rise

Facebook Inc recorded a slight increase in government requests for account data in the second half of 2014, according to its Global Government Requests Report, which includes information about content removal.

Requests for account data increased to 35,051 in the second half of 2014 from 34,946 in the first half, with requests from countries such as India rising and those from others including United States and Germany falling, the report by the world’s largest Internet social network showed.

Facebook said it restricted 9,707 pieces of content for violating local laws, 11% more than in the first half, with access restricted to 5,832 pieces in India and 3,624 in Turkey.

Related

“We will continue to scrutinize each government request and push back when we find deficiencies. We will also continue to push governments around the world to reform their surveillance practices in a way that maintains the safety and security of their people while ensuring their rights and freedoms are protected,” Monika Bickert, Facebook’s head of global policy management wrote in a blog post.

Bickert said Facebook challenges requests that appear to be “unreasonable” or “overbroad” and if a country requests content be removed because it is illegal, Facebook may restrict access only in that country.

The technology industry has pushed for greater transparency on government data requests, seeking to shake off concerns about their involvement in vast, surreptitious surveillance programs revealed by former spy agency contractor Edward Snowden.

Facebook, Microsoft, Yahoo and Google last year began publishing details about the number of government requests for data they receive.

Facebook on Sunday also updated its community standards to tell users what types of posts are not allowed on the service, providing guidance on policies related to self-injury, dangerous organizations, bullying and harassment, criminal activity, sexual violence and exploitation.

© Thomson Reuters 2015

CRTC dismisses BCE’s complaint over Rogers’ GamePlus hockey app

BCE Inc’s complaint about Rogers Communications Inc’s GamePlus service has been dismissed by Canada’s broadcast regulator.

The Canadian Radio-television and Telecommunications Commission announced Monday that it has reviewed Bell’s complaint and determined Rogers is not giving undue preference to its subscribers by offering them exclusive access to its GamePlus mobile app. GamePlus gives National Hockey League fans access to bonus content while watching hockey games through its online GameCentre Live service, including customized replays and a variety of camera angles – but fans who aren’t Rogers customers can’t download the app.

Related

In a filing in October, Bell had argued the digital content is “inextricably linked” to the TV programming and that Rogers only has it because of the people and equipment used for television broadcasts. It alleged Rogers was trying to use a “loophole” in the CRTC’s exemption of digital media from regulation.

The CRTC not only rejected that argument, but encouraged other companies to offer similarly “innovative” services online. In a release, the commission said offering exclusive online content to subscribers is fine, “as long as it is not created mainly for traditional television.”

“I encourage other companies holding broadcasting rights to be innovative online to in order to provide Canadian and international audiences with content that they want to see,” CRTC chairman Jean-Pierre Blais said in a release.

Mario Party 10 review: Mostly more of the same, but also more than the sum of its parts

Mario Party games aren’t exactly bastions of innovation, but with the right group of players they can be an absolute blast.

The series’ tenth outing – fourteenth, if you include the non-numbered handheld and e-Reader entries – is just about exactly what you’d expect from the first Wii U Mario Party: a collection of boards with familiar themes, dozens of nearly instantly intuitive mini-games, and new modes designed to take advantage of a couple of the console’s defining features: asymmetrical play and Amiibo figurines.

It probably doesn’t sound like a must-have, and for many it won’t be.

But Mario Party 10 is a good example of the old adage that something can be greater than the sum of its parts. Play it with a few good friends or family members and it can be the video game equivalent of a bowl of soup for your soul, leaving you smiling, content, and just generally feeling pretty good.

It’s broken into three main modes, plus a heaping helping of extras in the form of one-off side games, mini-game tournaments for up to eight people, a photo booth, and a store where you can spend the virtual cash you earn on bonuses like new playable characters and vehicles. We’ll take a look at each of the three main modes in turn.

The first mode, Amiibo Party, is the only one in which you can put your collection of Amiibo to use – assuming you have one. If you don’t, you can buy a collector’s edition of the game for $10 more ($69.99) that comes with one Amiibo figure included, which will save you a few dollars off the cost of buying one separately.

Amiibo games take place on a simple square board. At the start of the game the board’s theme and its corresponding special events are based on a single character (the Mario board is red, with special events that might see characters jumping up to break bricks to earn coins). But quadrants of the board can change during play to match other characters.

Besides that, it’s actually a pretty classic take on Mario Party. You’ll roll dice to move around the board, land on special squares that could initiate events or award coins, play an assortment of mini-games using Wiimotes, and use the coins you earn to buy golden stars that appear randomly around the board. The player with the most stars at the end of the tenth turn wins.

How do Amiibo factor in? You tap them on the Gamepad to roll dice. Plus, your Amiibo character’s likeness will replace the default 2D character token that you’d otherwise move around the board. And at the end of each game you’ll unlock new bases (the flat, circular pedestals upon which your character stands) as well as special single-use ability tokens that can give you an advantage – like throwing five dice instead of one – while playing.

My family didn’t see much appeal in using Amiibo. They grew tired of picking them up and setting them down each turn. Midway through the first game they handed me their figurines and had me do all their rolling for them.

I, on the other hand, found using the Amiibo to be kind of fun. They created a welcome physical interaction typically absent in virtual board games. I liked grabbing and moving something real.

I was sad, though, when I discovered I needed to wipe previous game data from my Amiibo in order to use them with Mario Party 10. Plus, you can only use Amiibo that match the game’s handful of playable characters. Folks who filled their Amiibo collections with Samus, Link, Zelda, and characters from other non-Mario franchises will be out of luck here.

The next mode we tried was Mario Party, which feels strikingly like the main mode in 2012’s Mario Party 9.

Choosing from about half a dozen boards with classic Mario themes – all of which, happily, are unlocked from the outset – players work as both a team and in competition with one another.

You’ll all pile into a vehicle together and take turns rolling the dice to move as a group across the board. Your goal is to earn mini stars, the bulk of which are rewarded in four-player mini-games.

Many of these are reworked takes on the obligatory last-man-standing and racing mini-games that appear in all Mario Party games. But there are also a few notably original activities, like trying to set off a chain reaction of Bob-Ombs; letting go of a spinning pole at just the right moment – kind of like a hammer throw – to make your character land in a specific spot on a mat; and trying to push your pals out of the way on a platform in order to get the best position/pose in a photo shoot.

Occasionally you’ll also need to work together to defeat Bowser and his minions in periodic boss battles. These fights – a particularly memorable one involves running through a bomb filled maze to get to the biggest cannon and cause the most damage – provide a nice mix of competition and cooperation (but mostly competition).

As in other Mario Party games, chance plays a hefty role in determining winners. If, for example, you’re the unlucky SOB who rolls the last unrolled number between one and six you’ll let Bowser out of his jail and get clobbered, losing half your stars.

But we found the person who came out on top was generally one of the players who performed best rather than someone who lucked out at the very end and stole everyone else’s stars.

The first two modes are fun in bursts, but the final mode – Bowser Party – is the one my family and I spent the most time playing, ringing up nearly a dozen games in just four days. It’s where the bulk of Mario Party 10‘s asymmetrical play – which you’ve likely seen promoted in the game’s TV spots – happens.

Four players band together as a team to move their shared vehicle down the board as fast as possible (big rolls are almost always better in this mode), while a fifth takes on the role of Bowser and uses the gamepad to roll a quartet of dice and chase down the others.

Whenever Bowser catches the runners a four-against-one mini-game is triggered in which Bowser tries to relieve his foes of their hearts. If all the runners lose all their hearts before reaching the finish line and grabbing the golden star, Bowser wins.

This mode stands out for a few reasons.

First, it’s just fun being Bowser. My wife, who at first refused to give up playing as Peach, found a dark pleasure in taking on the role of Mario’s shelled nemesis. He’s satisfyingly powerful, smashing through everything on the board before leaping upon Mario and friends with a malicious grin.

Plus, he cheats. If you don’t like what he rolled you can have him roll again. And he can try to mislead players choosing which path to follow or chest to open by scrawling pictures on the screen that might alter what a player chooses to do. His evilness just feels right. Bowser-y.

Second, playing as a true team of four with no competition within the group is a bonding experience. There were plenty of times when our band of four was reduced to one – which means just one die to roll compared to Bowser’s four – and everyone was legitimately rooting for the sole survivor. (You can revive your teammates at certain spots on the board – assuming you can make it to them.)

Third, Bowser’s lopsided mini-games are some of the most engaging in the whole game. Avoiding Bowser’s giant hammer, flaming logs, fiery breath, and huge claws is hard – especially since they’re controlled by a human who can choose to focus all of his or her attention on specific characters (likely the one with the most hearts).

Even fluke-fuelled challenges – like a slot machine that shoots Bullet Bills at whichever characters pop up on the display, and a bingo game that has Bowser rolling a six-sided die five times in an attempt to black out his foes’ cards – are weirdly intense thanks to the four-on-one dynamic.

In our experience, Bowser won far more often than he lost. The odds really seem stacked against the foursome – especially at the end of each board, where nearly every square seems to hold some sort of peril, and you have only a one-in-three chance of winning even if you reach the final square (you’ll find out why when you play).

But we didn’t much mind. The challenge made the bond between players on the team even tighter, and the lone player in the role of Bowser was never less than gleeful in his or her dominance.

Nintendo

The most important ingredient in any Mario Party session is always going to be the people with whom you play. But the game acts as the conduit for social interactions, flavouring the experience.

The rudiments are more or less the same as usual in Mario Party 10. You’ve got boards, mini-games, and dice. But Bowser Party mode adds a spicy tinge that encourages a quartet of players to unify while allowing a fifth to revel alone in obscene power. It’s a welcome new taste.

Mario Party 10 doesn’t reinvent the party game, and it’s not going to win any awards this fall, but I’d be surprised if I play many other games in 2015 that facilitate a local social experience that’s as much fun or as fulfilling.

Rogers Communications Inc to refund premium text fees charged by third-party providers

TORONTO — Rogers Communications Inc. has agreed in a deal with the Competition Bureau to pay refunds or credits to mobile phone customers who were charged for premium text services from two companies.

The refunds covers services provided by MMS between Jan. 1, 2011 and Sept. 30, 2012 and from Jesta between Jan. 1, 2011 and Aug. 31, 2013.
Rogers acted as billing agent for Jesta and MMS, which charged fees for services such as Mind Quiz, Love Crush and Joke a Day.

The company says it began making changes in 2011 in response to customer concerns and has since ended all premium text services, starting with MMS in 2012 and Jesta in 2014.

It has also worked with the Competition Bureau in determining how to compensate customers who paid for services from MMS and Jesta.
Current Rogers customers will get automatic credits on their bills in the next few months and former Rogers customers will be contacted by the company about the refund process.

“We heard from customers in the past that they had concerns with these third-party premium text services and between 2011 and 2013 we took action to protect our customers,” said Raj Doshi, Rogers executive vice-president, wireless services.

“Last summer we stopped the program all together and today we’re going even further. Though we’ve issued many refunds already to our customers, now all affected customers will get their money back.”

The Canadian Press

Related

Apple Watch may be a tough sell with Americans: 69% not interested in buying the gadget, new poll shows

SAN FRANCISCO — Apple Inc’s new smartwatch may be a tough sell, with 69% of Americans indicating they are not interested in buying the gadget, according to a Reuters/Ipsos poll.

However, the survey also showed limited awareness of the watch. The poll was taken after Apple Chief Executive Tim Cook rolled out the product on Monday, and only about half of respondents said they had heard news of the timepiece in the last few days.

Also, in an encouraging sign for Apple, roughly 13% of survey respondents who did not own an iPhone said that they would consider buying one in order to buy an Apple Watch, which needs an iPhone to work fully.

Apple overcame skepticism about the iPad and iPod when they first debuted, but the survey suggests that the world’s largest technology company has work to do to make the watch ubiquitous.

The new watch, a test of Cook’s leadership, is the company’s first new product in five years, and it hits stores on April 24.

It allows users to check email, listen to music and make phone calls from their wrist. Apple will sell various versions, from a US$349 ‘sport’ edition to a US$17,000 18-karat gold timepiece.

Ipsos surveyed 1,245 Americans online between March 9 and March 13. The data was weighted to reflect the U.S. population and has a credibility interval of plus or minus 3.2 percentage points.

Apple did not immediately respond to a request for comment on the poll.

Related

More than half of respondents, 52%, agreed with the statement that smartwatches are a “passing fad.”

One-quarter of respondents said they were interested in purchasing the Apple Watch, but 69% said they had no desire, and 6% said they were unsure.

Initial demand for the watch is expected to come primarily from existing iPhone users, but its wider success is seen depending on whether developers create enticing apps tailored to the device, so-called killer apps.

Apple is among several large tech companies looking to jumpstart a new market for “wearable” electronic devices. Samsung Electronics, Sony Corp and LG Electronics have all released their own smartwatches, many of them powered by software developed by Internet company Google Inc.

But consumers have yet to cotton to the notion of wearable devices. Google recently halted sales to consumers of Glass, a US$1,500 screen attached to glasses which were routinely mocked for their awkward appearance.

Roughly 4.6 million smartwatches were sold globally in 2014, according to research firm Strategy Analytics, a fraction of the more than 1 billion smartphones sold worldwide.

Many in the tech industry hope that Apple, famous for its marketing savvy and loyal fans, will have the power to transform the smartwatches into a product that appeals to the general public. Some 46% of respondents said that the Apple Watch had a “cool factor.” But only 29% said they were more interested in purchasing an Apple Watch than another brand of smartwatch.

Analysts expect that Apple will sell between 10 million and 32 million watches in 2015.

© Thomson Reuters 2015

BlackBerry to launch super-secure tablet aimed at businesses and governments

BlackBerry Ltd. is getting back into the tablet business.

Four years after launching its consumer-oriented PlayBook tablet to lukewarm market reception, the Waterloo, Ont.-based company has unveiled a new, high-security tablet aimed at businesses and governments.

Krisztian Bocsi / BloombergHans-Christoph Quelle, chief executive officer of BlackBerry Ltd.'s Secusmart unit.

A BlackBerry subsidiary, Dusseldorf-based Secusmart GmbH, presented its SecuTablet, which was jointly developed with International Business Machines Corp. and Samsung Electronics Co. Ltd., at a tech conference in Hannover, Germany during the weekend.

“Security is ingrained in every part of BlackBerry’s portfolio, which includes voice and data encryption solutions,” Secusmart CEO Hans-Christoph Quelle said in a press release. “This same technology is what secures the new SecuTABLET.”

The new product shows a change in strategy for BlackBerry under CEO John Chen, who was hired as the company’s top executive in November 2013. A few months earlier, in April 2013, the company’s previous boss, Thorstein Heins, predicted that tablets would soon be irrelevant, and told Bloomberg that “tablets themselves are not a good business model.” The original PlayBook was eventually discontinued.

BlackBerry has also been rumoured to be working on a consumer-oriented tablet, a PlayBook 2, which would mark a more direct re-entry into the tablet market.

The new tablet, which will retail for about US$2,380 each and could be ready by this summer, is based on Samsung’s Galaxy Tab 10.5 and, according to the press release, provides secure, mobile access to sensitive data, like budgeting and financial information, as required by governments and public companies.

Stefan Hefter, senior management consultant with IBM, said the new product “closes a supply gap” for government administrators in need of a secure tablet. “The technology used to make mobile apps secure by means of so-called wrapping has already proven its worth in the United States.”

Related

Samsung and BlackBerry have been increasingly willing to work with one another in recent months. This month Samsung agreed to use BlackBerry’s anti-eavesdropping software on the South Korean company’s smartphones.

Samsung has been rumoured to be a potential BlackBerry acquirer for months.

In January, the Financial Post reported that New York-based Evercore Partners had advised Samsung on its pursuit of BlackBerry as a potential takeover target, going so far as to detail the possible structure of a deal.

BlackBerry did not respond to a request for comment over the weekend.

Mr. Quelle told PC World that his company had begun working on the SecuTABLET “long before BlackBerry acquired Secusmart.” The tablet is still awaiting certification from the German Federal Office for Information Security.

BlackBerry, which has struggled in recent years to grow its market share, has also begun working with Google Inc. to secure its Android smartphone devices. The strategy has been well received by the market and now 9 of 17 analysts surveyed by Bloomberg rate the company’s stock as a buy.

Richmond Hill, Ont.-based Canso Investment Counsel Ltd. became BlackBerry’s third-largest shareholder this week, when it converted $300 million of the company’s debt into stock.

Financial Post with files from news wires

gmorgan@nationalpost.com

Twitter.com/geoffreymorgan

 

With Apple Watch taking aim at the wrist, Swiss watchmakers race to smarten up

With a minimalist design inspired by the classic font, Mondaine’s Helvetica line of watches is marketed toward people who geek out on design and typography, not the latest gadgets.

The line of watches, launched in November and priced starting at about $380, is analog and free of frills – no diamonds or platinum, no dials tracking different time zones or phases of the moon. That’s consistent with Mondaine’s overall brand, offering mid range-priced watches retailing for a few hundred dollars that appeal to photographers, artists and graphic designers with their clean aesthetic.

That brand makes Mondaine an unlikely candidate for the first smartwatch from a traditional, family-run Swiss manufacturer. But when MMT – a joint venture between Silicon Valley wearable tech firm Fullpower Technologies and Swiss watch company Union Horlogere Holdings – pitched chief executive Andre Bernheim on their technology, he said he didn’t hesitate.

“It took my brother and myself about 10 seconds to look at each other and say ‘OK, that’s something we really want,’” Mr. Bernheim said. “We are able to stick to our watch design, to our stories, to a classical, very purely designed watch – and add a special feature.”

On Feb. 27, Mondaine unveiled the Helvetica No. 1 Smart, which adds a secondary dial – still analogue – at the six o’clock position that communicates information harvested from a sleep- and activity-tracking sensor. A week and a half later, Apple Inc. unveiled its own smartwatch, which does all that plus deliver email and social media notifications, make payments with the wave of a wrist and allow the user to draw and send sketches.

Mondaine may be the first well-known Swiss watchmaker to unveil a smartwatch, but it won’t be the last. Tag Heuer, Swatch and Frederique Constant are developing them as well and Montblanc announced plans to release a strap with smart capabilities in January.

None of the Swiss smartwatches come anywhere close to competing with the Apple Watch on technology, however. Frederique Constant’s smart watch is based on the same technology as Mondaine’s, with a secondary analogue activity-tracking dial; Montblanc’s e-strap has a pixelated display that’s not nearly as slick as Apple’s; and Tag Heuer’s model is still in development.

At a news conference announcing Swatch Group’s annual results Thursday, chief executive Nick Hayek said the company is working on adding technology to its watches that would allow wearers to make payments and unlock doors. However, he said Swatch wasn’t interested in making a “mini mobile phone on your wrist.”

HandoutOn Feb. 27, Mondaine unveiled the Helvetica No. 1 Smart.

As Apple prepares to launch the Apple Watch, the major Swiss watchmakers are remembering the ‘70s. That period of time is now known in the industry as the “Quartz crisis,” when Swiss watchmakers were slow to adapt to new technology that flooded the market with cheap, accurate watches. As a result, their global market share shrank from 50% to 15%, their workforce was slashed to less than a third of its peak of 90,000 and 1,000 of the country’s 1,600 manufacturers went out of business.

New York City-based luxury consultant Robert Burke said watchmakers should think carefully before pouring resources into smart capabilities. So far, traditional watches with extra smarts haven’t impressed him.

“In most cases either fashion or function is compromised,” Mr. Burke said in an email. “The most successful luxury brands have been the ones that have concentrated on their heritage and what they do best.”

So far, the truly high-end brands with watches retailing for tens of thousands of dollars have been doing just that. The only sign of interest the likes of Rolex, Patek Philippe or Omega have shown in smartwatches is the cease-and-desist orders they’ve been sending to sites offering pirated watch faces, which can make your $280 Moto360 smartwatch look like a $37,000 Rolex Daytona.

Jon Cox, head of Swiss equities and European consumer equities at Kepler Cheuvreux, said two-thirds of the Swiss watch industry’s US$50 billion in annual sales comes from luxury watches with an average price of US$17,000. The rising Swiss franc and a crackdown on corruption in China are much bigger threats to those sales than the Apple Watch, he said.

“It’s difficult to believe the smartwatch poses a threat to this overall industry, because we’re talking about seriously wealthy individuals,” Mr. Cox said. “If they can afford a US$17,000 watch, they can also afford a smartwatch for jogging around the block.”

Mr. Cox said manufacturers of watches that retail for less than US$1,000 have more reason to worry. Mr. Cox said Swatch, the world’s largest watchmaker whose sales are responsible for about one-fifth of the Swiss watch industry, has been facing pressure on its stock for the last 18 months because of speculation about how the Apple Watch might affect it.

Apple, however, is betting that Mr. Cox is wrong, aggressively courting the luxury consumer with a 12-page advertising spread in Vogue magazine and releasing models made of gold and other precious metals that cost up to US$17,000. An Apple Watch is unlikely to become a collector’s item or a family heirloom since the company’s business model relies on convincing customers to replace them regularly with more up-to-date versions, but if the gadget becomes as ubiquitous as the iPhone has, it’s easy to imagine executives trading in Omegas for Apple Watches when it comes to everyday wear.

Gianluca Colla/BloombergAn Omega logo sits on the face of a Constellation Pluma Omega Co-Axial Calibre 8520 wristwatch, produced by Omega, a unit of Swatch Group AG.

Angela McIntyre, research director at the technology research firm Gartner Inc. who covers smartwatches and other wearable tech, said smartwatches are already eating into the market share of smart fitness wristbands. She said she expects the Apple Watch to take the sector mainstream this year, with units sold projected to quadruple from less than 10 million units in 2014 to about 40 million in 2015.

For now, smartwatches and traditional watches are very different products that cater to different kinds of customers, Ms. McIntyre said. The smartwatches that are already on the market are typically sold in electronics stores – not places people normally think to shop for a watch.

“Where they will have difficulty penetrating are in the types of stores where people go to buy high-end or even mid-range watches – for example, the department stores, the jewelry stores, the boutique watch stores,” Ms. McIntyre said. “The traditional watch manufacturers have a definite advantage.”

To address that problem, Apple is redesigning its stores and previewing the Apple watch at pop-up locations at select high-end shopping destinations around the world, such as the Galeries Lafayette in Paris. Apple’s head of design Jonathan Ive has been quoted recalling a conversation with a customer who said, “I’m not going to buy a watch if I can’t stand on carpet.”

Mr. Bernheim, the CEO of Mondaine, said he’s not afraid of the Apple Watch. In fact, he said it might even help his company by getting young people used to wearing something on their wrists again after years of using their smartphones to check the time.

“Once they get used to wearing a watch, one day they will change to use a more traditional, classical-looking watch with actual hands, analogue watches,” Mr. Bernheim said. “And hopefully they will buy one of our watches, whether smart or not smart.”

Related

BlackBerry Ltd says Android BBM app has been downloaded more than 100 million times

Since launching 17 months ago on Android devices in October 2013, BlackBerry Ltd.’s BBM messaging service has been downloaded 100 million times on the Google Play Store, according to a release from the Waterloo-based company today.

The messaging platform is also available on iOS, Windows Phone and BlackBerry smartphones. BlackBerry claims that 100 million is, “just a fraction of the total,” number of BBM users across all the operating systems the messaging platform is available on, although the company did not provide numbers related to iOS and Windows Phone BBM users.

“BBM for Android has officially achieved a milestone on the Google Play Store: 100 million installs. That puts BBM in the top tier of messaging apps on Google Play, and we got there in a little over a year as we first posted BBM for Android in late October 2013. We have 3.7 million reviews, and just shy of 2.4 million of them are five stars,” said BlackBerry in a statement.

The company recently added a variety of major features to BBM, including custom pins (for a monthly fee) and Android Wear support, delivering message notifications directly to smartwatches that support Google’s popular operating system.

In comparison, competing messaging platform Kik claims it has 200 million registered users and 250,000 downloads daily. WhatsApp, which was purchased by Facebook in February 2014 for US$19-billion, reportedly has over 600 million active users worldwide. Facebook’s Messenger also has 500 million monthly users.

Related

Snapchat COO Emily White resigns

Snapchat Chief Operating Officer Emily White has left the company just days after the photo-messaging service secured US$200 million in funding from Alibaba Group Holding Ltd at a reported valuation of US$15 billion.

White has been at the startup just over a year. Her departure follows co-founder and Chief Executive Evan Spiegel’s decision in recent weeks to take a more hands-on and operational role, tech blog Re/code cited sources as saying.

Snapchat confirmed White’s departure on Friday, but did not say why left.

White, a well-regarded industry figure who joined Snapchat from Facebook Inc’s Instagram in 2014, and Spiegel had discussed her oversight of the four-year-old startup’s main operations, including sales and human resources.

Related

She becomes the third senior executive to depart the Los Angeles-based startup in the past two months, according to Re/code, which first reported her exit. The other two were sales chief Mike Randall and human resources overseer Sara Sperling.

Snapchat, which allows its more than 100 million users to send messages that disappear in seconds, is considered one of Silicon Valley’s most highly valued startups.

It has sought capital to extend its core service. In January, it began carrying videos and articles from mainstream media outlets such as CNN and ESPN, bringing Snapchat into closer competition with Facebook and Twitter Inc.

© Thomson Reuters 2015

Microsoft Inc’s digital assistant Cortana is heading to Android and Apple devices

SEATTLE — Microsoft Inc. is working on an advanced version of its competitor to Apple’s Siri, using research from an artificial intelligence project called “Einstein.”

Microsoft has been running its “personal assistant” Cortana on its Windows phones for a year, and will put the new version on the desktop with the arrival of Windows 10 this autumn. Later, Cortana will be available as a standalone app, usable on phones and tablets powered by Apple Inc’s iOS and Google Inc’s Android, people familiar with the project said.

“This kind of technology, which can read and understand email, will play a central role in the next roll out of Cortana, which we are working on now for the fall time frame,” said Eric Horvitz, managing director of Microsoft Research and a part of the Einstein project, in an interview at the company’s Redmond, Washington, headquarters.

The plan to put Cortana on machines running software from rivals such as Apple and Google, as well as the Einstein project, have not been reported. Cortana is the name of an artificial intelligence character in the video game series “Halo.”

They represent a new front in CEO Satya Nadella’s battle to sell Microsoft software on any device or platform, rather than trying to force customers to use Windows. Success on rivals’ platforms could create new markets and greater relevance for the company best known for its decades-old operating system.

Related

The concept of ‘artificial intelligence’ is broad, and mobile phones and computers already show dexterity with spoken language and sifting through emails for data, for instance.

Still, Microsoft believes its work on speech recognition, search and machine learning will let it transform its digital assistant into the first intelligent ‘agent’ which anticipates users needs. By comparison, Siri is advertised mostly as responding to requests. Google’s mobile app, which doesn’t have a name like Siri or Cortana, already offers some limited predictive information ‘cards’ based on what it thinks the user wants to know.

Microsoft has tried to create digital assistants before, without success. Microsoft Bob, released in 1995, was supposed to make using a computer easy, but ended up being the butt of jokes. The Office Assistant nicknamed ‘Clippy’ suffered a similar fate a few years later.

“We’re defining the competitive landscape… of who can provide the most supportive services that make life easier, keep track of things, that complement human memory in a way that helps us get things done,” said Horvitz.

Outside his door stands “The Assistant,” a monitor showing a woman’s face that can converse with visitors, has access to Horvitz’s calendar and can book meetings.

On his desktop, Horvitz runs ‘Lifebrowser’, a program that stores everything from appointments to photos and uses machine learning to identify the important moments. A keyword search for his university professor instantly brings up photos and video from the last time they met.

Cortana could tell a mobile phone user when to leave for the airport, days after it read an email and realized the user was planning a flight. It would automatically check flight status, determine where the phone is located using GPS, and checking traffic conditions.
None of the individual steps are a breakthrough, but creating an artificial intelligence that can stitch together the processes marks a breakthrough in usefulness, Microsoft says.

Rivals are on the same track. Google’s latest mobile app uses the predictive power generated from billions of searches to work out what a user is doing, what they are interested in, and sending relevant information, such as when a favorite sports team is playing next.
Apple is also pushing Siri, which uses Microsoft’s Bing search engine in the background, into new areas with its CarPlay and HomeKit platforms, as well as the recently unveiled Apple Watch.

The key to Cortana’s success will be knowing where a user is, what time it is, and what they are trying to do. Albert Einstein’s work on the relationship between space and time gave rise to Microsoft’s secret project name, said Horvitz.

“Einstein was brilliant about space and time,” he said. “It’s using brilliance about space and time generally in our agents.”

Pages